If you will make it compatible with EET, then i can help translating to polish missing text and import it to BWS. I can't imaging playing EET without this mod and BWS installation.
-Added Wizard's hat component -Some more string corrections -Dual-classed character receiving a specialist bonus spell now uses OriginalClass trigger -Complete polish translation by @Cahir added
Regarding eet compatibility, it's hard to say right here on my phone, but any game or engine check should have "eet" wherever you check for "bg2ee". So, for example, any time you have this: ACTION_IF GAME_IS ~bg2ee~ BEGIN
You would instead want: ACTION_IF GAME_IS ~bg2ee eet~ BEGIN I'll see about looking through your code for more suggestions. That might be it, though
Regarding eet compatibility, it's hard to say right here on my phone, but any game or engine check should have "eet" wherever you check for "bg2ee".
Hi, thanks. I already have that check from some older version, so from that perspective it should work. So item components should work I guess, that seems simple.
I have no experience with EET, so I cannot tell with certainty, what is going to work and what to do to make it work, but what is not going to work with 99,9% probability is familiars component. I have different creature files for each game, with different dialogs too. Also, as I have read, EET changed the way familiars are created in game and I use another approach. Fixing that doesn't seem simple and I focus on different things right now, so full EET compatibility is not going to happen from my end any time soon, unfortunately.
If there was some good soul out here, that would be willing to do that instead of me, I would be very grateful (as well as many others of course) as it is pretty much the only thing left to do with this mod, but I just can't get myself into it. shame on me
Regarding eet compatibility, it's hard to say right here on my phone, but any game or engine check should have "eet" wherever you check for "bg2ee".
Hi, thanks. I already have that check from some older version, so from that perspective it should work. So item components should work I guess, that seems simple.
I have no experience with EET, so I cannot tell with certainty, what is going to work and what to do to make it work, but what is not going to work with 99,9% probability is familiars component. I have different creature files for each game, with different dialogs too. Also, as I have read, EET changed the way familiars are created in game and I use another approach. Fixing that doesn't seem simple and I focus on different things right now, so full EET compatibility is not going to happen from my end any time soon, unfortunately.
If there was some good soul out here, that would be willing to do that instead of me, I would be very grateful (as well as many others of course) as it is pretty much the only thing left to do with this mod, but I just can't get myself into it. shame on me
I really like your mod, and I am interested in investigating this issue. I have been thinking about doing something with familiars for ages. My plan has always been to see what @argent77 has done in his golem creation mod, and go from there. In any case, when I do get to that--it won't be for a few weeks, at least--then I can see how it would apply to your mod and give you some code.
Regarding eet compatibility, it's hard to say right here on my phone, but any game or engine check should have "eet" wherever you check for "bg2ee".
Hi, thanks. I already have that check from some older version, so from that perspective it should work. So item components should work I guess, that seems simple.
I have no experience with EET, so I cannot tell with certainty, what is going to work and what to do to make it work, but what is not going to work with 99,9% probability is familiars component. I have different creature files for each game, with different dialogs too. Also, as I have read, EET changed the way familiars are created in game and I use another approach. Fixing that doesn't seem simple and I focus on different things right now, so full EET compatibility is not going to happen from my end any time soon, unfortunately.
If there was some good soul out here, that would be willing to do that instead of me, I would be very grateful (as well as many others of course) as it is pretty much the only thing left to do with this mod, but I just can't get myself into it. shame on me
I really like your mod, and I am interested in investigating this issue. I have been thinking about doing something with familiars for ages. My plan has always been to see what @argent77 has done in his golem creation mod, and go from there. In any case, when I do get to that--it won't be for a few weeks, at least--then I can see how it would apply to your mod and give you some code.
@Grammarsalad regarding familiars tweaking there is also very interesting mod at BWL forums called WTP Familiars. Unfortunately it's author does not plan to enhance it to work with EE's (though, I think he could welcome some help to made it happen too).
Regarding eet compatibility, it's hard to say right here on my phone, but any game or engine check should have "eet" wherever you check for "bg2ee".
Hi, thanks. I already have that check from some older version, so from that perspective it should work. So item components should work I guess, that seems simple.
I have no experience with EET, so I cannot tell with certainty, what is going to work and what to do to make it work, but what is not going to work with 99,9% probability is familiars component. I have different creature files for each game, with different dialogs too. Also, as I have read, EET changed the way familiars are created in game and I use another approach. Fixing that doesn't seem simple and I focus on different things right now, so full EET compatibility is not going to happen from my end any time soon, unfortunately.
If there was some good soul out here, that would be willing to do that instead of me, I would be very grateful (as well as many others of course) as it is pretty much the only thing left to do with this mod, but I just can't get myself into it. shame on me
I really like your mod, and I am interested in investigating this issue. I have been thinking about doing something with familiars for ages. My plan has always been to see what @argent77 has done in his golem creation mod, and go from there. In any case, when I do get to that--it won't be for a few weeks, at least--then I can see how it would apply to your mod and give you some code.
Hey guys! Happy new year... i installed this mod but i can't find any of the new items in high edge. Playing BgEE from GOG. nothing failed on installation.
The upshot of you being nearly done with the game is that you'll be able to start a new game very soon and enjoy the mod fully! Oh, think of the places you'll go, visiting every shop to look for new gear, petting your new familiars (plural), wielding your new multi-coloured staff o' magick!
(You know you want to. Just give in. Join usssss ... forever ... many of us have played this game for twenty years!)
The upshot of you being nearly done with the game is that you'll be able to start a new game very soon and enjoy the mod fully! Oh, think of the places you'll go, visiting every shop to look for new gear, petting your new familiars (plural), wielding your new multi-coloured staff o' magick!
(You know you want to. Just give in. Join usssss ... forever ... many of us have played this game for twenty years!)
but... but... i need move to Amn... i need to travel south (And maybe, just maybe to others plane. i never played this game before) so i think i will need to wait to reach Athkatla to get staff (and maybe edit my char a delete that Wild mage kit)
@booinyoureyes : thanks. In this case I think the installation order doesn't matter much. Most stuff are completely new items, some existing files are patched but should be compatible with anything.
Comments
-Added Wizard's hat component
-Some more string corrections
-Dual-classed character receiving a specialist bonus spell now uses OriginalClass trigger
-Complete polish translation by @Cahir added
https://cdn.rawgit.com/K4thos/EET/master/EET/docs/Modder's Notes.html
EDIT - Seems i'm a derp and it doesn't work for EET?
ACTION_IF GAME_IS ~bg2ee~ BEGIN
You would instead want:
ACTION_IF GAME_IS ~bg2ee eet~ BEGIN
I'll see about looking through your code for more suggestions. That might be it, though
I have no experience with EET, so I cannot tell with certainty, what is going to work and what to do to make it work, but what is not going to work with 99,9% probability is familiars component. I have different creature files for each game, with different dialogs too. Also, as I have read, EET changed the way familiars are created in game and I use another approach. Fixing that doesn't seem simple and I focus on different things right now, so full EET compatibility is not going to happen from my end any time soon, unfortunately.
If there was some good soul out here, that would be willing to do that instead of me, I would be very grateful (as well as many others of course) as it is pretty much the only thing left to do with this mod, but I just can't get myself into it. shame on me
Yes, it is only for EE. Vanilla BG literally can't get the 2-handed ranged staves, it crashes the game.
The upshot of you being nearly done with the game is that you'll be able to start a new game very soon and enjoy the mod fully! Oh, think of the places you'll go, visiting every shop to look for new gear, petting your new familiars (plural), wielding your new multi-coloured staff o' magick!
(You know you want to. Just give in. Join usssss ... forever ... many of us have played this game for twenty years!)
If I'm using many mods, where should this one go in terms of the order of installation?