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Fights You Dislike the Most

What fights do you dislike the most? It can be against difficult opponents or just annoying ones.

I'll start: hobgoblin elites: I fear their poison arrows very much.
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  • deltagodeltago Member Posts: 7,811
    Tethtoril.
  • CaptRoryCaptRory Member Posts: 1,660
    I don't like most of the fights on the werewolf isle. There really isn't anything clever about them. You just need to beat them down, and in one case, fast enough to beat out his stupid-high regeneration.
  • MathmickMathmick Member Posts: 326
    Respawning enemies. Character with boots of speed runs along to target destination, remaining characters walk slowly up. However, when one spot of fog of war comes up between the fast character and the slow group... BAM! Annoying bunch of goblins.
  • FubbyFubby Member Posts: 189
    Kobolds at early levels.

    Or really any kobolds. I hate them.
  • dstoltzfusdstoltzfus Member Posts: 280
    @Mathmick, ha ha...I don't use boots of speed, but I do scout enough that the respawns happen. It definitely annoys me when it happens.
  • NecomancerNecomancer Member Posts: 622
    I can't name a specific fight but in the world map there are certain enemies who are much too powerful for lower level characters to beat and yet are easily encountered.

    The guy who throws darts real fast comes to mind. Nevermind my paladin's 18 con and full plate mail. Still getting hit every time and goddamn does it hurt. Luckaly a change in tactics easily made this battle winnable but it was still annoying.
  • SenashSenash Member Posts: 405

    I hate the illithid city. It is by far my least favorite part of both games.

    Seconded. I remeber that I actually stopped two playthroughs there (not planned stop, just didn't get back to it for a very long time, than decided to do a new one instead) becasue I just didn't want to do those fights.
  • styggastygga Member Posts: 467
    Lilarcor makes illithid easy. You're immune to their psionics, at least Minsc was when I just went through there. It was a great surprise.
  • francofranco Member Posts: 507
    The Ettercaps are a pain. First with their web traps in the open country side and then their fast acting poison.
  • dstoltzfusdstoltzfus Member Posts: 280
    @franco, Ettercaps can be scary in melee. They have good THAC0 it seems and their poison is deadly. I usually scout ahead with a thief detecting traps behind the scout and take out the traps. Also, you can usually range attack them before hitting the traps and draw them into a waiting ranged party and take them out before getting into melee. If you get ambushed, you have to just stay in the middle of the area and fight them (hopefully you have a good tank and some antidote potions or Slow Poison ready).
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  • francofranco Member Posts: 507

    @franco, Ettercaps can be scary in melee. They have good THAC0 it seems and their poison is deadly. I usually scout ahead with a thief detecting traps behind the scout and take out the traps. Also, you can usually range attack them before hitting the traps and draw them into a waiting ranged party and take them out before getting into melee. If you get ambushed, you have to just stay in the middle of the area and fight them (hopefully you have a good tank and some antidote potions or Slow Poison ready).

    Actually, that's what I do now. Now I send the thief out ahead scouting and detecting traps. When he defuses the trap, he can sometimes draw the ettercaps out one at a time, and I get great satisfaction mowing them down with ranged attacks as the thief runs back to the party. Actually, sending the thief out ahead to scout in open countryside is usually pretty useful. But he has to step carefully so as not to spawn a whole group of opponents at once.

  • dstoltzfusdstoltzfus Member Posts: 280
    @franco, I meant have a scout (like Coran or another ranger/thief) and have a thief right behind him. If you move slow, the thief will scan for traps and the scout will move into the scanned area. This is how i do every dungeon. It's quite time consuming, but full-proof against all traps while making your thief safe from ambushes.

    Otherwise yes, drawing ettercaps out one-by-one and ranging them down is definitely the best (I do it to the spiders too...except the phase and sword ones).
  • MilesBeyondMilesBeyond Member Posts: 324

    @franco, I meant have a scout (like Coran or another ranger/thief) and have a thief right behind him. If you move slow, the thief will scan for traps and the scout will move into the scanned area. This is how i do every dungeon. It's quite time consuming, but full-proof against all traps while making your thief safe from ambushes.

    Otherwise yes, drawing ettercaps out one-by-one and ranging them down is definitely the best (I do it to the spiders too...except the phase and sword ones).

    You should just have a mage cast Invisibility on your Thief. It lasts 24 hours and detecting/disarming traps doesn't break it.

    As for me, while it's a great fight I personally get annoyed with the Iron Throne mercenaries you encounter in the Undercity as I always forget about them and walk right into them, then have to re-do a lot of my prep work for the final battle.
  • dstoltzfusdstoltzfus Member Posts: 280
    I do use Invisibility occasionally. I try to save invisibility potions for emergencies and for consecutive backstabs on big fights. The problem with Invisibility the spell is that there are so many useful level 2 spells that it's hard to use a slot up for it when I can just Hide in Shadows.
  • GemHoundGemHound Member Posts: 801
    edited April 2013
    Gorion. I don't know why he didn't use that sideways lightening bolt spam on Sarevok.
  • I'll second @CaptRory on Mr. Stupid-High-Regen. I've long disliked mage battles with their Save or Suck mechanics, but I've also long since gotten used to taking care of those with a minimum of fuss.

    Now that I'm playing BGEE again, though, I'm quickly learning to despise the random encounter wyverns.
  • MortiannaMortianna Member Posts: 1,356
    Encountering a Dread Wolf in the "East of Candlekeep" area at the beginning of the game was quite a surprise for me. It happened on my first playthrough of BG:EE, oddly enough. Imoen, Monty, and Xzar fought valiantly, but only I made it out alive, thanks to Imoen's Wand of Magic Missiles.

    The bandit archer random encounter where there's about 10 of them encircling the party is pretty annoying at low levels as well.
  • francofranco Member Posts: 507
    Another really tough, almost unwinnable, battle you can get into occurs with the vampire wolves just east of Beregost on the Temple map. It's easy to fall into doing that because you can get there so early in the game when you hardly have magic weapons.
  • francofranco Member Posts: 507
    Mortianna said:

    Encountering a Dread Wolf in the "East of Candlekeep" area at the beginning of the game was quite a surprise for me. It happened on my first playthrough of BG:EE, oddly enough. Imoen, Monty, and Xzar fought valiantly, but only I made it out alive, thanks to Imoen's Wand of Magic Missiles.

    The bandit archer random encounter where there's about 10 of them encircling the party is pretty annoying at low levels as well.

    I've never escaped one of the random encounters where a bunch of bandit archers encircle the party just out of Candlekeep. Ranged combat with humanoids can be murder at that point, and being surrounded like that means there is no way out.

    Because of the possibility of this encounter I usually high tail it up to the FAI as quickly as possible and make sure not to camp. It becomes a choice of a bit of meta gaming or having to reload. Neither one is too palatable.

  • KidCarnivalKidCarnival Member Posts: 3,747
    I don't really like killing the Beholder in the Black Pits. Not because he's hard to kill or it's an annoying fight, but because we got along so well until then. Ok, he's trolling me before the Shadow Thief fight (or is it a bug that he specifically tells me I fight undead and should focus on divine magic?), but other than that, his insights are valuable. I don't like killing nice people like him.
  • kamuizinkamuizin Member Posts: 3,704
    edited April 2013
    Hate Anah werewolf pack leader in Baldur's Gate 2, on the Shadow Temple outside cave. The bitch requires +4 (or +5, i don't remember well atm) to hit her, had a fucking magic resistance and regenerate as a greater wolfwere. I could never choose the blood path with her, always have to forgive her and accept work with her, otherwise she would chew me in pieces.

    The big problem is that this quest, is an early game quest in BG2, you can make it sometimes at lvl 9 or 10 (if you're a a ranger and go straight for the stronghold class quest).
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  • GemHoundGemHound Member Posts: 801

    I don't really like killing the Beholder in the Black Pits. Not because he's hard to kill or it's an annoying fight, but because we got along so well until then. Ok, he's trolling me before the Shadow Thief fight (or is it a bug that he specifically tells me I fight undead and should focus on divine magic?), but other than that, his insights are valuable. I don't like killing nice people like him.

    You are actually fighting Night Knives which are all Vampires. So yes, they are undead.
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    In BG1, Khark always does my head in, because of his cheesy shields and punishing spells.

    Also, anything involving Vampires. Level drain is the nastiest crap.
  • SamuelVargSamuelVarg Member Posts: 598
    Fubby said:

    Kobolds at early levels.

    Or really any kobolds. I hate them.

    Kobolds sucks!

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    Daevorn. He teleports and casts fireball at the same time then a fireball just goes through the wall! That is how my battle with him usually goes.
  • kamuizinkamuizin Member Posts: 3,704
    Daevorn die to me normally even before he can teleport. Just send a dispel magic on him before enter in his line of sigh and he's done.
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