Skip to content

Should mages be able to use clubs?

Okay, so according to PnP, mages are allowed to use only the most basic weapons that require little training and/or skill. Since they are busy with their spell studies most of their time. But, what weapon is more basic than a club? And mages can not even employ them!

Club is equivelant of a quarterstaff, in terms of damage and speed, but is single-handed. A mage can use a staf, but why not a club? It is not like, the mage can make use of shields, or dual-wield clubs, or get single weapon style proficiency.

I do not say being able to use clubs is a very essential thing or a big boost to mages. No, it is not. It just bugs me that, even the item description says 'everyone can find a stout piece of wood and swing it, hence the club's wide spread use' and yet mages can not swing them...at all!

Think about it, it is the most common improvised and primitive weapon. You can find something thick and sturdy everywhere and club someone over their head. Think, in the movies, when an intruder breaks into home at night, the guy always picks up his baseball bat or golf 'club' nearby, because everyone can pick those up and fight with them. (Unless you are a cute blond girl in the kitchen of a horror movie, you can then grab the huge kitchen knife. You are dead in that case, anyway :-D)

I even think that a quarterstaff is even much more difficult to learn to use effectively than a club. To learn how to balance it and grab at where with which hands and how, etc. Heck, even learning to use a war sling must be a very difficult job. Historically, war-slingers have been the elite ranged troops of some nations. They were raised and taught to use the sling effectively since childhood. Like, when they were kids, they were not allowed to eat unless they hit their practice targets with their slings every day. Imagine that! Yet, mages can learn and employ slings easily, but the most basic club, is forever denied to them.

I think mages should be able to equip clubs, and gain proficiency in them. It is not a huge power boost, will not unbalance the game at all. No sane mage will try to club their opponents unless they happen to have a vorpal (!) club+5 of instant death. (joke) Magical clubs are generally among the weakest weapons, anyway.

What do you think?



«1

Comments

  • mjsmjs Member Posts: 742
    i think there's a mod for this but yeah, it could and probably should be implemented, as well as mages having weapons styles too
  • lunarlunar Member Posts: 3,460
    Uhh, no, no crossbows, they are far too mechanical and complex gadgets to be considered a basic weapon, I think. And it can unbalance the game to give a mage 1d8 base dmg ranged weapon.

    There was a mod that allowed for 'universal clubs' yeah, IIRC it was from either Tweaks or Ease of Use. Weapon styles, I don't know, a single class mage does not take his weapons that seriously to learn different styles. Besides, they get so few proficiencies that, you can hardly spend a precious slot on a weapon style.

    @Samus Heh, thanks, I guess. I knew about that 'useful in magical research' thing, so daggers and knives are useful because, well, dissecting various creatures for magical components and the like. And staves are known for their high affinity to magic and the ability to hold their enchantments and powers well, I think. Plus they also help the aged wizard walk around. :-D I am not so sure about darts and slings, though. Maybe some mages try to convert various poisonous animals into darts, like Asp's nest darts. Or, apparently, darts and sling bullets tend to hold their enchantment well too, you can tell from all those new elemental ammo from High Hedge. ^^
  • SamuelVargSamuelVarg Member Posts: 598
    And quarterstaff for monks - ffs!
  • the_spyderthe_spyder Member Posts: 5,018
    I think a better question is should they WANT to use clubs? Talk about pedestrian!
  • PhyraxPhyrax Member Posts: 198
    I agree with the OP, clubs require no skill whatsoever to wield.
    While @Samus has a point, consider this: allow mages to pick up clubs, but not be proficient with them.

    Since if you can wield a club, why not a mace? It is basically the same thing, except it has a metal head, oh, let me rephrase that, a head carved out of something else than the original stick. So it's a sliding slope...
  • TinterTinter Member Posts: 152
    Crossbows are much easier to use than slings. Clubs are much easier to use than staff; proper staff forms aren't especially simple.

    So both make sense. I wouldn't allow crossbows, though, because its much better than a sling and would be bad for balance. Non-dual-wielding clubs is less powerful than using a staff, so clubs sound good though.

    However, the BG2 Tweakpack already contains an option for universal clubs, so...
  • lunarlunar Member Posts: 3,460
    Yeah maybe mages should be able to equip a club even though they can't get proficiency. It will have no effect on the gameplay but this thing won't bug me..and some magical clubs in Bg2 are not bad, one does acid damage, another randomly coughs up a fireball. Seems mage-y to me^^

    I think I miss the sorceress and necromancer from Diablo II game, bashing the skulls of weak enemies with their wands/orbs. Sure it was not effective but at least they could try.

    Then again actual wands in DnD are fragile and dangerous things. They can break easily if you try to club someone over their head. And the result may be catastrophic, think about a wand of fire with 20 fireball charges, if it breaks and all the charges explode..that's 120d6 fire damage, save vs wands for half :-D Heh, I am not sure wands work that way in DnD lore, though.
  • KilivitzKilivitz Member Posts: 1,459
    edited May 2013
    The actual rules are not likely to change as they won't divert from what's established by AD&D books.

    With that said, if it were up to me, every weapon would be usable by any class. Restrictions would be only be applied via proficiency. It makes no sense that a Mage can't even *try* to use a sword or halberd or whatever, even though he will never use it as efficiently as a warrior.
  • GodGod Member Posts: 1,150
    Kilivitz said:

    With that said, if it were up to me, every weapon would be usable by any class. Restrictions would be only be applied via proficiency. It makes no sense that a Mage can't even *try* to use a sword or halberd or whatever, even though he will never use it as efficiently as a warrior.

    I agree. A mage wouldn't normally be able to fulfil the larger weapons' strength requirements anyway, so an elderly scholar running around with a 7ft twohander would not be a common sight. As far as I recall, in IWD2 there were no weapon restrictions and the impact of it was barely noticeable - most characters would still use their preferred weapons, referring to other ones only in need or in special cases.

    Nevertheless, weapon restrictions in BG are a classic part of its big picture and I don't think any adjustments to the system are necessary.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited May 2013
    lunar said:

    Then again actual wands in DnD are fragile and dangerous things. They can break easily if you try to club someone over their head. And the result may be catastrophic, think about a wand of fire with 20 fireball charges, if it breaks and all the charges explode..that's 120d6 fire damage, save vs wands for half :-D Heh, I am not sure wands work that way in DnD lore, though.

    There was a feat in v3.5 D&D that allowed you to hit something with your wands. Sounds painful, what-with their often being made of bone or glass. It was the equivalent of putting a wand up to some dude's sternum and activating it.
  • CalmarCalmar Member Posts: 688
    A club is basically a baseball bat, maybe a bit shorter. Those thins do not fit wizards, in my opinion.
  • AnduinAnduin Member Posts: 5,745
    NO! NO! NO!

    You are thinking about this entirely wrong!

    When deciding what weapons training they would like to undertake to earn their pip... You must remember that a wizards most important stat is INTELLIGENCE.

    So...

    Shall I practice hitting things with this piece of wood?

    Or shall I practice hitting things with this larger piece of wood?

    Hmmm...

    It's a no brainer... And explains why Khelben, Elminster and Gandalf all have a staff...
  • elminsterelminster Member, Developer Posts: 16,317
    Yea I have to say I'm opposed to mages getting the ability to use a club
  • EudaemoniumEudaemonium Member Posts: 3,199
    Isn't Elminster some weird quadruple class? He probably could use a club, but chooses not to because staves are eminently superior.
  • KaltzorKaltzor Member Posts: 1,050

    Isn't Elminster some weird quadruple class? He probably could use a club, but chooses not to because staves are eminently superior.

    Elminster is the guy who couldn't figure out what to be so he became everything,
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    Yeah, of course they should be allowed! That was the one thing that always bugged me about mages and weapons in BG. You could perhaps enable it so that whatever basic weapon a mage is using gets a small magic boost while they're using it. This should be subject to other skills or specialist mage classes, and may only apply to a favoured weapon (a feat they could perhaps gain after a few levels, and one that sees increasing returns with level increases).
  • KidCarnivalKidCarnival Member Posts: 3,747

    Isn't Elminster some weird quadruple class? He probably could use a club, but chooses not to because staves are eminently superior.

    Y̞ͅo͚u ̘̺͇̣͔a͎̳̮̼r̟e̖̫ ̯̻̗j̻ust̻̻̫̘̤ ̣̗j͚̯̦͇e͎͙̺͈̭͔l̗̻̫̝̼̗̘l̩͉͔̮̮̪͔y̯!͉͉̟͔



  • francofranco Member Posts: 507
    I have never been able to imagine a mage practicing sufficiently with a sling so that he could obtain a proficiency with it. The crossbow would actually seem easier.

    The classic mage weapons in fantasy literature are the staff and the dagger. You could add the darts as a nice touch, and forget the rest. That being said, he should be able to equip other handily available weapons, like the club, but not with proficiency.
  • NifftNifft Member Posts: 1,065
    Clubs would be neat if a quarterstaff could break (due to normal weapon shattering code) and turned into a club. Actually, most "hafted" weapons could turn into clubs when they break:
    - axe
    - halberd
    - mace
    - morningstar
    - spear
  • lunarlunar Member Posts: 3,460
    @Anduin I laughed out loud, well now I can't really argue with that train of thought. :-D

    It is interesting to see everybody's thought on the subject. I still think clubs are not the best suited for mages, yet they should be able to wield it if they want to. A big sword requires special training and strength to wield without cutting yourself, fighters and their ilk are well versed in those type of things, even when they don't know the real balance of the weapon (have proficiency in it) they can equip and swing it if they want. Mages can't, and don't want to. But club is the most basic tool in history, so..
  • Magnus_GrelichMagnus_Grelich Member Posts: 361
    Obviously, it all depends on the individual mage's background and upbringing. Those surrounded by a martial culture would likely have more familiarity with weapons. Battlemages always seem like they should have at least a short sword proficency.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited May 2013
    Kaltzor said:

    Isn't Elminster some weird quadruple class? He probably could use a club, but chooses not to because staves are eminently superior.

    Elminster is the guy who couldn't figure out what to be so he became everything,
    He was the player character of one of those people who wrote Character Optimization guides, but whose DM wouldn't let them retrain classes... "I'm a Fighter, I'm going to make a spiked chain build. Being a Fighter sucks, and you won't let me buy spiked chains. I'm going to be a Rogue, instead, I have this cool feinting build in mind. No, being a Rogue sucks, can I be a Laser Cleric? Alright, Cleric isn't as fun as I thought it'd be, but I still like to laser things. I'm going to take my next level in Wizard."
    "By every god in a million pantheons, if you even so much as imply that you want to be anything else, I'm making you play a kobold Psionicist."
    "Wow, that sounds cool, but I think I like Wizard. Can I retrain--"
    "KOBOLD. PSIONICIST."
    "Aw, alright..."
    "Enjoy your Experience Point Crawl."
  • KilivitzKilivitz Member Posts: 1,459
    edited May 2013
    God said:

    As far as I recall, in IWD2 there were no weapon restrictions and the impact of it was barely noticeable

    IWD2 used 3e rules, and the system goes something like this: instead of individual proficiencies, weapons are grouped into "types" (simple, martial, exotic), and a particular class comes with the skillls to use one or more of those groups. Nobody (except Druids and some specific Clerics - not the "generic" ones) is forbidden of equipping anything. But of course, a Mage using a Flail or a Bastard Sword will most likely get killed before he hits anything.

    That is the one and only thing about 3e that I feel it was an actual improvement over AD&D.
    God said:

    Nevertheless, weapon restrictions in BG are a classic part of its big picture and I don't think any adjustments to the system are necessary.

    I'm with you on this, though if a mod that does away with weapon restrictions comes out, I can't say I won't be trying it out!
  • MathmickMathmick Member Posts: 326
    Weapon variety is a perk of the more combat-oriented classes as spellcasting is a perk or Wizards/Priests and Thief skills are a perk of, well, Thieves.
  • smeagolheartsmeagolheart Member Posts: 7,963
    mages should be able to wield gloves that have knives attached to them, like Freddie Krueger or Wolverine.
  • PugPugPugPug Member Posts: 560
    They can use staves because they are walking sticks. They don't use them like martial artists; think more like an old woman hitting a mugger with her purse.
Sign In or Register to comment.