Bhaalspawn powers in BG2EE:ToB
SamuelVarg
Member Posts: 598
When Irenicus snatch your soul you loose your Bhaalspawn powers.
Should those be back in ToB when you have come back from hell with your restored soul?
I think so. Like if you agree.
Yay or nay?
Should those be back in ToB when you have come back from hell with your restored soul?
I think so. Like if you agree.
Yay or nay?
- Bhaalspawn powers in BG2EE:ToB97 votes
- Yay! My character should have his awesome god-given powers in the finale!83.51%
- Nay! They suck anyway. Irenicus can have them and rott in hell.16.49%
0
Comments
"We originally had planned out some Bhaalspawn powers that the player would accumulate after doing the challenges in the pocket plane. It was scrapped because it was thought that these extra abilities plus all the high-level abilities would get too confusing. All of the abilities are still in the game, though, so it was minor scripting to add them back in for those people who would like to try them." The improved Bhaalspawn powers are rather more powerful than the original powers lost previously and can actually prove useful in ToB. The 4 "Good" powers are: 1) Mass Healing; 2) Draw Upon Holy Might (the only instance of one of the original Bhaalspawn powers being repeated); 3) Permanent Negative Plane Protection + 5% Magic Resistance; and 4) Resurrection. The 4 "Evil" powers are: 1) Regeneration; 2) Dark Taint; 3) Hand of Murder; and 4) Permanent 25% Resistance to Physical Damage. See here for more detail: http://molskin.hypermart.net/bhaalpowers_read_me.txt
Nay! They suck anyway. Irenicus can have them and rott in hell."
I find the way these choices are formulated a bit of a false dilemma
I was wondering where that went! Thank you!
No problem.