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[BG:EE]Dark Horizons Released

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  • Babalooch23Babalooch23 Member Posts: 2
    I made some AI/realistic Portraits for
    Nikita.
    I got going on it, and then, there was 11 of them. :) I still don't know which is my favorite, so I decided to post them all. I figure more options is better. A few examples:
    Ex1
    hg9fjk3u9u86.bmp
    Ex5
    d0g55hjba4v8.jpeg
    Ex11
    l20o7wulbb3q.jpeg

    I made a zip file which has them all, and detailed instructions on how to install them. Before anyone asks...I posted the FAQ in that file, to head off any potential issues, in the spoiler below...which has...spoilers:
    1. How did you do this?
    I used this tool: https://perchance.org/image-generator-professional
    It's free and fast. You can do as many pics as you want. You may need to read up a little on what all the buttons do. It was intuitive, for me anyway. Image Seed isn't straightforward, but learning that greatly improves your chances of getting what you want.

    2. But, I don't like/can you change?...
    I refer you to #1. You don't like something? Do your own.

    3. Why is there cleavage in every single one?
    Multiple reasons:
    The sprite/paperdoll, and, the CRE animation for Nikita has it.
    The Shadow Armor +3 animation, which you will likely be giving her to wear, has it.
    Most female sprites in the game have it.
    It looks cool, and, when you feed all of the requisite prompts into the tool, this is what you get, even if you don't specify cleavage.

    If you don't like it, again, I refer you to 1.

    4. Why....(the rest of my choices)?
    Leather armor, she's an assassin: in the show and in the game, the character in the actual show would wear this...if she was transported into Baldur's Gate, the actress herself wears stuff like this(lace trim on a black dress, with cleavage, go see for yourself), the hood is from the original mod author's portrait, the hair is accurate from the show, her whole look is from the show, not from today, the actress Peta Wilson doesn't have anime boobs in the show...they are...accurate, etc.

    Get it? I took a whole bunch of accurate source images, smushed them together in my head, and this is what I saw.
    The .zip file is below, feel free to do whatever you want with it...except modify any file/folder in it, and the zip file itself, without renaming it, so users know who to blame if you screw up.

  • San_DersonSan_Derson Member Posts: 5
    There is a magically locked chest near the front door of Overwatch, I am playing EET and done with the mod as far as I know. Any hints please? Thanks.
  • JohnBobJohnBob Member Posts: 206
    edited October 26
    This drawer is simply inaccessible, it contain some gold and a generic cloak nothing special or quest related.

    I will probably allow players to open it in futur version.

    Thanks for reporting.
  • Kensei_xXxKensei_xXx Member Posts: 106
    edited October 28
    I noticed some missing soundsets on my current EET playthrough. There is no audio for some of the stores in FAI and for Paul Wolf in the Section Encounter in Beregost.
    Just wanted to say, even if these are only cosmetical issues.
  • JohnBobJohnBob Member Posts: 206
    There is no audio for some of the stores in FAI and for Paul Wolf in the Section Encounter in Beregost.

    Strange, after tried on BGSoD and EET, the audio seem to work.

    - Paul Wolf audio is added by the mod
    - FAI merchants use original game audio

    Ps : I notice that the file CMSECT1.tra, CMTMORW.tra, CMTTHORI.tra and CMTNIKI.tra are not translated in german.
  • Kensei_xXxKensei_xXx Member Posts: 106
    edited October 28
    Thats not the Problem. When I play it on BG1, everything works fine. It must be some EET specific issue.
  • GraionDilachGraionDilach Member Posts: 599
    edited November 10
    Kensei_xXx wrote: »
    Wow, good catch, thanks.
    What would you suggest me to do? Installing DSotSC after SCS?

    Missed this post.
    The intentional install order here is to install the IWDSpells components sourced from IWDification/SCS/ToF first and then install the DSotSC-Trilogy spell components after them. (Personally, I tend to install the IWD spell components fairly early among the quests, because A7-ToTLM-BG2EE is also prepared to pick up and use the IWD spells from these mods and honestly, they provide a good example and more mods should follow them in that front.)

    DSotSC definitely should be installed before the SCS AI components.

    EDIT: Yes, some of DH's audio is wonky, because in some places the game uses BGT (or Tutu?) audio indices and those are hard to track down, due to not knowing when did this broke and what was the version/platform where these last worked. I'm aware of this one.
  • Kensei_xXxKensei_xXx Member Posts: 106
    I can confirm that the audios for DH worked as long as the Mod was installed on the BG1 Part of EET.
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