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CoM_Solaufein wrote: »
I went all the way up to Ulgoth's Beard just to recruit Thorin. He joined without error. But I did have to change his spawn global. You have to accept Hurgan's quest to go to Durlag's Tower for Thorin to appear.
But before that I kept having my ass handed to me from the elf encounter at the Baldur's Gate bridge and I'm a level 4 party. I'll have to dumb them down.
Wise_Grimwald wrote: »
I have wondered about fixing the items and making them available here but don't know if that would be legal. I do know that the way they were made was quite careless. The weapon type is often wrong and they aren't useable by the correct classes. However that is VERY easily remedied. I could remedy those and I'm no modder!
Ceres wrote: »
I'm trying just now this mod (with almost all the other mod supported by EET, and SCS, xTweak, Ascension), i want to see the story, play new area, etc.For now, i have meet Tristan and Isolde just now, hard battle for a 6 PC (all lv1 Dwarf F/C, Imoen, Khalid, Jaheira, Montaron e Xzar).
Spell "command" to Tristran and "sleep" to all, Khalid and Dwarf tanking melee Isolde;
Isolde oneshot Xzar (SCS better IA, so good this mod)
"sleep" work to Tristran, so two round in a row unconscious (first "command", second "sleep"), but fail with Isolde, and her almost kill my Dwarf, i step back with him and use a "healing potion"
Isolde Kill Khalid
I kill both
Now see the loot, and WTF, too powerful equipments!
100% chance to hold opponent with failed save
5 attacks for round
Nonono, unbalanced as hell, those item are for late SoA, not for Beregost.
My2c, balance the equipments man, it's not ok, i will continue to play the mod, but the only way for my to play this, is to edit with Near Infinity almost every equipment of your NPC before the battle.