CoM_Solaufein wrote: »
I went all the way up to Ulgoth's Beard just to recruit Thorin. He joined without error. But I did have to change his spawn global. You have to accept Hurgan's quest to go to Durlag's Tower for Thorin to appear.
But before that I kept having my ass handed to me from the elf encounter at the Baldur's Gate bridge and I'm a level 4 party. I'll have to dumb them down.
Wise_Grimwald wrote: »
I have wondered about fixing the items and making them available here but don't know if that would be legal. I do know that the way they were made was quite careless. The weapon type is often wrong and they aren't useable by the correct classes. However that is VERY easily remedied. I could remedy those and I'm no modder!
Ceres wrote: »
I'm trying just now this mod (with almost all the other mod supported by EET, and SCS, xTweak, Ascension), i want to see the story, play new area, etc.For now, i have meet Tristan and Isolde just now, hard battle for a 6 PC (all lv1 Dwarf F/C, Imoen, Khalid, Jaheira, Montaron e Xzar).
Spell "command" to Tristran and "sleep" to all, Khalid and Dwarf tanking melee Isolde;
Isolde oneshot Xzar (SCS better IA, so good this mod)
"sleep" work to Tristran, so two round in a row unconscious (first "command", second "sleep"), but fail with Isolde, and her almost kill my Dwarf, i step back with him and use a "healing potion"
Isolde Kill Khalid
I kill both
Now see the loot, and WTF, too powerful equipments!
100% chance to hold opponent with failed save
5 attacks for round
Nonono, unbalanced as hell, those item are for late SoA, not for Beregost.
My2c, balance the equipments man, it's not ok, i will continue to play the mod, but the only way for my to play this, is to edit with Near Infinity almost every equipment of your NPC before the battle.
Teskal wrote: »
I can't find the mod. Could someone provide a link to the newest version?
UOLegacy wrote: »
Enemies are way overpowered against the levels you are at when you encounter them. The mines? My guy was like a level 2, and before I could hit pause to prepare he was gone.
Undead_Reaper86 wrote: »
Does this mod have a portrait pack for the people you meet, and try to kill you? the assassin in candlekeep had no portrait. Tiny i know but was just wondering
CoM_Solaufein wrote: »
Well that was about as exciting as watching paint dry. Believe I am ready to install it into BGEE and see how it goes.
JohnBob wrote: »
Here you should find the link for Dark Horizons.
ahungry wrote: »
I pointed out the fix for the linked thread - I think it's specific to DH in an EET install (when DH is installed under the BG1 directory and incorporated as the base with the EET tool).
Btw, I love Morwen - I always invite her, steal her greenstone amulet (very strong with IRR) and send her packing - she does seem cool, but I didn't like a level 5 skald in my team of level 1s.
Wise_Grimwald wrote: »
The major things that need changing are:
1) Who can use the items. They are often unusable by the very people that they are designed for.
2) What category the weapon is in. (Swords, flail etc.)
3) If you want to make them less powerful you might just want to remove some of their extra abilities.
e.g. There is a +3 short sword (CMSWQ08) which holds the victim if it doesn't save after it is wounded. The +3 might be better as +2. That is debatable. It might also be better if there was only a 50% chance of holding.
These sort of things are not set in stone but the opinion of the player/modder. If you change such things, you also need to change the description otherwise there will be complaints.
Making all +3 weapons into +2 weapons is a good idea, either that or making the item undropable.
There are also +3 sorcerer's staves CMSTAF01 with 25% chance to petrify targets and +3 katanas (MA1SW02) that have a 10% chance of petrification. Not sure which mod that last one comes from as I think the items from this mod all start with CM.
What you need to remember is that whatever you do, there will be those who disagree with your choices. To reduce the number of complaints you could give players a choice as to how to change items.
Whilst the petrification makes an item very powerful, you need to remember that if a target is petrified, you lose the loot from the body, so it is not quite as good a weapon as it at first seems.
If you reduce the power of the weapon remember that you are also reducing the ability of the foe who was wielding it. It is these interrelationships that make modding difficult. You will NEVER please everyone.