Skip to content

Barbarian vs Berserker: which is better?

KloroxKlorox Member Posts: 927
Consider no cheats, no mods, and both are single classed.

Which class is more powerful?

Barbarian's Rage adds +4 to STR & CON, Berserkers adds a straight damage bonus.

Berserkers Rage protects from imprisonment, which while you rarely face it, there aren't too many ways to protect against it (unless you don't mind a Rep loss).

Barbarians run faster, Berserkers get grandmastery.

Barbarians get more HP, Berserkers get a better AC.
  1. Barbarian vs Berserker: which is better?147 votes
    1. Barbarian
      43.54%
    2. Berserker
      56.46%
«13

Comments

  • lunarlunar Member Posts: 3,460
    Faster movement, better hit points, backstab immunity, damage resistance, and that awesome rage that can beef up your stats up to inhuman levels, I think barbarians are way better. Plus they can specialise in ranged weapons if they so wish. Immunity to imprisonment is nice, but you can go protection from magic or undead scrolls when you face that enemy who spams imprisonment and tosses instant-death spells like confetti. And it is only one fight, anyway.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited May 2013
    There's exactly 2 enemies who will ever get off a imprisonment in an unmodded game, and there are exactly 2 scrolls of protection from magic...I don't think this is a coincidence.


    As mentioned several times, the Barb is basically a F/C MC, as a single class (self-buffs only), They can hit 80% DR with DoEH and Hardiness (130% blunt, 105% piercing, with proper gear), they can easily buff their str to 25 (slightly weaker DUHM), they're faster allowing you to get to those squishy mages and archers faster without worrying about boots of speed, as well as kite strong melee enemies without taking damage negating a lot of benefit for high ac in the first place. And you can completely ignore enemy thieves, who aren't even worth note when they aren't face-stabbing you for 70-135 damage a pop.

    Their armor penalty is a joke, and GM is over-rated, even with the corrected specialization table EE uses, and while their Rage doesn't last quite as long as the berserkers does, it also has no penalty (and is grossly overkill anyway).

    Stacking all the 1 hp per round regen items, and the bonus for 25 con, Barbarians can literally heal faster then most enemies can ever hope to damage them.
  • MortiannaMortianna Member Posts: 1,356
    @lunar Well said, but I still have to go with Berserker. Low AC (getting hit less) is more important than having a few more HP, especially when you're fighting enemies that can dole out serious damage when they hit (like Fire Giants). And specialization pales in comparison to grandmastery (especially true grandmastery, but I know we're talking about an unmodded game here).

    Another importance difference between their rage abilities is that Berserkers have stun immunity, while Barbarians don't. That makes them a liability when going against spell-casters and powerful outsiders. Also, Barbarians' STR and CON bonuses can be duplicated with magical potions, belts, rings, etc.

    In the end, I think it really comes down to AC. Barbarians can't wear plate or full plate armor (which has great bonuses vs. damage type), so they're limited to their lighter splint, chain, scale, and leather armors. Even with their damage resistance, they're still getting hit more often than Berserkers.
  • KaltzorKaltzor Member Posts: 1,050
    In my opinion, the Barbarian is better than the Berserker when the Rage is activated, however, if the fight ends before theres no more rages left, the Berserker does have advantages of Plate Mail and Grandmastery which make them better when rage is not activated.

    Also, with stats capped at 25, if you use multiple tomes, you will have a limit how much the Barbarian Rage will actually help.
  • ambrennanambrennan Member Posts: 173
    edited May 2013
    There's exactly 2 enemies who will ever get off a imprisonment in an unmodded game, and there are exactly 2 scrolls of protection from magic...I don't think this is a coincidence.
    You are not counting Elder Orbs them? Or are you saying that your one fighter protected from gaze attacks can always kill Elder Orbs instantly?

    On top of that, if you want the strength/con/dex boost (on top of items+tomes+WK bonuses) you can always dual-class to cleric.
    Post edited by ambrennan on
  • SouthpawSouthpaw Member Posts: 2,026
    Can't decide...both have their cons and pros, as you have described it above. Ability bonuses, versus Grandmastery. Better armor, versus speed and more HP+damage reduction.

    To be honest, in ToB, high level enemies will hit you regardless of if you have a full plate or a splint mail (there are better magical splints than plates), you will hit them as well even without GM bonuses and if you go powergaming route, your stats will be high enough, so it won't make big difference. (not a big difference between 19str and 21str. The biggest bump is between 18-19).
    There, hardiness and damage reduction can come in handy, but anyway - the most dangerous damage by that time is magical anyway.

    ...that said...I would go for a Barbarian. Suits me a bit better RolePlay-wise. Berserker only, when wanting to go pure fighter as Berserker is imho better than a pure fighter.
  • Aasimar069Aasimar069 Member Posts: 803
    Remember you don't earn XP from Beholders if they kill themselves with a reflexion of the shield of cheese !

    ie : disintegrate or flesh to stone
  • SouthpawSouthpaw Member Posts: 2,026
    @ZanathKariashi - I wish I could flag that post both Agree and Insightful.
  • lunarlunar Member Posts: 3,460
    Mortianna said:

    @lunar Well said, but I still have to go with Berserker. Low AC (getting hit less) is more important than having a few more HP, especially when you're fighting enemies that can dole out serious damage when they hit (like Fire Giants). And specialization pales in comparison to grandmastery (especially true grandmastery, but I know we're talking about an unmodded game here).

    Another importance difference between their rage abilities is that Berserkers have stun immunity, while Barbarians don't. That makes them a liability when going against spell-casters and powerful outsiders. Also, Barbarians' STR and CON bonuses can be duplicated with magical potions, belts, rings, etc.

    In the end, I think it really comes down to AC. Barbarians can't wear plate or full plate armor (which has great bonuses vs. damage type), so they're limited to their lighter splint, chain, scale, and leather armors. Even with their damage resistance, they're still getting hit more often than Berserkers.

    Ac is good ofcourse, but against powerful enemies like Dragons or Fire giants, 2-3 AC difference won't have much effect. They will still hit you regularly. And when they hit, damage resistance and extra hp count. Also, barbarian resistances+hardiness+defender of easthaven flail make barbarians tough! And they are immune to backstabs, which can be very lethal in Bg2. A barb can have 21+ natural str via half-orc, tomes, Hell trials, Machine of Lum the Mad, deck of many things etc. And with rage he will have 25 str, which gives huge bonuses! And CON above 20 is easy to have too, resulting in obscene amounts of hit points, tons of resistances...a barb will be the most difficult to kill via melee damage.

    ambrennan said:

    There's exactly 2 enemies who will ever get off a imprisonment in an unmodded game, and there are exactly 2 scrolls of protection from magic...I don't think this is a coincidence.
    You are not counting Elder Orbs them? Or are you saying that your one fighter protected from gaze attacks can always kill Elder Orbs instantly?

    On top of that, if you want the strength/con/dex boost (on top of items+tomes+WK bonuses) you can always dual-class to cleric.

    Elder orbs cast imprisonment at touch range, so try to avoid meleeing them. With a good bow or throwing axe or even a sling (with str dmg bonus) a barb can kill a foe from afar too.
    Berserkers are wonderful for dual-class options. A berserker/cleric is a very viable character, with armor of faith he can duplicate barb's resistances, and draw upon holy might will equal barb rage in terms of ability score boosts. But you see, a berserker needs clerical magic to be on the same level stat wise as a natural barbarian!
  • MortiannaMortianna Member Posts: 1,356
    @ZanathKariashi has just schooled me on Barbarians. ^.^ I should probably take a look at the new BGEE manual sometime, instead of the older material.

    Fair enough. At ToB levels, Barbs are damage-resistant killing machines. But what about in BGEE? For example, how does a 1st level Barbarian compare with a 1st level Berserker? I think it would be dependent upon the weapon style (two handed vs. dual-wield, sword & shield vs. sword and shield, etc.), assuming that they're wearing comparable armor (e.g., Barb with splint; Berserker with plate). I'd say the Barbs would do better if they're dual-wielding and the Berzerker would do better with two-handed or sword and shield.
  • MornmagorMornmagor Member Posts: 1,160
    Berserker.

    Items can make those two the same, so the only thing that stays is imprisonment immunity, which, of course, can be cheesed through another way.

    Also, if i have ways to boost my stats to 25 through various means, i prefer the flat damage increase than the ability increase.

    Concluding, i also get more damage through grandmastery and ability to wear full plate, and i lose some hit points because of d12.

    Hardly a difference between them, if you ask me, but i prefer the berserker, because i can dual cheese him and still wear plate.
  • Urd1enUrd1en Member Posts: 84
    edited May 2013
    Klorox said:

    Barbarians run faster...

    and got killed faster.

    unbalanced relatively to the rest of party movement speed is a handicap, regardless it's faster or slower (unlike the attacks per round modifier).


  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2013

    @ambrennan

    The only difference between the immunities the rages give is imprisonment. The list is identical otherwise.

    Could just be a manual oversight, but the BGEE manual doesn't include protection from feeblemind under the barbarian rage effects (but it does under the Berserker).
  • elminsterelminster Member, Developer Posts: 16,317
    Urd1en said:

    Klorox said:

    Barbarians run faster...

    and got killed faster.

    unbalanced relatively to the rest of party movement speed is a handicap, regardless it's faster or slower (unlike the attacks per round modifier).


    Yes and no. It can be useful if there is that one enemy that you need to get to really quickly to disrupt whatever they are casting. But yes a lot of times it can be a pain.
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    single class barb in bg1 +4 conc +4 str > berserk

    BG2 for most of the game barb BUT later in the game favors berserker because of all the str items that negates almost all barb pluses
    dual favors berserker -barb can't dual without mods

    fighter/cleric is better than barb can do the same plus buffs that are way better than single class

    still fun tank

    for bg1 1st level orc barbarian + rage is 23 str wow that 1st level enemies better run
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    The way the OP's question is formed, Barbarian is definitely better. Excluding the option to dual-class is a big hit for the Berserker, as grandmastery and plate armor isn't exactly enough to offset 1d12 hit dice and damage resistances, plus the better Rage.

    Of course, many believe that Barbarians not being able to dual is an oversight to begin with. They're fighter kits in the game (not a separate class, like say Sorcerer), and in PnP, they can absolutely dual-class. That, of course, would put the Barbarian ahead once more.

    The main issue, really, is that AC becomes less and less useful the higher up you go in the saga. By ToB, enemy THAC0s are so ridiculously low, they hit you even at extreme AC values. Damage resistance then mitigates a lot more damage than AC. Add to that the rampant incidental magic damage, and the value of hit points increases dramatically as well. Barbarians excel in both AC and HP, so it's no surprise they are so strong.

    Rage, movement, and backstab-immunity are just icing on the cake. The only point Berserker has going for it is grandmastery, and while it hurts to lose that, some of the lost damage is at least made up by the easier-to-use and higher-damage Barbarian Rage - unless, as said above, you consider dual-classing as a Berserker-only perk.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited May 2013

    @ambrennan

    The only difference between the immunities the rages give is imprisonment. The list is identical otherwise.

    Feeblemind is a difference, but one that I guess doesn't matter. Stun used to be absent from the barbarian rage list, but it's there now.

    That's a significant difference added by EE, and one I wasn't aware of.
  • lunarlunar Member Posts: 3,460

    @ambrennan

    The only difference between the immunities the rages give is imprisonment. The list is identical otherwise.

    Feeblemind is a difference, but one that I guess doesn't matter. Stun used to be absent from the barbarian rage list, but it's there now.

    That's a significant difference added by EE, and one I wasn't aware of.
    I can't remember many enemies that cast Feeblemind in the unmodded game. Even in modded game (scs) enemies do not use it, it is a very powerful effect, (save vs spells at -2 or you are dead, basically a finger of death) and if an npc is afflicted with it, you can not cure it without spells. You can't control npc, or open up inventory..mercy-killing him is most of the times the only option. This spell really is annoying when used on you. (aTweaks sirines use their calming touch attack to feeblemind, or did they have a confusing kiss? Well, in their case the effect would eventually wear off. Vanilla feeblemind is permanent until cured via heal or dispel magic)
  • elminsterelminster Member, Developer Posts: 16,317
    karnor00 said:

    elminster said:

    Could just be a manual oversight, but the BGEE manual doesn't include protection from feeblemind under the barbarian rage effects (but it does under the Berserker).

    Casting feeblemind on a proper barbarian would probably increase their intelligence!

    They would be the most intelligent barbarian in all the land (while their enemies hacked away at them bit by bit) :D
  • kamuizinkamuizin Member Posts: 3,704
    Berserker by far, Barbarian is extremly underpowered in BG/BG2. The stat bonus can be easly be achieved with items in BG2 and now that Grand Mastery is giving the proper bonus (unlike the old game) added by the better protections from zerk rage, the advantages are very clear.

    The greatest advantage in fact, even if the OP specific put that theme out of the topic, is the possibility of a berserker to dual-class. That alone make them an extremly better class.

    In other hand, if barbarians got the ability to dual class, their initial advantage bonus (immune to backstab, mov speed and stats increase) would make them perfect to dual class to mage or cleric.

    In fact my game is moded atm with Cawdag tweak, RR and SCS, so i got able to dual my barbarian to cleric. I have to say, that's one of the most enjoynable characters that i have ever made, and cleric isn't even the best option probally (mage probally is better).
  • TressetTresset Member, Moderator Posts: 8,268
    I would like to point out that the berserker rage lasts twice as long as the barbarian rage.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Tresset said:

    I would like to point out that the berserker rage lasts twice as long as the barbarian rage.

    It's also worse. +4 STR from Barbarian Rage can mean a lot more damage/hit than a mere +2 from Berserker Rage, not to mention that the Berserker will be at -2 hit/damage afterwards, while the Barbarian won't.
  • TressetTresset Member, Moderator Posts: 8,268
    @Lord_Tansheron Who gets the better to hit bonus from their rage then?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @Tresset: it depends on the starting STR score. You will pretty much always get AT LEAST +2 hit; the only times you get less is if your STR is very high (24 or more), or very low (14 or less).

    The damage bonus varies a lot more, but you tend to get MORE than +2. Possibly a lot more: with 17 STR you'd get +8 damage from your Rage, for example (and +3 hit).
  • kamuizinkamuizin Member Posts: 3,704
    @Millardkillmoore

    1° -In ToB, we're already with 22 (or 23 str points if half-orc), Book in BG, machine of Lum the mad in the Watcher's Keep BG2 and Hell trial in BG2. just follow the nice guy path in BG to get the good dreams, so Draw Upon Holy Might will fuel the last 2 points in strenght to 25.

    So, in the true late game barb rage isn't something too needed.


    2° - By dualing in mage i have access to tenser transformation, what simply double my hitpoints, so again, that 12 dice roll for HP and the +4 con bonus doesn't make that much difference anyway.

    Obs: i admit that +2 from DUHM and +4 from Barb rage get a 24 constitution stat, which lead to a nice regeneration, but when someone is able to not be damaged at all, that doesn't sound that much overpower. But an early game barbarian can be extremly stronger.

    3° - Immunity to backstab isn't soo nice, cos except by
    Yoshimo's betrayal
    and the chosen of cyric fight in ToB and other VERY FEEL fights, the thief AI of the game is too dumb to make them backstab the party, and then, one can always become invulnerable to melee atacks when dualed to a mage.

    Even then, if the AI was high, they would just avoid the barbarian and would choose another party member to backstab.

    4° - Damage resistance is a bad joke in this game, in epic levels we get only 20% of damage resistance, this is imbecile, even the first bonus is only achivable at level 11. When i play Barbarians today i always give myself and extra 20-30% resistance bonus by EE keeper for roleplay pruposes (i like to see my barbarians as Wulfgar is in the novels), normally 20% against slashing, 25 against piercing and missile and 30% against blunt weapons.

    5° - Doesn't fatigue is nice, normally the fights end before that but sometimes it isn't possible.


    Ps: Grandmaster now gives +3 to hit and +5 to damage beside the other bonus, correct if i'm wrong in this.


    So, when we discuss in vanilla terms, the simple fact of being unable to dual class spoil the barbarian kit a lot. But then, fuck with the vanilla options, @Cawdag tweak is here for this (thx man by the way XD!), My actual Barbarian/cleric is awesome by the way :)!
  • GishGish Member Posts: 74
    edited June 2013
    I gotta go with Berzerker. I made all the way through bg2 the first time with one. I love the GMing, I love the immunities from the power. I always felt like the barbarian was more situationally useful.
    Also, I dual classed with a mage.
    Can't do that with a barbarian, no sir.
  • FinneousPJFinneousPJ Member Posts: 6,455
    This thread is about single class vs single class, so dualing is irrelevant.
This discussion has been closed.