Aec'letec dies from Cloudkill
Wowo
Member Posts: 2,064
So I was struggling with strategies to kill Aec'letec with my all mage party but noticed that he went pop while passing through a cloudkill.
I repeated the strategy after killing all the cultists and sure enough, I see this:
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Edwin- Aec'Letec is immune to my damage.
Aec'Letec- Death
The Party Has Gained Experience: 16000
Bug, no?
Convenient mind you ... I was kind of stuck otherwise.
I repeated the strategy after killing all the cultists and sure enough, I see this:
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Aec'Letec- Magic Resistance
Edwin- Aec'Letec is immune to my damage.
Aec'Letec- Death
The Party Has Gained Experience: 16000
Bug, no?
Convenient mind you ... I was kind of stuck otherwise.
0
Comments
This clearly one of them. Cloudkill is supposed to immediately kill only creatures with hit die of 4+1 or less. In english that means pretty weak enemies like gnolls, gibberlings, wolfs, etc. Aec'letec clearly doesn't belong this to this group, and only dies to Cloudkill because his HD value is incorrect.
But, grrr, since in the EE you can no more summon the vast armies you used to get in 1 original, and since the cloudkill thing is going to be destroyed, this damn fight, will become really hard to deal with!
Stop "correcting" things, please? Pretty please? Exactly as there are many people who like things being "corrected", there are many people who hate having their funny methods to deal with in-game situations removed.
It is a very good point that you bring up that people want different things from their game. That is what is so great about Enhanced Edition! We correct the problem because it was a problem and needed to be corrected but you can still play the game your way too. Just mod Aec to be only level 1 again and the problem is solved for everyone!
In AD&D 2E, Tanar'ri suffer half-damage from poisonous gas. So, Aec'letec should actually suffer 50% of the 1d10 damage per round from Cloudkill (assuming it gets past the magic resistance).
http://www.dotd.com/mm/MM00280.htm
Also, those that don't know about it could find the Aec'letec fight rather unsatisfyingly easy if they thought to use Cloudkill against the cultists.