Anything that changes the area tilesets, doors, containers, etc., will probably need a new game. Anything that has some affect on the world map will need a new game. Mods that alter NPCs or NPC dialogue will probably need work best with a new game. Weapons, armour, and other miscellaneous items should not need a restart. Modified scripts (while the game is being played) will only need the game to close and relaunch, but should not require that you start a new game.
Can you provide any information about the mod, or mods, you want to use?
Not entirely sure about that one. If you have already picked up the NPCs in question and started a dialogue chain with them, and now wish to install the mod, I would suggest—for maximum compatibility—that you should start a new game. You could simply back up your current save games and try the mod regardless (alternatively, you could make a backup of the entire BG2 installation, so that you can keep any other mods you may currently have installed, just in case WeiDU doesn't get rid of everything (assuming it is a WeiDU installer)).
Comments
Anything that changes the area tilesets, doors, containers, etc., will probably need a new game. Anything that has some affect on the world map will need a new game. Mods that alter NPCs or NPC dialogue will probably
needwork best with a new game. Weapons, armour, and other miscellaneous items should not need a restart. Modified scripts (while the game is being played) will only need the game to close and relaunch, but should not require that you start a new game.Can you provide any information about the mod, or mods, you want to use?