@viader One thing confuses me, though: if I change my characters' animation to one of the new ones (like, say, turning Yoshimo into a Planescape thug), it will work, but there's this *thump thump thump* sound whenever he starts walking.
It seems that it is hardcoded. I'm perfectionist, so it is the wall for me. What should I do, leave this issue? Except it, pack is almost done, I must only have courage to ask admins SHS, about hosting pack.
@Wisp You are probably good informed about latest BG:EE and BG2:EE version. Are there something new, what can help with sound issue?
I'm not, I'm afraid. The walking sound is/was indeed hardcoded (to the slot the animation occupies) and it sounds like thump-thump-thump is used by the EE's new slots. IA originally had the same issue (same sound, too), until (I think) some solution was devised. Seems like this is something you would have to ask Beamdog to externalise.
Can I ask what Planescape animations are in here, if it's not too much trouble? I know, I know, I could just download and check, but I'm busy today and hope there's someone on here that isn't if it wouldn't be too much of a bother.
I'm not, I'm afraid. The walking sound is/was indeed hardcoded (to the slot the animation occupies) and it sounds like thump-thump-thump is used by the EE's new slots. IA originally had the same issue (same sound, too), until (I think) some solution was devised. Seems like this is something you would have to ask Beamdog to externalise.
I'm a bit out of the loop and could be wrong but I think ToBEX allows to change the walking sounds via aniwksnd.2da. So yes, there should be no way to solve this with the original .exe.
@Kwiat_W What's the exact name of the footsteps sound clip? Also, if it's overridden with an empty .wav file, will that mean that dragons and giants will now walk around silently?
@TvrtkoSvrdlar ofc, "that mean dragons and giants will now walk around silently" @jobby I don't see this feature in patch list, maybe @Cuv something know ( I doubt )
So far as I know, that hasn't been externalized just yet - but there are some changes to the how animations can be played/used coming, but cant say any more about that at this time. So, no, not in this patch.
Hello, I am very interested in this mod, but I cannot download it. Dropbox says it's too large and I should add it to my Dropbox-Account, but I have none. Is there another mirror available? EDIT: Never mind, I got it. - Still, for further versions, the possibility for downloading it as an archive would be greatly appreciated.
Hello @viader The work you put into this mod is awesome. I would like to have the drider animations in a mod of mine. Easiest would be to make Extended Animations a requirement for my mod, but: It is huge, and the download restriction is disadvantageous. So, is Extended Animations to be seen as a mere ressource for modders, or do you expect players to install the whole mod so some animations can be used by other mods? By no means I want to steal your work, but if I go on integrating the drider animations into my mod in a compatible way, I could as well take it from EA - so please give a statement how this could be handled.
@Aquadrizzt I can do it compatible with IWDEE. About PST models, do you know correct scale property? I heard that engine support now model coloring, I must check it
@viader , awesome! You showed earlier that you scaled down PS:T models 4:3, which should make them the appropriate size. And model coloring would be great for what I'm working on.
Oh also, a bunch of your PST models are simply named "PST_SUPRISE".
I've renamed them so that you can know which one you're applying when using the animations in mods, etc. A couple of the guards (Doomguard, Godsman Guard, Harmonium Officer) might be misnamed, but other than that all of the names are correctly descriptive.
@viader 1st- Great job! 2nd - Do we know anything about adding paperdoll for animation? Is there any new slot wich I can use to add/copy animation + add paperdoll (ex. xxxxINV.bam)? Cheers or pozdrawiam!
@viader I would like to ask if it is possible to have Elminster animation with a different color ?. Like blue Elminster animation or green etc. or animation which color can be changed like other character in Menu or via Keeper EE. Thanks
Comments
Awesome work, hope it is still being worked on.
@Wisp You are probably good informed about latest BG:EE and BG2:EE version. Are there something new, what can help with sound issue?
@viader
The whole mod looks awesome, thanks for your great work!
What's the exact name of the footsteps sound clip? Also, if it's overridden with an empty .wav file, will that mean that dragons and giants will now walk around silently?
@jobby I don't see this feature in patch list, maybe @Cuv something know ( I doubt )
I am very interested in this mod, but I cannot download it. Dropbox says it's too large and I should add it to my Dropbox-Account, but I have none. Is there another mirror available? EDIT: Never mind, I got it. - Still, for further versions, the possibility for downloading it as an archive would be greatly appreciated.
But please, don't change IDS slots number
Also is there a version available that has the PST models scaled down properly? The version on drop box has Fall from Grace towering over an Ogrillon.
EDIT: Also what would be involved in getting models with variable color to respect character color?
Oh also, a bunch of your PST models are simply named "PST_SUPRISE".
I've renamed them so that you can know which one you're applying when using the animations in mods, etc. A couple of the guards (Doomguard, Godsman Guard, Harmonium Officer) might be misnamed, but other than that all of the names are correctly descriptive.
0xe2A4 PST_ABISHAI_BLACK
0xe2A5 PST_ADVOCATE
0xe2A6 PST_HARMONIUM
0xe2A7 PST_COLLECTOR
0xe2A8 PST_CORNUGON
0xe2A9 PST_DABUS
0xe2AA PST_DHALL
0xe2AB PST_GODSMEN_GUARD
0xe2AC PST_FELL
0xe2AD PST_FALL_FROM_GRACE
0xe2AE PST_DOOMGUARD
0xe2AF PST_HARMONIUM
0xe2B0 PST_IGNUS
0xe2B1 PST_RAVEL
0xe2B2 PST_CONSTRUCT_LOW
0xe2B3 PST_LADY_OF_PAIN
0xe2B4 PST_LOTHAR
0xe2B5 PST_MODRON
0xe2B6 PST_MERCYKILLER
0xe2B7 PST_MORTE
0xe2B8 PST_PHAROD
0xe2B9 PST_TRIGIT
0xe2BA PST_TRANSCENDENT_ONE
0xe2BB PST_STONE_FACE
0xe2BC PST_VARGOUILLE
0xe2BD PST_WERERAT
0xe2BE PST_LARVAL_WORM
0xe2BF PST_CRASH
0xe2C0 PST_GLABREZU
0xe2C1 PST_LIM_LIM
0xe2C2 PST_DEIONARRA
0xe2C3 PST_LEMURE
0xe2C4 PST_AASIMAR_FEMALE
0xe2C5 PST_COMMONER_FEMALE
0xe2C6 PST_THUG_SMALL
0xe2C7 PST_COMMONER_HOOD
0xe2C8 PST_DAKKON
0xe2C9 PST_DUSTWOMAN
0xe2CA PST_DUSTMAN
0xe2CB PST_GHOUL_FEMALE
0xe2CC PST_GHOUL_MALE
0xe2CD PST_GODSMEN
0xe2CE PST_GITHZERAI
0xe2CF PST_CONSTRUCT_HIGH
0xe2D0 PST_COMMONER_FEMALE
0xe2D1 PST_COMMONER_MALE
0xe2D2 PST_TOWNIE_FEMALE
0xe2D3 PST_TOWNIE_MALE
0xe2D4 PST_MERCHANT
0xe2D5 PST_MIDWIFE
0xe2D6 PST_NAMELESS_AXE
0xe2D7 PST_NAMELESS_MACE
0xe2D8 PST_NAMELESS_KNIFE
0xe2D9 PST_DUSTMAN
0xe2DA PST_NAMELESS_FIST
0xe2DB PST_NAMELESS_HAMMER
0xe2DC PST_NAMELESS_DUSTMAN
0xe2DD PST_NAMELESS_CLUB
0xe2DE PST_NAMELESS_ZOMBIE
0xe2DF PST_PHAROD
0xe2E0 PST_HARLOT
0xe2E1 PST_NOBLEMAN_BUGGED
0xe2E2 PST_SKELETON
0xe2E3 PST_SKELETON_KING
0xe2E4 PST_TIEFLING_FEMALE
0xe2E5 PST_TIEFLING_MALE
0xe2E6 PST_THUG_BIG
0xe2E7 PST_WIZARD
0xe2E8 PST_CONSTRUCT_WIZARD
0xe2E9 PST_VHAILOR
0xe2EA PST_WERERAT
0xe2EB PST_ZOMBIE_FEMALE
0xe2EC PST_ZOMBIE_MALE
I would like to reserve one of the empty IWD slots for an animation of mine if that's alright?
I'd use 0xE330 if it is still available.
Maybe we could use this thread to keep track which mod uses which slots to ensure mod compatibility.
http://www.shsforums.net/topic/58643-adding-an-animation-to-bg2ee/
*Edit* Oh yeah, also I herby officially claim the 0xE330 slot as mine (MIIINNNEEEEE!!) since I haven't heard back from @viader yet.