In my opinion, wizards an druids/clerics are different. Divine casters generally have more going for them than magic. I say divine casters shouldn't get sequencer spells.
This sounds like a limitation of the engine, like Ranger/Clerics having access to all divine spells. Sequencers/contingencies are an advantage of arcane classes. No reason to give it to all divine casters.
One thing I would like to see "imported" from 3E is spontaneous casting of healing spells.
Or the actual 2nd edition reversible mechanic...which was very similar (easily do-able too, though they'd have to add the cause wounds version of every cure spell, there's currently a couple missing).
Though instead of converting any spell to heal or inflict like 3rd edition, you just chose at the time of casting whether to Cure or Cause X wounds for the healing spell. And it also applies to Heal (Harm), Raise Dead (Slay Living), and Resurrection (Destruction).
Comments
One thing I would like to see "imported" from 3E is spontaneous casting of healing spells.
Though instead of converting any spell to heal or inflict like 3rd edition, you just chose at the time of casting whether to Cure or Cause X wounds for the healing spell. And it also applies to Heal (Harm), Raise Dead (Slay Living), and Resurrection (Destruction).