Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Flind bar- better impelementation
Flinds have special weapons named flind bars, in pnp, which disarm foes if they fail a save vs wands. http://www.lomion.de/cmm/gnoll.php
In the game, their attacks force the victim a save vs wands, failure gives +2 thac0, which I think was supposed to be a cumulative penalty, but it is bugged and applied as a bonus thus actually making the target's thac0 better after getting hit.
My idea:On a failed save vs wands, the hit victims attacks/round should be set to zero for one round:this simulates the 'disarm' effect, the character has to spend a whole round trying to save and recover his weapon before being able to attack again. Actually making the target drop his weapon is too cumbersome, if it can ever be done within game engine rules? This will make flinds tougher as a group of them beating a target may make the target unable to hit them back.