So, what is with the [original] developers' fixation with...
Tresset
Member, Moderator Posts: 8,268
Black Lotus? What is this stuff anyway (besides the obvious) and why did the developers put so many hidden encounters with it in the game?
I think I will take this thread up a notch too. Lets play a game: How many times in the series is this stuff mentioned/encountered? Can you name each location that has a reference? I can't give you the answer right off hand (not without doing research first anyway).
Ok, I did my research and I'm pretty sure I have the answer to my little game but I will wait for more than one person to play before I give my answer.
I think I will take this thread up a notch too. Lets play a game: How many times in the series is this stuff mentioned/encountered? Can you name each location that has a reference? I can't give you the answer right off hand (not without doing research first anyway).
Ok, I did my research and I'm pretty sure I have the answer to my little game but I will wait for more than one person to play before I give my answer.
Post edited by Tresset on
1
Comments
I know that Black Lotus is the name of what used to be one of Magic: The Gathering's rarest/most valuable cards.
Maybe that's where the reference comes from, considering Magic is a product of Wizards who later bought D&D, but that wasn't the case when BG1 came out, so...
"Black lotus, a narcotic flower in the fantasy world of Conan the Barbarian as described in Red Nails"
As for the "encounters" with it, what @Kilivitz said, adding the Thieves Den in Baldur's Gate, and Cernd mentioning he used to be addicted to it in BG2.
I don't know if it has a place in Forgotten Realms cannon or not.
(Can be processed to use any form application, though is primarily contact or ingestion).
(In 2nd edition it causes 1 point of PERMANENT con drain per second for 3 rounds, capped to 1 round if you save at -4. Requires use of Restoration to cure the damage (restoration is a 7th level spell in PnP and burns 2 years off both the caster and target's life per use).
(In 3rd edition it causes 3d6 initial temp Con damage, followed by 3d6 temp Con damage a round later (assuming you survive, lost scores return at the normal rate for temp damage). Unless saved. Yeah..think about those numbers for a sec).
When HEAVILY diluted and processed, it can also be used as a potent narcotic. (it's what those guys in the hidden room at the tavern in the slums are smoking).
So I don't think bioware is to blame for this one, they are just keeping honest to the source material
As for why it is there - well, for the same reason you can order ale in every inn, and buy and read a small library's worth of books. The same reason why there are rats eating corpses in the sewers; why there are random 'commoners' and 'nobles' walking the streets, and the messengers running up and down the map with their messages. They are part of the world, and they are there to be noticed, acknowledged and enjoyed for their small parts of building the wonderful world of BG.
Hough, that is all.