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Flesh to Stone vs. Disintegrate

TressetTresset Member, Moderator Posts: 8,268
Here's hoping I didn't just duplicate a thread made long ago yet again...

Is one of these spells better than the other? They both function similarly as insta-kill spells that destroy loot and they both compete for slots of the same spell level. I am beginning to think that Disintegrate is much more useful because it seems to affect way more things than FtS (or even the more conventional death magics like Wail of the Banshee, Finger of Death, Death Spell, etc.) and the method with which it kills things seems to also bypass certain low health behaviors that StF triggers (troll falling prone, efreet turning to gas form etc.).

So, uh, having pretty much just asked a question and answered it myself, I now predict that I will get a few people to confirm my answer and this thread will die a quick death.
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Comments

  • lunarlunar Member Posts: 3,460
    Death ward protects against Disintegrate. Among other death effects like Slay living, Finger of Death, Wail of the Banshee. It does not protect against Flesh to Stone. Protection from Petrification offers protection, but it is a less commonly used spell, so protection against Flesh to Stone is rarer.

    You can stone to flesh the petrified enemy, and then kill again with a magic missile (since he will have 1 hp) you gain the xp amount again, and don't lose the loot.

    Disintegrate is way cooler though, it is like, bang! You are dead and gone forever.
  • sarevok57sarevok57 Member Posts: 6,002
    I like finger of death better because it has a -2 penalty on the enemy's save, but that is a level 7 spell :) plus it doesn't destroy their loot and things (:
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Disintegrate won't cause nephroliths in the victim like Flesh to Stone. But it's quite a mess to clean the floor afterwards. Never cast it at home, I tell ya. D:
  • ajwzajwz Member Posts: 4,122
    So Darth Vader is a lootwhore?
  • MathmickMathmick Member Posts: 326
    In my honest opinion both are really bad. I find level 6 more useful for defensive spells, somewhat OK summons, Contingency, Tensor's Transformation (On Fighter/Mage) with a backup Death Spell for dealing with enemy summons.

    On the subject of which is better, the only real argument for that is whether you want them to die right now or whether you want to tap them lightly and smash them up later.

    That's assuming the 5% chance of the spells actually working occurs, otherwise it's a waste or insta-quickload.
  • ShinShin Member Posts: 2,344
    ToBEx has a component that preserves loot in the case of disintegration or petrification deaths, making the spells perhaps a bit more useful. I'd also say disintegration has a lot more use than flesh to stone. Even more so with the spell revisions mod where it's changed into doing a lot of damage on a failed save and a little damage on a made save.
  • elminsterelminster Member, Developer Posts: 16,317
    Dee said:

    Well, Disintegration is the only method of violence that even Darth Vader is not okay with.

    Technically I think its just because he wanted him alive. I mean he did kind of sanction the blowing up a planet and given the size of the beam I can't imagine that nobody was disintegrated (in the beam I mean) by that.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    A moot point since Improve Haste is the only 6th level death spell you need.
  • TressetTresset Member, Moderator Posts: 8,268
    I think the real advantage to disintegrate is that almost nothing is innately immune to it. Not even undead and golems and the like.
  • the_spyderthe_spyder Member Posts: 5,018
    Personally I am a big fan of Death spell over the other two. I became a fan of it when I was attacking the Motherbrain in the Mind flayer's cavern. Casting it killed the Motherbrain outright and took out several of the defending Mind Flayers into the bargain. Sweet. Granted, it becomes less useful against really high level monsters in ToB, but up to that point, it is area effect and takes out bunches of enemies without putting your party or summonables at risk. Win.

    Regarding the debate between Disintegrate versus Flesh to stone, I have to go FtS for my part. I don't like wasting loot and FtS is a decent way of isolating one enemy to be dealt with later. The fact that there are fewer defenses against it only improves that. But still, given the choice, I'd go Death spell over either or both (at least until really high levels).
  • SchneidendSchneidend Member Posts: 3,190

    A moot point since Improve Haste is the only 6th level death spell you need.

    Truth.
    Hmmm, turn one unfortunate jerk into a pile of ash, or turn my friend Korgan into a whirlwind of bloody mist? Decisions, decisions.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited August 2013

    A moot point since Improve Haste is the only 6th level death spell you need.

    It depends: if playing solo, for a pure Mage it would be better to memorize Protection form Magical Weapons + 1/2 dd spells/death spells instead of IH. (Or even Contingency)
    And always talking about solo, a Sorcerer won't even chose IH at all.
  • TyranusTyranus Member Posts: 268

    And always talking about solo, a Sorcerer won't even chose IH at all.

    Not true! Improved Hasting a batch of Skeleton Warriors, Swords, and improving your own Meteors makes it a pick on all my solo sorcerers!

    I tend to pick Improved Haste, Pierce Magic, Prot. Magical Weapons, Power Word: Silence, and Disintegrate, in that order.
  • _N8__N8_ Member Posts: 77
    It doesn't make a difference. Ask yourself, would you rather turn your opponent to dust or stone? Which would be more fun? Or just use both. The main goal here is fun, and I've always used both because they both provide a decent supply.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited August 2013
    Yeah, IH is pretty useful, even solo. Just not AS useful. I'm also partial to Wyvern's Call....sure they're fragile...but if you IH haste them and use them smartly, those wvyerns rip enemies apart....their poison is just as nasty in BG2 as in BG1. Even carrion summons are fairly useful...they don't deal much damage, but they have like 4 attacks per round, all with a high chance of stun, doubled to 8 attacks under IH.

    I just don't like the lack of gear from kills. Flesh to stone and Disintegrate are more useful in PnP, where taking a target "alive" or preventing them from being resurrected is more useful then loot whoring (A Disintegrated body requires Resurrection to bring back (or Reincarnate, if you don't mind becoming a completely random creature on revival) (which is no where near as easy to get as BG would lead you to believe...even Raise dead is rare to get due to a 5000 gold minimum cost even if you can cast the spell yourself...about 6000+ to get a temple to do it..and actually finding a 9+ cleric to cast it is also a challenge), Raise dead requires a mostly whole body.
  • elminsterelminster Member, Developer Posts: 16,317
    _N8_ said:

    It doesn't make a difference. Ask yourself, would you rather turn your opponent to dust or stone? Which would be more fun? Or just use both. The main goal here is fun, and I've always used both because they both provide a decent supply.

    Duhh its stone. You turn them to stone and then gleefully destroy them with magic. Maybe even firestorm or Meteors (just for the added effect).

    Well, that is if they have no loot of value to you. :D
  • TyranusTyranus Member Posts: 268
    @ZanathKariashi One member of our D&D group was going away for a few months during the summer a long time ago. Our DM created a scenario where that PC was killed and we had to spend the next 4 sessions going on a massive quest to raise his corpse. It was one of the best playing arcs we had, and when the member came back we had made a ton of new enemies who all wanted HIM dead, again!
  • SchneidendSchneidend Member Posts: 3,190

    Yeah, IH is pretty useful, even solo. Just not AS useful. I'm also partial to Wyvern's Call....sure they're fragile...but if you IH haste them and use them smartly, those wvyerns rip enemies apart....their poison is just as nasty in BG2 as in BG1. Even carrion summons are fairly useful...they don't deal much damage, but they have like 4 attacks per round, all with a high chance of stun, doubled to 8 attacks under IH.

    I just don't like the lack of gear from kills. Flesh to stone and Disintegrate are more useful in PnP, where taking a target "alive" or preventing them from being resurrected is more useful then loot whoring (A Disintegrated body requires Resurrection to bring back (or Reincarnate, if you don't mind becoming a completely random creature on revival) (which is no where near as easy to get as BG would lead you to believe...even Raise dead is rare to get due to a 5000 gold minimum cost even if you can cast the spell yourself...about 6000+ to get a temple to do it..and actually finding a 9+ cleric to cast it is also a challenge), Raise dead requires a mostly whole body.

    Petrifying people in order to capture them alive is pure PnP GENIUS. Why didn't I think of that?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited August 2013
    Well...there's a chance on being restored that they'll die of system-shock (based on Con score)....but..it's lower then accidentally killing them in battle, if they're a formidable opponent.

    On the Plus side....because the petrified character is technically non-living, you can use reduce item on them on shrink them to pocket size for easy transport...or cram them into a bag of holding.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @Tyranus for Mordekainen swords it's better to use a normal Haste. A) because you can summon 2+ of them and haste them all together. B) because the sword has just 1apr, so there's no difference between +1apr (Haste) or double them (Improved Haste).
    I would say that the Planetar is the only summon really worth to waste time casting an IH.
  • TsyrithTsyrith Member Posts: 180
    I personally like Flesh to Stone because it the first exploit I discovered.

    You used to be able to petrify the demons you summoned for xp, like 7k+ odd a pop, that includes each subsequent petrification so I'd repeatedly turn them into statues and back. I usually don't outright cheat like that but I appreciated the fiction of summoning demons solely to torture them, my conjurer wasn't planning on living another hundred years anyway.
  • sarevok57sarevok57 Member Posts: 6,002
    I used imprisonment on Firkraag once, that's like disintegrate without magic resistance or a save
  • MathsorcererMathsorcerer Member Posts: 3,042
    There is no difference between the two spells, for if the subject fails the saving throw they are dead. Flesh to Stone has one benefit of which bounty hunters should be aware--most of your targets are wanted dead or alive and you cannot give proof of death if the target is disintegrated.
  • DJKajuruDJKajuru Member Posts: 3,300
    edited August 2013
    Mathmick said:

    In my honest opinion both are really bad. .

    Name one player who's never been turned to stone or disintegrated by a lich!

    Anyway, I think both are amazing spells against annoying monsters with unimportant loot , such as umber hulks and undead.
  • DragonspearDragonspear Member Posts: 1,838
    I still remember the day I spent reloading just to disintegrate a certain red dragon just for him to not give his sword. Spent 2 more hours reloading to disintegrate him while getting his sword.

    That was a fun night. Seems fitting for an ancient red to end up as ash.
  • MathmickMathmick Member Posts: 326
    DJKajuru said:

    Mathmick said:

    In my honest opinion both are really bad. .

    Name one player who's never been turned to stone or disintegrated by a lich!

    Anyway, I think both are amazing spells against annoying monsters with unimportant loot , such as umber hulks and undead.
    Umber Hulks can be easily more killed with Death Spell, and most undead come under either "Turn Undead instakills it" or "Magic Resistance/Immunity makes the spell too unreliable to bother".
  • TressetTresset Member, Moderator Posts: 8,268
    Mathmick said:

    "Magic Resistance/Immunity makes the spell too unreliable to bother".

    @Mathmick That is what lower resistance/pierce magic/pierce shield are for!
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited August 2013
    While I sort of agree....that's A LOT of work, vs just buffing/protecting a party member or summon and throwing at them. It usually takes 2-3 Magic resistance reducers or more + whatever spell you're chucking at them, depending on level and the MR you're dealing with. Vs just 1 buff for a party mate, or two spells for a summon/buff...and depending on the situation the summon could precede to wreck further enemies instead of just one.


    Going back to my original comment.....Flesh to stone and Disintegrate just aren't worth casting, due to the lack of their PnP utility (In addition to killing targets, disintegrate can also be used to cut through doors and walls and most spell spell created stuff except Resilient spheres and anti-magic shells/fields). Even for a solo character they aren't efficient use of slots. Death spell is only marginally better ( I prefer Acid cloud myself for summon slaying...and Cloudkill already kills ALMOST everything Death spell does 1 level sooner and is a nice spell anyway due to by-passing all spell protections except poison immunity (but only kills up to 6 HD instead of 8. Though the majority of enemies with 8 HD are immune or have high MR).
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    About that Star Wars analogy - "Flesh to Stone" was exactly what Vader did to Han Solo, and intended to do to Luke Skywalker.
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