Weapon Proficiencies and NPCs: Do You Know What Your Allies Are Wielding?
SCARY_WIZARD
Member Posts: 1,438
So! We've got lots of neat, new question threads here, so why not this question...
How do you assign weapon proficiencies to your NPCs?
-Do you data-mine their "official" proficiencies by level, and go from there?
-Do you go by the newest weapon you get?
-Do you metagame, possibly games in advance?
-Do you use tools like the decision decider, relying on chaos and probability to train your party members?
-Do you go by what you think would be cool?
I use tools to decide. This has resulted in Garrick learning how to wield axes, Shar-Teel learning how to wield spears (quiet, you, I topped off her swords at mastery before I did anything), and Yoshimo learning how to wield quarter staves. At least in one of those playthroughs, Garrick had the potential to join Lordi.
How do you assign weapon proficiencies to your NPCs?
-Do you data-mine their "official" proficiencies by level, and go from there?
-Do you go by the newest weapon you get?
-Do you metagame, possibly games in advance?
-Do you use tools like the decision decider, relying on chaos and probability to train your party members?
-Do you go by what you think would be cool?
I use tools to decide. This has resulted in Garrick learning how to wield axes, Shar-Teel learning how to wield spears (quiet, you, I topped off her swords at mastery before I did anything), and Yoshimo learning how to wield quarter staves. At least in one of those playthroughs, Garrick had the potential to join Lordi.
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Comments
I'd like the proficiency system to use BG1 weapon classes for basic proficiency, but then specific weapons for specialization/mastery. So, for example, a fighter can pick up any large sword and use it without penalty, but he's only specialized in long swords. But, I think that would be a major revision, so I'm pretty sure it wouldn't ever happen.
So if you bought broad group Large swords for 3 points, but wanted to specialize in Longswords, you'd still have to spend 2 points in longswords to get the benefit.
@SCARY_WIZARD
Actually flails and morningstars are used exactly the same way. Flails are just superior (which is strange since in BG they're weaker then morning stars for base damage). The fact the flail is on a chain allows it to be swung with even greater force then a morning star could ever hope to achieve, and is otherwise identical in construction and use (spinning a flail has nothing to do with fighting and was used for intimidation purposes exclusively).
Also even in core rules, having proficiency in a weapon halved the non-proficiency penalty for using other weapons in their sub group, due to similar design and use.
This could have been a poll. I go by what magical items I like/think are cool.
I could really see Shar-Teel wielding a spear. Considering she hates men, and probably has a traumatic experience or two involving them, it would be poetic justice to...
Well, I think we all get the idea.
~Ascerion
@ZanathKariashi I forgot where I saw it, but there was this discussion about how flails were used by an army that allegedly used quite a few of them. The answer was "downward swings". Swing horizontally when you're elbow-to-elbow with your buddies, you're going to risk hurting somebody!
About the flails, I really believe that they were wound up before swinging, thus adding centrifugal force to the blow. Stepping forward and putting body weight into the attack would also increase the force of the connection. Add to the equation that most flails had spikes, and it's easy to see why the impact would pierce most rigid armor when the connection is on a very small surface area.
It's like a sling, you wind it up to add momentum, and then step forward and strike. The centrifugal force increases the velocity of the head, far past any speed attainable by a simple swing.
~Ascerion