Can Baldur's Gate still surprise you? *BG 1/2 SPOILERS*
[Deleted User]
Posts: 0
The user and all related content has been deleted.
8
Comments
1. Invisibility (at least in BG/BGEE) functions exactly like Sanctuary, i.e. certain spells and actions don't cancel it. This discovery was mind-blowing to me, since you can actually target invisibility (whereas sanctuary only affects the caster). Now I can invisibility a thief and send them off to de-trap an entire dungeon without getting detected, now I can use my mages to hide allies who are stunned (or who need a breather to drink a few potions), or even send off my Mage as a scout and prep with a spell like Protection from Fire should an upcoming fight need it, all without breaking invisibility.
2. Mustard Jellies do crushing damage. Now I found a use for that potion of absorption (10 AC bonus against crushing attacks) at the end of Nashkel Mines; so long as I have one warrior-type with a magic weapon I can deal with that Mage of Jellies and his two mustard jellies in the area after you leave the Nashkel mines.
I rarely discover new things these days, but every now and then. The latest was probably a few playthroughs ago when I found that Aldeth Sashenstar will sell you out to the Flaming Fist when you're wanted by them in chapter 7, even after everything you did for him. The bastard.
BGEE taught me to appreciate Horror as a tactical spell
Um...Never take raisins from rabbits, never spit in a man's face unless his mustache is on fire, and don't take any wooden knickers unless you've a good supply of salve.
But yes. Otherwise, I read somewhere on this forum, that Melf's minute meteors use the dart weapon proficiency for attack rolls.
Very rarely if you charm a bear you get this:
Apparently you can cure Viekang of his inability to teleport in ToB by casting a fear spell like Horror on him.