Do you think playing a Paladin is interesting?
ConanClaus
Member Posts: 6
Hello everyone. I started playing BGEE around two weeks ago, and I'm not so happy of the choice I've made. I playing a pure paladin. I was planning to choose bastard or large sword as favorite weapon but reading the magical swords list I've seen that the few magic of both king are not so cool (I was just hoping for a Carsomyr, eheh).
And I was asking myself if there's some interesting quest or path which can be played only by paladins. Dunno, just like becoming the champion of a particular divinity. Maybe in BG (I mean the city) there's a quest for some church...? Because playing a paladin whitout follow any special path it is like to play a simple classic warrior.
Many thanks!
Btw, I apologize for my so "macaronic" english. I just hope to be understandable
And I was asking myself if there's some interesting quest or path which can be played only by paladins. Dunno, just like becoming the champion of a particular divinity. Maybe in BG (I mean the city) there's a quest for some church...? Because playing a paladin whitout follow any special path it is like to play a simple classic warrior.
Many thanks!
Btw, I apologize for my so "macaronic" english. I just hope to be understandable
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I am not the godly sort either and would rather face down the wall of the faithless than take orders off Torm/Tyr/Lathander/Ilmater (standard paladin gods).
Muahahahaha!
It's not that I think Lawful Good is Lawful Stupid, but I do tend to believe that Paladin's are in general: Lawful Stupid - especially when they follow Torm/Tyr. The problem with these gods are that their doctrines kind of insist that you play Lawful Stupid - if you stray slightly from their own Lawful Stupidness, then you've fallen from grace. Justice, honour, righteousness and holy light shining out of their arses.
If I play a Paladin I would tend to go with Kelemvor or Lathander. Both have doctrines which can stray away from Lawful Stupid and be a little more balanced in my opinion.
....and nobody likes undead of course... apart from those sneaky necromancers!
Always in the crypts.... raising the dead....
And you don't even have to DO the action, just considering it seriously as a possible alternative is enough.
And no..they're not interesting in the slightest. The game doesn't enforce any of it. You can be the most evil mother$%#^er alive, with a whole party of evil npcs (or all the available evil npcs in BG2) and as long as you keep donating to the church to keep you above 8 rep, it's no big deal, no penalty at all.
Paladin's cannot under any circumstance knowingly work with evil characters...EVER (except for 1 specific circumstance and have to leave immeidately after that situation has played out...and they fall immediately anyway...it's just temporary in that one case). And they can detect evil at will and are required to do so to everyone they meet or they fall due to negligence of duty.
Paladin get A LOT of nice benefits, but are supposed to be paying a hefty price for them...but currently don't. And actually get way more benefits then they should.
I know that exist Two-handed sword, staff, short sword and scimitar of +3 power level, also some nice +2 weapons as "Bala's Axe - Wizard Slayer". So be free to choose what you prefer.
In BG:EE unfortunally you're not going to get anything different from playing an paladin, these changes gonna appear in BG2 only, except for the fact that if you drop your reputation too low you become a fallen paladin (it's 6 or under 6 if i'm not wrong).
About roleplay paladins to be always a goody two shoes or not... well
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But it largely comes down to the knight in shining armor thing. That is THE imagery that first drew me into D&D. I love trying to make the world a better place, I love trying to help out people in need, and I even enjoy a lot of the moral dilemmas of what is the most good thing to do in a variety of difficult situations. Even my non-paladins all tend to be lawful or neutral good.
There biggest downfall IMO is spending points on CHA When you really need them to have high STR, DEX and CON.
I think I got the point. So I'm gonna to choose another character, which would probably be a barbarian or a specific fighter (like a kensai). The thing is that I don't like most of the NPCs that the game offers. Many of them has low abilities (I want to specify that I play 3.5ed and looking the whole game by this point of view is conditioning me) and I personally don't like characters with big lacks. For example Quayle who has 6 of CHR, which means that when he smiles to the people they just run away for aversion xD
I want to play a classic group of four characters; fighter, priest, mage and thief. The only one who satisfied me till now is Branwen. So disappointed of Imoen, she sucks as thief. I have problems with hiding and open locks almost everytime... Jan Jansen who was a biclass thief-illusionist was absolutely better than her. Don't wanna talk about Neera; I'm just regretful to accepted her in the group, and more regretful to thought that could be nice to play the love story with her. But I'm going OT now :P
About the paladin, well honestly in D&D is maybe the character which suits me better. I understand that many of you consider that kind of character a "lawful stupid" one, but I disagree whit this, at least for what concern me and my char. I mean even if I'm interpreting a spefic role and following a specific doctrine this doesn't mean that I don't have a brain to weigh my choices. I think that most of who says that paldin are "lawful stupid" just doesn't understand the meaning of bother about a doctrine. For example in my group (in D&D I mean) there's a chaotic good sorcerer gnome and everytime the master put us in front of a storyline choice, she always make the choice following the feeling of the moment. I'm not disapproving this behavior, but I have to say that is much easier playing such this way. In fact we always have very very long discussions about what to do as group. And several times even if I disagree with the choices I follow them because I don't want to compromise the quest or whatever. It is like being religious in a dumb way or being religious with an open mind. The two features aren't necessary bind But this is just my opinion.
A character like a fighter/mage, fighter/cleric or blade has a lot more spells and abilities at their disposal, and you need to take a more active hand in playing to succeed. You need to micromanage them a lot more, but you can get a real sense of achievement when things go right.
As @Shandyr says, BG2 has more class-related quests and unique strongholds for each class. This might well be more up your street.
To my knowledge, there is unfortunately no game that uses 4E faithfully, and I'm not forgetting the Neverwinter MMO.
As far as class-specific quests, the strongholds in BG2 are there and they are fun, but they are a very small part of the game, in proportion to the rest of it. And they are not created equal. The paladin one is pretty uninvolved. There's also an unamusing bug in which using Detect Evil to determine whether I should trust someone gave me the wrong information.
If somehow "the state" is granting divine abilities to paladins the situation might be different. But I know when I'm playing a paladin I expect the standards of the power giving me divine abilities matters far more than the state.
I recently played an inquisitor that was always casting detect evil wherever he went. Whenever he found it he killed it without delay, that was actually quite fun.
Having said that, I believe even in the in-game description it says that paladins don't follow laws blindly - a paladin will break someone out of jail who has been wrongfully accused, or overthrow the rightful ruler if they are a tyrant.
They are Lawful AND Good, that doesn't meant that every paladin is good before lawful, some are lawful before good and other roleplays just mix the concepts and go deeper inside the personality of the paladin, cos the alignment idea of D&D isn't made to lock behaviors but to guide them towards a base. People are more complex than 9 kinds of behavior.