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Ranger/Mage

So, when the big patch comes out I'm going to play a new game of BG. I wanted to play some sort of ranger type (my favorite D&D class), but none of the options in BG really speak to me. Neither the kits nor the multiclass options.

So I wanted to ask those with modding experience if it's feasible and recommended to just use EEkeeper to change it? If I make, for example, a ranger/cleric and switch fighter to ranger in the keeper, will the game automatically adjust? Or would I have to change other stuff as well manually?

Or is it better to just make a single-class ranger and add the mage class? Or would it require actual modding (which would be out of my league)?

Thanks

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    I'm pretty sure that a ranger/mage is impossible, even for modders.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited September 2013
    Your best bet is to edit in Wizard spells. :S I sincerely wish dual-classing and multi-classing worked like in P&P 2nd Edition, because then I could play Marty Stu the sexually attractive human Paladin/Monk/Necromancer with 18s ERRYWHERE and his cloak is flowing?

    But no, seriously, Mage/Ranger needs to be a thing in this vidya gaem. :(
  • QuartzQuartz Member Posts: 3,853
    edited September 2013
    I would make a Fighter/Mage. Then EEKeeper change Fighter to Ranger. Add racial enemy, a charge of Charm Animal, and input the proper stealth score. Should do the trick. From there out it should work just fine.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Quartz said:

    I would make a Fighter/Mage. Then EEKeeper change Fighter to Ranger. Add racial enemy, a charge of Charm Animal, and input the proper stealth score. Should do the trick. From there out it should work just fine.

    You miiiiight need to tweak something in Near Infinity to get Stealth to work...lemme check! I am interest.
  • lunarlunar Member Posts: 3,460
    You can't set your class to ranger/mage via EEkeeper it is an impossible combination.

    You can create a fighter/mage, give yourself two free pips in two weapon style, hated enemy and charm animal ability via EEkeeper, you will lack stealth though.

    If you wish stealth, go f/m/thief and put all your thiefly points into move silently. Add free pips to two weapon style, hated enemy and charm animal via EEkeeper. Your level advancement will be very slow, but this is closest to a ranger/mage you can get. (Actually a stalker/mage that can backstab!)
  • ForseForse Member Posts: 106
    I see. Thanks for giving me options guys. :)

    Hmm, can you use EEkeeper to give a character ToB high-level abilities? And can you add spells into their spell book? My idea is that I might make a ranger/cleric and give him Use Any Item and some mage spells in his cleric list.
  • lunarlunar Member Posts: 3,460
    Forse said:

    I see. Thanks for giving me options guys. :)

    Hmm, can you use EEkeeper to give a character ToB high-level abilities? And can you add spells into their spell book? My idea is that I might make a ranger/cleric and give him Use Any Item and some mage spells in his cleric list.

    ToB high level abilities are not in the BG:EE game, there is a mod that puts them in, though. If you install the mod you can give yourself the abilities via EEkeeper.

    You can't put mage spells into priest scroll. You need to create new priest spells copying the existing wizard spells to do so. Say, you need magic missile in priest scroll. Open up wizard magic missile spell via DLTCEP, change its spell type to 'cleric', and spell location to priest, and save the spell with a different name, say, CUSTOM1.spl. This is your priestly magic missile spell. Then open up your priest scroll via EEkeeper and you can put the CUSTOM1 spell into your known priest spells lists.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Forse said:

    I see. Thanks for giving me options guys. :)

    Hmm, can you use EEkeeper to give a character ToB high-level abilities? And can you add spells into their spell book? My idea is that I might make a ranger/cleric and give him Use Any Item and some mage spells in his cleric list.

    Add spells? Definitely!
  • lunarlunar Member Posts: 3,460

    Forse said:

    I see. Thanks for giving me options guys. :)

    Hmm, can you use EEkeeper to give a character ToB high-level abilities? And can you add spells into their spell book? My idea is that I might make a ranger/cleric and give him Use Any Item and some mage spells in his cleric list.

    Add spells? Definitely!
    You can add all the mage spells into a ranger/cleric's spellbook via EEkeeper, but since a r/c does not have access to mage book and mage spell memorisation, it will have no effect. You need to do the trick I mentioned to put mage spells into priest spell list. :-)
  • ForseForse Member Posts: 106
    edited September 2013
    Quartz said:

    I would make a Fighter/Mage. Then EEKeeper change Fighter to Ranger. Add racial enemy, a charge of Charm Animal, and input the proper stealth score. Should do the trick. From there out it should work just fine.

    Ah, I see that I wrote wrong at the top. I meant something like this, but starting with Ranger/Cleric. Anyway, would this Fighter/Mage changed to Ranger/Mage thing work?

    Edit: I see now that you mean to just add Ranger perks on top of the fighter class. I want the Record screen to say "Ranger" though. Vain :P
  • ForseForse Member Posts: 106
    lunar said:

    You can't put mage spells into priest scroll. You need to create new priest spells copying the existing wizard spells to do so. Say, you need magic missile in priest scroll. Open up wizard magic missile spell via DLTCEP, change its spell type to 'cleric', and spell location to priest, and save the spell with a different name, say, CUSTOM1.spl. This is your priestly magic missile spell. Then open up your priest scroll via EEkeeper and you can put the CUSTOM1 spell into your known priest spells lists.

    Thanks mate. :)

    What's DLTCEP, though? I'm kinda new att this. :)
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Forse said:

    lunar said:

    You can't put mage spells into priest scroll. You need to create new priest spells copying the existing wizard spells to do so. Say, you need magic missile in priest scroll. Open up wizard magic missile spell via DLTCEP, change its spell type to 'cleric', and spell location to priest, and save the spell with a different name, say, CUSTOM1.spl. This is your priestly magic missile spell. Then open up your priest scroll via EEkeeper and you can put the CUSTOM1 spell into your known priest spells lists.

    Thanks mate. :)

    What's DLTCEP, though? I'm kinda new att this. :)
    DragonLance Total Conversion Editor Pro.
  • lunarlunar Member Posts: 3,460
    edited September 2013
    DLTCEP is a game editor that lets you edit items, spells, areas, stores, creatures etc. to your taste. You need to use it to edit and save spells, for example if you want to create a priestly magic missile spell like I mentioned.
  • ForseForse Member Posts: 106
    One more question: if I use DLTCEP to change spells, will that carry over into BG2EE or will I have to do the same thing there?
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    You would be able to copy the new spell files you create over, but the names and descriptions might be wonky.

    Infinity Engine games store game text (spell/item names, descriptions, dialog) in a file called DIALOG.TLK. Spell and item files then have reference #s in them that point to the appropriate line of the DIALOG.TLK file for their names and descriptions (i.e., they aren't stored in the spell/item files). If you copy the spell files from BGEE to BG2EE, the spells should work fine, but if BGEE and BG2EE have different DIALOG.TLK file reference #s, you would get random lines of text for the spell names and descriptions.

  • SouthpawSouthpaw Member Posts: 2,026
    @Forse - Regretatbly, Ranger/Mage is not possible in BG franchise. Have you tried the Stalker? He is basically a Ranger/Thief hybrid with a couple of Mage spells thrown in. I liked to play with the Stalker, even though I did not care about the spellcasting a lot.
    Or a Blade - being already a Fighter/Thief/Mage hybrid...but better at fighting than the usual Bards.
  • ForseForse Member Posts: 106
    @Southpaw Yeah I've come to terms with no R/M but I'm thinking that lunar's idea of creating spells might work. Thanks guys for the help :)

    @AstroBryGuy thanks, that clarified what must be done methinks.
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