Missing informations about natural bonuses to thieves skills
Edvin
Member, Translator (NDA) Posts: 3,244
All race ( except human ) have natural bonuses ( and penalties ) to thieves skills. This informations missing in their description in race selection. It should be there.
Race_--_Pick Pocket___Open Locks____Find Traps___Move Silently___Hide in Shadows___Detect Illusion__Set Traps
Human_=__0______________0_____________0_____________0________________0___________________0___________0
Elf_____=_+5_____________-5_____________0____________+5_____________+10__________________0___________0
Half-Elf=+10_____________0______________0_____________0______________+5___________________0___________0
Gnome=___0_____________+5__________+10____________+5_____________+5_________________+10_________+5
Halfling=_+5_____________+5___________+5___________+10____________+15__________________0____________0
Dwarf__=__0____________+10__________+15_____________0_______________0__________________+5_________+10
Half-Orc=_0______________0_____________0______________0_______________0___________________0___________0
Race_--_Pick Pocket___Open Locks____Find Traps___Move Silently___Hide in Shadows___Detect Illusion__Set Traps
Human_=__0______________0_____________0_____________0________________0___________________0___________0
Elf_____=_+5_____________-5_____________0____________+5_____________+10__________________0___________0
Half-Elf=+10_____________0______________0_____________0______________+5___________________0___________0
Gnome=___0_____________+5__________+10____________+5_____________+5_________________+10_________+5
Halfling=_+5_____________+5___________+5___________+10____________+15__________________0____________0
Dwarf__=__0____________+10__________+15_____________0_______________0__________________+5_________+10
Half-Orc=_0______________0_____________0______________0_______________0___________________0___________0
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Comments
EDIT: As a quick update--the values in your post above, @Edvin, are not the same as the ones used in-game. That will definitely need to be addressed somewhere.
I've therefore just spent some time checking it out for myself, rolling a set of vanilla Thieves of every playable race, all with identical DEX, and comparing the initial values of every Thief skill. I'm reluctant to contradict a member of the official team ... but my test results are completely identical to @Edvin's table. Are you sure there's an error, and if so then can you please explain further?
So if we're going to document them, it makes sense to document the entire value.
I was taking it for granted that we were starting from the default allocation of 15/10/5/10/5/0/0, since we're calling the adjustments bonuses, and on that basis @Edvin's table is correct.
Instead, we could have a table called "Thieving Skills for each Race" (showing the totals, as you propose), instead of "Thieving Skill Racial Adjustments" (which is the title in the original BG2 manual, showing only racial bonuses rather than racial totals).