Yer a wizard. What school do you specialize in?
In real life, there are not just Doctors. There aren't some super-scientist guys that know everything about everything. Instead, there are like billion sub-schools that are all called doctors but whose talents actually lie somewhere entirely different. Even medical doctors have about million things to specialize into, and they know nothing but the basics of the other stuff.
Turns out it's about the same with wizards, but thankfully there are only nine wizarding careers to pick up from. Choose one: you only know the others up to level three, at most the occasional fourth level spell.
Turns out it's about the same with wizards, but thankfully there are only nine wizarding careers to pick up from. Choose one: you only know the others up to level three, at most the occasional fourth level spell.
- Yer a wizard. What school do you specialize in?56 votes
- Abjuration  5.36%
- Conjuration10.71%
- Divination14.29%
- Enchantment17.86%
- Evocation/Invocation10.71%
- Illusion12.50%
- Necromancy10.71%
- Transmutation/Alteration  8.93%
- Wild Magic  8.93%
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Comments
Illusion would be pretty useful for all sorts of situations... but in the modern world, I think "Dire Charm" and "Friends" would probably be the most useful spells you can use, which allows you to achieve all sorts of objectives without bringing the authorities down on ur ass.
Wait...I'm getting something...BG2EE will be awesome. Yes, thats it!
Evard's Spikes Tentacles of Forced Intrusion ftw!
And is this actual specialization or just a personal preference to a school of spells?
My answer doesn't change, despite Illusion losing 3 schools, as the specialization bonus makes illusion look even better. (Necromancy and Evocation can be faked/replicated via high level illusion spells, making Abjuration the only real loss).
runner up would be abjuration. it'd be useful for security purposes
On a more practical and less reviving-the-dead level, I could transfer life energy to cure diseases. I'd suck it from horrible people and heal non-horrible people with their energy. And yes, I can totally decide who is horrible and who isn't, because I have my own religion.
I have a Chaos Space Marine army too, but it's been years since I played. The most random thing in my rules edition was who the Blood Thirster possessed in order to join the battle. (Please take that crappy Aspiring Champion with no gear! NOO!! Not my Chaos Lord on Juggernault! Noooo!!!)
I think Orks are usually the most unpredictable army in Warhammer 40K. In Warhammer Fantasy it was Orcs & Goblins and Skaven.
And to answer the question, Invokers for the game are the best, for real life... Enchantment. Enchanting the right people could get you *everywhere.*
Strength
Polymorph Other
Improved Haste
Tenser's Transformation
Shapechange
Time Stop
I could find a use for that
There's nothing more satisfying than to shapeshift into monsters and then grabbing a drink in monster-only bars. Necromancy has a nice ring to it, but it's just so horribly dusty.
Necromancy would just feel a bit out of place
gnome
How is that no winning?
But thinking of it, Diviners would be OP since they would 'know' well before I am coming after them...hmm
Necromancy FTW! (helpful spells like Vampiric touch, Horror or Finger of Death )
Necromancy. It. is. power.
I owe my existence to it...
You can reverse death...
Raise the dead...
Wail of the Banshee may not be the most powerful lvl9 spell but...
Abi-Dalzim's Horrid Wilting lvl8 and Finger of death lvl7 are must haves!
Oh... And divination is the opposite school... A school so weak that wizards cannot be bothered to turn any of its schools spells into wands... There not mages anyway. Just gamblers who can play the odds...
Also we give to other classes viabilty. What would Paladins and Clerics do without us necromancers?
Maybe they could swap turn undead to a turn pancake ability... I would think it a fair swap...
I thought OP meant what specialist school of magic we would like to know in real life, not in Faerun/Forgotten Realms.
Cos in real life, I'd hope none of you really wanna walk around packing Fireballs and Horrid Wiltings :P I mean some defensive spells (mirror image/stone-skin) might be useful so you feel safer walking into a dangerous neighbourhood, but lethal fire-power is taking it a bit too far! I mean even a lv1 Magic Missile flung in anger would land you in trouble for 'Assault' and 'Grievous Bodily Harm', if not 'Murder'!
And as I said, even a fairly high level Mage wouldn't last long in the modern world against a proper military response to your magical rampage, especially once his spellbook runs out!
IF however OP meant what school of magic I'd like to know in a Faerun setting... probably Necromancy, for same reasons as above, and also the fact that raising people from the dead is apparently quite common and totally not creepy in Faerun!
4th level and below is absolutely critical for a mage to function, so even Conjurerers only lose 5th and above divination (3 spells total by the core book), and all of evocation.
As above, doesn't matter, real or fantasy, Illusion is my school of choice.
@Heinrich1988
It depends on where you live. In most places Necromancy is borderline outlawed, or at least VERY heavily frowned upon as disrespectful to the dead. And the priests of Kelemvor and Lathander will literally hunt you down and kill you if they know you're practicing. Elves and Dwarves are ALL like that.
In places with few morals, such as Thay or Drow cities, it's the norm, since undead servants are permanent, and never get tired, don't need food or drink..etc...though depending on the spell used, they might be of limited use (simple commands) or need extra spells to prevent decay.
Animate dead doesn't prevent decay, so zombie's flesh will rot, and skeletons will eventually become brittle until they break down, unless Preservation is cast on them.
Create Undead though preserves the body (well assuming you animate the body instead of ripping out their soul and turning it into a wraith or something).