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Paladins - Not so "good" after all?

So Paladin's are supposed to be the epitome of righteousness and good, right? If that's the case how is it they can justify the slaying of entire races "because they are evil?" I see a lot of comments that Paladins would never align themselves with evil creatures, ex: Viconia and furthermore may even be compelled to purge them if at all possible. Let's not forget their atypical self-righteousness tends to lead them to arrogance, pride and a form of self-importance (our morality is better than yours mentality) usually associated with evil characters. I think in some cases it could be argued that Paladins are actually an alternative evil.

Ex: A Paladin knows that one evil individual is, with 100% certainty going to kill a large population. However, the Paladin does not have proof he could bring before any court of law, more importantly this individual is a well known political official. There is no chance to gather evidence to bring against this individual and it literally comes down to a split second decision where the Paladin CAN kill this person and save hundreds or thousands of lives. Despite this if they were to kill this individual they would be considered a fallen paladin. I.e. a "True Paladin" would never really be able to do anything about a Lawful Evil character who covered their bases properly?

This is why I like neutral good. Because F**k a court of law evildoer, I have to kill you NOW. Farewell King Henry VIII, England will be a much more stable nation now that you are *hypothetically* gone - But we're totally keeping the church of England. Cake or Death?
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  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    The cake is a lie.
  • WittandWittand Member Posts: 54
    If there is a conflict between legal and good, a paladin must trust his or her own judgement. This is even the point of one of the radiant heart quests in BG:2.
  • CaptRoryCaptRory Member Posts: 1,660
    Alignment is one of the most difficult things to discuss. Holy crap, soooo many arguments about alignment. There is a lot of nuance there that you simply do not get in a video game. And a lot of questions that you simply do not bring up. Spoony has done three or four videos on alignment, it is not a easy topic.
  • ShinShin Member Posts: 2,344

    So Paladin's are supposed to be the epitome of righteousness and good, right? If that's the case how is it they can justify the slaying of entire races "because they are evil?" I see a lot of comments that Paladins would never align themselves with evil creatures, ex: Viconia and furthermore may even be compelled to purge them if at all possible. Let's not forget their atypical self-righteousness tends to lead them to arrogance, pride and a form of self-importance (our morality is better than yours mentality) usually associated with evil characters. I think in some cases it could be argued that Paladins are actually an alternative evil.

    This kind of argument works better in the real world imo where people are all over the alignment scale. In the Forgotten Realms alignment is a much more tangible thing - be it nature or nurture, a lot of races are almost entirely made up of evil individuals and can almost always be expected to behave accordingly.

    Ex: A Paladin knows that one evil individual is, with 100% certainty going to kill a large population. However, the Paladin does not have proof he could bring before any court of law, more importantly this individual is a well known political official. There is no chance to gather evidence to bring against this individual and it literally comes down to a split second decision where the Paladin CAN kill this person and save hundreds or thousands of lives. Despite this if they were to kill this individual they would be considered a fallen paladin. I.e. a "True Paladin" would never really be able to do anything about a Lawful Evil character who covered their bases properly?

    This is why I like neutral good. Because F**k a court of law evildoer, I have to kill you NOW. Farewell King Henry VIII, England will be a much more stable nation now that you are *hypothetically* gone - But we're totally keeping the church of England. Cake or Death?

    Laws and courts, like paladins, aren't infallible, so scenarios like that are easy to paint and feel righteous about while thinking "I would have killed him, screw the laws" - but having people taking it upon themselves to mete out justice (especially the lethal kind) with what they perceive to be proof has a way of going very wrong as well.

    Still, a paladin too can follow his heart rather than the law and still be forgiven, it's not like they're all lawful stupid.
  • Awong124Awong124 Member Posts: 2,642
    I've never liked the attitudes of Paladins. They seem like self-righteous zealots.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    Paladin cannot knowingly work with evil creatures because it's a major oath violation. And they can sense evil at will so there is no excuse not too. If the target is warded against divination they should be leery of them and request they remove their spells so they can be scanned since their vows prevent them from association if they even have doubts, or if they used some sort of misdirection spell to fool the scan there is no penalty though must cease working with them immediately if the truth is discovered.

    In your example a paladin COULD kill them, but it would count as a minor violation and they would fall. However, unlike a Major violation, they can atone for it and undertake a quest on behalf of their faith to restore their abilities, since while they violated the code, they did so because they had no other choice, and for an immediate and clear goal to save a lot of innocent lives, and choosing not to sacrifice their abilities to do so could actually be seen as a major violation causing them to fall anyway except permanently, since they had the means to stop it, but were too hung up on their own powers to make the sacrifice.

    Of course that doesn't mean they'll be free of retribution from the local law, and do have to submit themselves to it as long as it's just and fair. If they can't prove their case, then they have to accept their lawful sentence, and if they happen to die as a result they die in service of their beliefs and go to paradise with their god.

    When left with absolutely no other choice a paladin can break their vows, but depending on the situation, they could immediately fall. Such as having to work with a known evil being to survive some current crisis with no other way out, they would fall immediately, but if they ended the partnership immediately on being free to do so and went to seek atonement, they could restore their abilities.


    Basically the only difference between a Major and Minor violation is intent. A Minor violation can be almost anything as long as the paladin does it to further the cause of good, there's an immediate and clear need, and has no other options available. But it's not a free ride, they still fall....it's just not permanent. And they have to immediately seek atonement the instant they are free to do so or it becomes Major.

    A Major violation is anything done that violates the paladin's code without a clear and immediate reason or done so knowingly. This one is permanent.
  • ICNICN Member Posts: 61

    So Paladin's are supposed to be the epitome of righteousness and good, right? If that's the case how is it they can justify the slaying of entire races "because they are evil?"


    Ex: A Paladin knows that one evil individual is, with 100% certainty going to kill a large population.

    That's how.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Keep in mind that the concept of "good" and "evil" as it is represented in most D&D lore differs from our concepts. In D&D, there is absolute good and evil, and means of detecting it with high degrees of accuracy. The concepts are much more rigid than how we understand them in "real life", where most things are varying shades of gray. Also, the presence of deities (not supposed, but actual) further complicates things, as does the very actual reality of an afterlife. There is little theological speculation in D&D, and consequently also a lot less moral ambiguity. As a Paladin, it really is often quite easy to see who's good and evil, and given that you have sworn an obligation to your god, it's quite understandable that they would follow it rigorously. Just always keep in mind that such behavior works only in a world as set forth by the D&D parameters; it's not something easily transferable to "real life", and has to always be viewed under consideration of the defining factors of the world in question.
  • BattlehamsterBattlehamster Member Posts: 298
    edited September 2013
    atcDave said:

    Wow, some serious hostility there Battlehamster.

    Not hostility - I studied a LOT of ethics in college so the debate genuinely interests me. I'm actually playing a Paladin right now. xD. I just see a lot of scenarios both in-game and IRL where, as Wittand put it, there is a conflict between Order and Good. Don't get me wrong I'm all for living in a structured utilitarian society but sometimes to do the right thing...you have to go against what is "lawful". Occasionally it can even be argued that a lesser evil can prevent a greater one if you are an Assassin's Creed fan.

    All I'm saying is, when law and good come into conflict being a Paladin isn't always the most beneficial profession to the greater good. As for blanketing creatures as an evil race...

    Larrel
    Sarevok - who can be redeemed
    Deekin - Member of the "evil Kobold" race
    Drizzt & Viconia - Members of the "Evil Drow"

    Maybe its just because I think the alignment table needs a new alignment qualifier (creation vs. destruction would make a Lawful Good Creator or a Lawful Good Destroyer big difference between the two imo) but there is an argument to be made that the systematic destruction of something "evil" is not always the best course of action. I'm not saying a Paladin should go and free a demon out of sympathy but wouldn't turning someone of great power and evil like sarevok to at least a course of non-evil be a "good-er" choice than outright killing him? Of course your Paladin vows would disallow you from pursuing such a course as you are associating with an evil.
    ICN said:

    So Paladin's are supposed to be the epitome of righteousness and good, right? If that's the case how is it they can justify the slaying of entire races "because they are evil?"


    Ex: A Paladin knows that one evil individual is, with 100% certainty going to kill a large population.

    That's how.
    So what you're saying then is one individual = the philosophy of an entire race? Better kill drizzt then, he's drow so clearly evil.
  • JarrakulJarrakul Member Posts: 2,029
    Go watch an anime called Fate/Zero. I know a lot of people are probably gonna give me grief for recommending anime, but it's legitimately the best exploration of different sorts of good I've ever seen. One of the main characters is clearly an archetypal paladin, and is a real bastion of good and justice, very difficult to criticize. Another main character is an ends-justify-the-means crusader type who brutally tears apart the paladin's notions of honor and fair play, while at the same time his own methods doom him to failure. Neither framework is presented as anything but horribly flawed, with the viewer left to try and figure out what's the least flawed.

    It also had Alexander the Great running over Lovecraftian horrors with a chariot. So there's something for everyone, I guess.
  • SouthpawSouthpaw Member Posts: 2,026

    Ex: A Paladin knows that one evil individual is, with 100% certainty ...

    Well, if you have a lead sheet, they can't be certain. (OOTS reference)
    Otherwise, I absolutely agree with the preposterous Paladin rant. One of rightful reasons I don't like them. Stupid goody two-shoes...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    Larrel is a Baelnorn, which are always good, since their Undeath comes from the Seldarine who bind a willing soul to a location to protect it. He's just went quite a bit loopy after the Elves abandon the Hand. Prolonged Isolation does that to the mind.

    Viconia is evil, and serves arguably a Goddess just as bad as Lolth. Actually maybe worse...does Lolth also eat the souls of her worshipers when they die? Can't remember.


    Drizzt is mistaken for evil so often, you're meta-gaming for NOT attacking him on sight.

    And to be fair Deekin is a typical Kobold, he held the item you needed for ransom to get you to take out his boss, and is hanging around you mostly because you killed off everyone else in the warrens. And figures, hey, lets follow this guy. Sure he does become a better...creature...because of your association, but was quite evil when you first met.

    And Sarevok is wholly evil when you kill him..the first couple times....he started out kind of decent (actually kind of reminds me of Dio Brando now that I think about it, a lot actually) but gets pushed over the edge by an abusive father figure and death of mother figure he cared for and decides to use anyone and everyone to get what he wants, especially when Winski shows up and teaches him about Bhaalspawn and the prophecies and he decides to become a god.

    He's kind of like Deekin and Viconia in a way, you can lead them away from evil by showing them a better example...but they are definitely evil when you meet them which would prevent a paladin from ever working with them.
  • BattlehamsterBattlehamster Member Posts: 298
    edited September 2013
    Don't get me wrong, I'm a sucker for the whole goody two-shoes thing. (I rarely can finish an evil game. Its fun, but I feel bad about it after.)

    Good as some rigid unbending thing seems to cause as many problems as it solves. Just ask Ned Stark. I'll refrain from commenting further so as not to spoil the surprise to anyone currently reading. In game terms though how could you really be a paladin once you discover you have evil deity blood in you though? Doesn't that kinda shoot the whole Paladin notion in the foot?

    As for Sarevok..

    [spoiler]Once you kill him several times you have to figure he's a threat you can likely contain. Knowing the strength of his spirit would it be better to let this evil spirit roam free and *maybe* be revived? Or is it better to revive him and keep the evil somewhere, knowing you can manage it?
  • AstroBryGuyAstroBryGuy Member Posts: 3,437


    So what you're saying then is one individual = the philosophy of an entire race? Better kill drizzt then, he's drow so clearly evil.

    Actually, since paladins can detect evil at will, a paladin would be unlikely to attack Drizzt on sight (unlike say a typical Flaming Fist mercenary). He/she'd realize immediately that Drizzt isn't evil.

  • BattlehamsterBattlehamster Member Posts: 298
    Detect evil picks up a philosophy as opposed to a nature then? Theoretically speaking wouldn't Drizzt still emanate an evil aura despite being actionably and philosophically good since all drow emanate the same thing? I always thought the evil emanation was tied to race rather than disposition? The DM I used to play with always prevented my Paladin from detecting any non-supernatural evil. Unless he was just a jerk...
  • FardragonFardragon Member Posts: 4,511
    Detect evil detects personal ethics, it has nothing to do with species.
  • SwordsNotWordsSwordsNotWords Member Posts: 147

    The cake is a lie.

    Cake never lies.
  • BattlehamsterBattlehamster Member Posts: 298

    The cake is a lie.

    Cake never lies.
    Unless the cake is a DM. Then it absolutely does...
  • BattlehamsterBattlehamster Member Posts: 298



    I do think that the OP falls victim to the "Lawful alignment vs. The Law". One does not equate to the other. A country can have as a part of their laws some very unlawful things. I would no more expect a Paladin to uphold an unjust law or support an unjust government than I would a bunny to poop out candy. A paladin will have a code of conduct absolutely. And that conduct "Might" be concurrent with the current laws of the land but there is no requirement to that effect. It might just as equally be to bring down the oppressors of the common folk and overthrow the cruel dictatorship. For instance, i would not expect any Paladin to lock step with King Joeffrey (Game of Thrones). Most Paladins would say "Law? Shmaw. I follow The code of my order and my Patron!"

    And yet...Ned Stark, who is arguably lawful stupid. Obviously a Paladin won't support an unjust government. In fact, I would expect them to do anything to change the laws and even turn a blind eye to unjust laws but springing a rebellion without some sort of ordered structure condoning such action doesn't seem like a Paladin thing to do. As for how could a Paladin KNOW the future? A magical divining Silver Dragon told him so, why not? I do agree that much of the rest is situational though.

    TBH I have the same gripe with Paladins that I do with Druids in that the alignment boundaries are way to rigid to be feasible - even for a fantasy realm. Despite this, you obviously haven't heard of AWE (Adventuring while Evil). Its punishable by death. xD
  • setsunaluvrsetsunaluvr Member Posts: 29
    This problem is encapsulated in a scenario that occurs in many of my BG2 playthroughs. I usually take characters along on their assigned quests, so Keldorn is in my party for a few sessions. But so is Viconia. Now, Viconia is helping a good PC help a good paladin do a good thing, and Keldorn is ready to throw down with her after a couple of hours. Idiot.
  • AendaeronBluescaleAendaeronBluescale Member Posts: 335
    edited September 2013
    A paladin's task is to prevent evil from doing it's deeds. A paladin, yet bound to the society's law, is still bound to it's deity's laws. If the law of the deity conflicts with the society's law, the deity's one overrides, thus a paladin stays lawful if the act is within the deity's laws, even if it is against the society's law.

    A paladin of Bahamut, for example, would slay Lord Jierdan Firkraag as soon as he notices that this "Lord" is in fact a red dragon, even in his humanoid form. Red dragons are usually thralls of Tiamat and thus an enemy of Bahamut, thus also an enemy of the paladin.

    Also, a paladin has the ability to detect whether an individual is evil. In terms of logic however, evil/good is not a form of behaviour, but a measurement of past deeds. And this is where D&D fails. Everyone shall better start with true neutral alignment and develop to a certain direction, depending on his/her deeds, unless you also account for childhood and/or pre-adventure deeds.
  • XerxesVXerxesV Member Posts: 187
    You can just replace 'paladin' in this argument with virtually any religion (including Jedi!) and at some point they would be identical. I think some people are just prone to zealotry until it dehumanizes their opponents.

    I've had conversations with people who literally believe that any crime is justifiable for a 'greater good' as long as it is THEIR greater good. For everyone else it would be proof they are evil.

    As far as role playing goes, paladins are a lot of fun. They're good for over-the-top moralizing, moral dilemma's and things like that. Make them work in a theive's guild and watch them squirm. Punish their zealotry and test them to the limit, then revoke their sanctity and see how they cope.
  • IkMarc said:

    This is what happens if you put 10.000 years of moral philosophy in a 9 block table and try to follow it rigidly...

    This is what happens when you take 10,000 years of moral philosophy and decide it's objectively true. All of it. Even the parts that contradict each other or are based on subjective systems.

  • the_spyderthe_spyder Member Posts: 5,018

    And yet...Ned Stark, who is arguably lawful stupid. Obviously a Paladin won't support an unjust government. In fact, I would expect them to do anything to change the laws and even turn a blind eye to unjust laws but springing a rebellion without some sort of ordered structure condoning such action doesn't seem like a Paladin thing to do. As for how could a Paladin KNOW the future? A magical divining Silver Dragon told him so, why not? I do agree that much of the rest is situational though.

    I agree that Ned is arguably lawful (stupid). I don't agree that he is a Paladin. He doesn't strike me as a crusader, but more a loyal soldier of the Berathian realm. He may have a code of conduct in as much as any man does, but that isn't based on Holy orders or doctrine, but more a sense of honor and duty.

    Where I think a lot of people fall down is that they assume that (a) Paladins are for "order and structure" (which is true) (b) Society is based on "order and structure" (which may or may not be true) therefore (c) Paladins codes MUST be in step with the laws. The plain fact is that they may go about achieving that 'Order and structure' in very (and sometimes diametrically) different ways.

    I think that most societies are built on the "intent" to bring structure (it is quite a different thing to say how many succeed in that goal). I'd even go so far as to say that it is almost always predicated on 'The greater good' (at least from someone's point of view). However, the Paladin's guiding principal is and should be the code of his/her order and not necessarily the law of the land. Although most Codes promote order and structure, if you look at any two countries IRL, you will see that most of them have VERY DIFFERENT TAKES on how to achieve that.

    Basically it is like the difference in the US between Church and State. Talk about two structures that are both supposed to be all about the same thing but couldn't be more different in reality. All in my humble opinion.
  • ICNICN Member Posts: 61
    edited September 2013



    So what you're saying then is one individual = the philosophy of an entire race? Better kill drizzt then, he's drow so clearly evil.

    Let me clarify: A Paladin may decide to kill a Drow on sight (probably with a detect evil to be sure) because in doing so they'd believe themselves to be preventing said Drow from killing someone else, since Drow have a (seemingly fully earned) reputation for being heartless monsters. That's not to say it's right or I condone it or anything, just it's one possible mindset to explain why a Paladin would kill a Drow.
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