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Why the Hate for Enhanced Edition??

HeindrichHeindrich Member, Moderator Posts: 2,959
I am fairly new to the Baldur's Gate community and came across this game rather accidentally.

I was looking for other stuff on GoG when I saw Baldur's Gate was ridiculously highly rated compared to another game that I personally rated very highly (Avernum). So I bought BG 1 Vanilla and BG 2 Vanilla from GoG to try it out. I enjoyed them so much that I decided to buy BG EE from Steam when it was on sale, and then enjoyed that so much that I decided to pre-order BG 2 EE from Beamdog as a way of saying thanks to the guys who made a game I've already played for almost 100 hours, and likely hundreds more to come.


So I don't know much of the background story and history of the game, and I have been a bit puzzled/confused as to why on other BG-related forums, there appears to be quite a lot of hostility to Enhanced Edition and the entire concept of it, seemingly from hardcore fans of BG Vanilla, who otherwise seem pretty reasonable and knowledgeable about Baldur's Gate.

I just don't get it. If I don't like a game, or don't think it's value-for-money, I don't buy it. I don't bother hating a game I never play. I mean I played Diablo 3 for 500 hours last year until I Diablo'd myself out. Now I won't bother with the expansion cos I don't think Blizzard have done enough to keep the game interesting, but I don't suddenly HATE Diablo 3 or the upcoming expansion, I just won't buy it.

Am I missing something here?
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Comments

  • MessiMessi Member Posts: 738
    No idea. When it was released on Steam there were some people spamming the BGEE Steam forums about how it sucks, is a scam and what not. It seemed like it was their mission to post in every thread there how bad it supposedly was.

    Why it doesn't make sense to me mostly is because these people also usually claim they are big fans of the original games. I guess they see EE somehow ruining the vanilla games which makes absolutely zero sense to me, since obviously if you want the vanilla experience it will always be there too.

    I'm a big BG saga fan myself, I bought both BG1+BG2 back when they came out here, and I've since finished BG2 over dozen times, which is way more than I've beaten any other game. I would loved to see BioWare just keep making new IE game after another, but it wasn't meant to be. So I personally absolutely love the fact that after 10 years professionals are working on these games again. Bringing us new high quality features and content. Not only does it give me new excuses to play my favorite games again, and actually find stuff I've never seen before, this modernization will also help these game stay playable for another 15 years.

    I'm not going to pretend that everything has been perfect though. Obviously people, myself included, have valid complains about bugs and eg. the fact the new BGEE areas are really blurry compared to the old ones. Bugs can always be fixed though, and if compare positives and negatives I think it's pretty clear that the positives win. And even if you don't agree with that no-one is taking the vanilla games from anyone.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Shandyr said:

    I think there's a difference between hate and indifference.

    From what you say I'd assume that you'd feel indifferent about a game that you are not interested in.

    I think hate comes from the fact that originally those players love the game, or the idea of the game or a certain aspect of it, but then get disappointed very much.

    Hate comes from the difference in the players' expectations of a game and the way it (or certain aspects of it) turns out to be in reality.

    I guess some people just deal with things differently than me. I did 'love' Diablo 3 last year, enough to play over 500 hours and become one of the top ranked players (by gear) in Europe for a few months. However eventually the grind became too repetitive and I burnt out, so I cashed out and quit. I am simply indifferent to Diablo 3 and its expansion now, but I certainly don't hate it just cos the game didn't evolve in a way that kept me interested.
  • CuvCuv Member, Developer Posts: 2,535
    Shin said:

    I would hypothesize it's related to fatigue regarding the DLC boom of last decade and various attempts to squeeze money from gamers without offering a whole lot of new content for it.

    You may be on to something here. I have felt that way too about the newer games. I will be happily playing a game (wont name which one) when I get bombarded by a new DLC where I can add a piece of armor to my character for a small fee! And it even comes with an 'achievement' that everyone else has, but I don't!!!! LOL

  • [Deleted User][Deleted User] Posts: 0
    edited September 2013
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  • RazorRazor Member Posts: 436
    I think Overhaul should have invested a bit more on Steam (unless they can't for some legal reason).
    Some people who bought on Steam feel cheated because they are not getting the patches.
    But BGEE is exactly what I hoped it would be, when all the bugs are ironed and dlc start coming in good pace, that will be great.
    I just say overhaul should take direct control of their steam release, because dlcs sell much better there.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Razor said:

    I think Overhaul should have invested a bit more on Steam (unless they can't for some legal reason).
    Some people who bought on Steam feel cheated because they are not getting the patches.
    But BGEE is exactly what I hoped it would be, when all the bugs are ironed and dlc start coming in good pace, that will be great.
    I just say overhaul should take direct control of their steam release, because dlcs sell much better there.

    I thought Steam users do get patches, just slower cos it has to go through a few intermediaries?
  • RazorRazor Member Posts: 436
    edited September 2013
    Well that's how it should be, overhaul submits patches to atari and atari submits to Steam. But AFAIK they are not doing it because of the bankrupcy problem. Hell, I doubt they would do it even without it.
  • DeeDee Member Posts: 10,447
    edited September 2013
    Every patch so far has made it to Steam; it just takes a little longer.

    On the other hand, no patches have been released since the bankruptcy took effect. So it's difficult to say for certain what will happen this time around.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Dee said:

    Every patch so far has made it to Steam; it just takes a little longer.

    On the other hand, no patches have been released since the bankruptcy took effect. So it's difficult to say for certain what will happen this time around.

    Oh... I know it might not be in your (Overhaul/Beamdog) power to do anything about it, but I really hope a solution can be found. Although BG EE is perfectly playable as is (the only bug I noticed was Firebead quest), I would like to try out the shiny new UI before BG 2 EE!

    That said, on a related note... does anyone share my general dislike of the whole concept of patching?

    Let me explain... Maybe this was always a myth cos I was to young to notice it back then, but I remember a time when all games came on disks, and there was no such thing as online patches, so games were usually delivered only after they've been fully tested and perfected, and not asap, with the attitude that "we'll just fix the bugs with patches post-release". I have never been tempted to be a beta-tester for any games, and yet it seems with every new game released these days, buying it on release is essentially paying release-day price (before sales) for the privilege of being a beta-tester for the players who buy the game a year later at a discounted price, once most of the niggles and bugs had been weeded out. I really hope this won't be the case with BG 2 EE, but even though I pre-ordered, I probably won't rush to start a new game on release day, and instead wait for a week or two to see if there's any significant issues with players who had already rushed through it.

    The emergence of Steam has taken this to a whole new level. There was a time when I'd install a game, play for a while, leave it for months and then come back to the saved game and continue as if I'd never been away. I did that with Shogun 2, and found that there had been so many patches that my saves were all messed up, and all my battle replays were totally ruined. :/ I was tempted to buy Rome 2 on release or pre-order, cos the Devs said that your PC can play it if it can handle Shogun 2... Now I am really glad I didn't cos there's apparently all sorts of problems with AI, and the graphics requirements are way more demanding than they implied. (Yes it works... but only if u turn it down to minimal graphics, or u lag into the next millennium.)

    For a game that's not an MMO that demands constant new content, I really wish Devs would just make the best possible version of their game and leave it be, or at least make new patches optional!
  • ShinShin Member Posts: 2,344
    I think the difference is also one of marketing. In earlier days, a product's lifecycle and ascension to popularity began the day it came out - so it made sense to make it at least relatively bug free.

    A few years later as venues for advertising and the popularity of game-related forums/sites/chats etc increased, the whole hype phenomenon took shape, where a product would be famous, wanted and raved about way before it had been released, essentially extending its lifecycle to begin a long time (sometimes years) ahead of its retail date.

    And when you're capitalizing on hype, strategic release of information in small portions over time and a large launch can as we all know lead to a great number of people buying a game - preferably even a limited collector's edition of it - for a lot of money. When you've gotten this far, the actual quality of the game or the amount of patching needed is a secondary concern - it's not like you'll gain any significant amount of buyers due to "word of mouth" once the initial release period is over.
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  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Shandyr said:

    By the way, you could argue that this way of patching, and releasing a game in beta-like state causes a loss of image of a company - but does it really? Does image matter today?

    I see a lot of people rant, and letting of steam, but in the end they still play.

    It would be difficult to quantify, and I am not sure if any academic studies have been made into the subject, but I am sure that the answer is 'yes, it does, to some extent'.

    Creative Assembly has been hugely successful with its Total War franchise because most of the games were pretty damned good on release. It has only been relatively recently that I noticed a steady decline in ratings and a tendency to release semi-ready products. The company kinda pulled things around with Shogun 2, and given Rome 1 was hugely popular and highly rated, Rome 2 was massively anticipated, and probably would have been (financially) successful regardless. However they really messed up this launch and Rome 2 has the lowest ratings in the franchise history. Unless they turn it around in a big way, I suspect this will heavily impact their sales for whatever is next, maybe Medieval 3 Total War.

    Similarly Diablo 3 sales essentially fed off the popularity of Diablo 1 and Diablo 2, and even though I enjoyed it a lot, I know lots of people were disappointed with how Diablo 3 turned out. The way Blizzard (failed to) handled with it in a sustainable and satisfactory manner (for me) is also why I will not be buying the upcoming expansion. A LOT of people quit Diablo 3 well before I did. Of course it didn't harm Blizzard's profits on Diablo 3 launch, since everyone had already paid, but I am sure their sales of the expansion will be hugely lower compared with if they made the game without all its issues with bugs, balancing issues, exploits and auction house controversy (even though I did like the AH cos I loved trading... I know I was in the minority. lol)

  • LuigirulesLuigirules Member Posts: 419
    From my understanding, there are a few sources of criticism. Some have been said already, but I'll compile them into a little list here:

    -Too pricey: You can get the original game on GoG for like, five bucks? I dunno exactly, but it's a lot cheaper. And if you install certain mods, you can run it on the BG2 engine and have it in widescreen, all for that original price.

    -New characters: Neera is annoying/out of place. Rasaad is preachy and a low-level monk, therefore useless. Dorn is...well, actually, Dorn seems to attract the least complaints.

    -New content: All tied to the new NPC's, so if you don't recruit them, you miss it. And since some people hated the new NPCs...yeah. I've also heard it said the new areas were blurry and not well-designed.

    -Delayed ship: It happened, it didn't look good, no one was happy about it.

    -Bugs: Even I thought it was kinda shitty upon release. It's gotten a lot better, but no one is ever happy if one single bug yet exists.
  • MathuzzzMathuzzz Member Posts: 203
    Many reasons were said, another one that may be the reason for hatred is that PC games are more scarce lately, because all the giants are pushing the games to consoles, causing the PC ones to make sever compromises and therefore end up being actually worse than their 10-15 years old predecessors. While BG:EE is not the case of the cursed PS/XBOX/PC triangle, there were speculations, that the main reason for EE were to port the game to other platforms/devices. While the only bad thing about it is probably the development/patching time for the PC players, who knows, whether other platforms don´t/won´t limit the game even on the PC.
  • shawneshawne Member Posts: 3,239
    @Shin: Defending the EE based on its "long-term potential" is a very ethereal and speculative argument, though - it rests on the assumption that Beamdog can (and will) actualize that potential at some point in the future. You can't criticize or defend a game based on what might happen down the line.
  • WanderonWanderon Member Posts: 1,418
    I'm an old man so I blame it primarily on the whole "instant gratification" mindset that pervades the modern world in combination with the binary philosophy of love it or hate it with nothing in between with a large dose of internet angst thrown in for bad measure.

    I used to get caught up in it to some degree - today I mostly wander on to something more interesting or useful and let the haters hate.
  • [Deleted User][Deleted User] Posts: 0
    edited September 2013
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  • alish74alish74 Member Posts: 11
    @Heindrich1988

    I personally was expecting "eXistenZ"-like version of the game ...
    (sigh)

    but who knows, may be after 10 or 15 years...

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    Not so much hate, as disappointment.

    The contract restrictions are the biggest issue for me. There are so many problems with the game's skeleton, and especially in SoA and progressively worse in ToB several story elements and areas that had to be dropped due to time constraints, but because fixing them would alter existing NPCs/Plot elements, they can't be touched.

    ----------------

    D3 though I hate. Always online with an unplayable game for days after launch (as predicted), skewed drop-rates to force people to rely on the RMAH (was kind of decent at first if you could get into the game and manage to stay connected (D2-ish level), but was nerfed to hell in the first patch). Story was bland and uninspired (which is an odd thing to say about a Loot-Whore Action/RPG, but it's true..D2 had a much better story presentation, while D3 is a mindless Micheal Bay experience). Character customization is meaningless since fewer and fewer skills become at all useful as the difficulty level goes up (Being able to select your gender was nice though). Stats and items are bland and uninspired.

    And it's become blatantly obvious that the PC players were just being used for beta-testers so Blizzard could see what they could and couldn't get away with for the console version. And while not truly important to me, Blizzard promised a PvP system, that STILL hasn't materialized, despite them dumbing down everything was supposed to be so that they could have balanced PvP, instead of OP BS like in D2 because of the sheer amount of freedom in character build (especially after they added infinite respecs for gold (based on level) so you could swap points around whenever).

    The console version, by all-reports is what the PC D3 should've been from the beginning (even offering 4 player local co-op in place of a LAN function), but I still can't bring myself to support it because of getting burned by the PC version (was the final straw that caused me to declare Blizzard dead as a company to me, so they shant EVER see so much as a penny from me ever again).


    yes drop rates are a valid complaint about D3. Anyone who has played D2 for a long time can tell immediately that they've absolutely killed the drop rates to encourage people to use the RMAH. D2 is grindy, but there's a definite system there that can be gamed to get what you want in a reasonable amount of time (since in D1 and D2 the multiplayer was considered a truly optional component, rather then forced down your throat as in D3), D3 doesn't have that, they removed it during the first patch of the game.
    Post edited by ZanathKariashi on
  • ShinShin Member Posts: 2,344
    @shawne I believe we've had that debate before and like I mentioned then, a lot of things that at release were possibilities have since then been implemented. Putting that aside and assuming the worst, if Overhaul goes belly-up and stops all development after BG2EE launches, the potential will still remain: a new and significantly improved version of the game engine will be out there in the hands of community - an engine with features that would not have been possible to bring about by the community such as it were before the EE project got started.

    That kind of fundamental change doesn't come across as well in advertisements as "x new areas, y amounts of bugs fixed, z new NPCs" do but like I've said before it's what really matters in the long run. It's a lot like how BG2 trailers tend to focus on action sequences and spell effects, even though the true measure of the game doesn't lie in those things - the heart of the game just doesn't let itself be transmitted in a 30 second video clip.

    And putting that aside, generally if you like something a whole lot, the mere potential of it being improved is likely to excite you. Even if the project meant to improve it ultimately doesn't achieve everything it set out to do.
  • shawneshawne Member Posts: 3,239
    @Shin: The point is, you're touting positives as if they've already happened. Maybe the devs will take advantage of the potential; maybe the community will embrace it (they haven't yet, by the looks of things - classic BG mods are still being updated, relatively few have been converted to EE, fewer still have been made exclusively for the EE); if these things happen, then you will certainly be proven right. But saying that "Duke Nukem Forever" will be an amazing game in 2015 doesn't change what the game is in 2013: OP's question is regarding what informs opinions of BG:EE now, not what factors may change those opinions in the future.
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