Best use of time stop
XerxesV
Member Posts: 187
By the time you get Time Stop you're already strong enough to handle most of the dangers in the game. But it is really cool, and can be very useful.
What are your best combinations of spells to maximize its effectiveness?
I was always proud of Time Stop-Improved Haste- Black Blade of Disaster - Tensers Transformation. If you cast haste first you can cause serious damage in your last round of stopped time. Then again, two melee fighters at that point can handle a fight without a mage helping.
How do power-gamers use TS?
What are your best combinations of spells to maximize its effectiveness?
I was always proud of Time Stop-Improved Haste- Black Blade of Disaster - Tensers Transformation. If you cast haste first you can cause serious damage in your last round of stopped time. Then again, two melee fighters at that point can handle a fight without a mage helping.
How do power-gamers use TS?
0
Comments
Time Stop -> Improved Alacrity -> All of the Magic Missiles
Totally worth it.
Tenser's is unneeded, unless you're fighting a TS immune enemy who also has a lot of trash (otherwise leave out time stop entirely since it's not going to help anyway). You auto-hit during Time-stop and BBoD is already a instant-death-stick pretty much, so Tenser's doesn't really add anything of value (it just sets your thac0 to that of fighters, gives a minor HP boost, and +2hit/damage, and prevents additional spell-casting for up to 20 rounds)).
Or you can cast it with improved Alacrrity and the robe of Vecna, which allows you to cast a lot of spells at once and the fight might be over when time stop ends. Then you can go to the toilet.
For my part, i don't really have a set plan with it, but i almost always cast it on the opening a fight, and then pause to check up the battle and see what spells are needed against this particular set of opponents : damage spells, protection spells for the team, crowd control or summons.
I guess you can also use some of the sequencers to help cast more magic missiles. TS might also work to overcome a liches defenses. TS- spell strike, warding whip, ruby ray etc.
I can understand wanting to spend the rest of your unnatural existance in the pub, but is there lore?
Don't know how official that component is.
I think it's mostly your explanation yes.
I'm always intimidated by liches casting TS. You know they're going to symbol death, symbol fear your whole party and you just have to sit there and wait for it to happen. I like to turn the tables and gloat over weak 1hd enemies: just stop time, cast flesh to stone, and stand there with your arms crossed looking them in the eye. That has to be a huge power trip.
I do sometimes use TS to unleash a battery of spells, but that's actually fairly rare. After all, losing all my party members' damage sort of sucks
Now cast your entire spell book.
Enemies with omnipresence however can simply attune themselves to your spell and gain it's benefits as well.
(Balthazar being an exception, since unlike the other examples, he isn't immune to time-stop. He has a reactive ability that speeds him up to your level if he detects you attempting to "stop time", but he is still bound by 1 ability per round limit and can still be time-stopped with proper timing, where as true near-gods (Demon Princes/Arch-Devils) and gods are unaffected completely).
I'm guessing it won't be someone who uses a two-handed sword...compensating much?
Does not work for all enemies.
Shapechanging into a mindflayer in time stop allows you to kill most enemies in a few hits by sucking their brains out.
A cleric/mage can get nasty via timestop+HARM combo. It will auto hit and bring even a dragon down to 1 hit point. (Provided the spell is not resisted via magic resistance or turned down by spell protections) There is no saving throw.