Does the Blackguard get anything special?
Joey
Member Posts: 201
Given that Paladins get argueably the best weapon in the game, what do Blackguard get to compensate? Is there an equivilent item for them?
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Interestingly, it was already in the game.
I am now trying to imagine a circumstance in which I would actually do so. Maybe if I already had a paladin, the enemy had Greater Mantle up, and I hadn't gotten any of the TOB +5 weapons yet. That's... a pretty fringe case, but technically not impossible.
Dee said it's already ingame, but not that it's going to be exactly the same...
That said, the Soul Reaver is pretty badass. I've never had an evil 2h-sword user though, so it usually gets sold.
2. another +5 v CE - You are also fighting TN (any golem), LE, NE... and its only a +5 damage which doesn't matter all that much considering all the other sources of damage (ex: Str over 19).
3. 50% MR - that is impressive
4. Dispell on strike - one of the best abilities in the game. But I have several weapons that do that or equally impressive things.
I am not saying it is a bad weapon, I just don't get why its so hyped up compared to the dozen other top tier weapons in BG2.
The biggest downside of carsomyr is that it is 2 handed. You are simply missing out on too much by not having an off handed weapon with their massive bonuses (+1 APR, set str to 25, etc etc).
1. Yes, there are all sorts of +5 and +6 weapons, but there's also base damage to consider - a +6 dagger won't do the same damage as a +6 longsword, and neither will match a +6 greatsword. The only weapon in the game that does more base damage than Carsomyr is the upgraded Staff of the Ram, and it lacks the other useful qualities of the weapon.
2. It's not a gamebreaker, no... but it gives you an edge when fighting, say, Demogorgon.
3. All the more impressive in the EE, since magic resistance has apparently been fixed to be specific to harmful magic - no more party members resisting a Heal spell.
4. Actually, the only other weapon I know of that dispels on hit is the Staff of the Magi, which is probably better off in the hands of a mage.
5. Keep in mind that different characters have different proficiencies - Crom Faeyr may give you a huge STR bonus, but if you don't have any skill with hammers it's not quite as efficient as it could be. The typical strategy seems to be giving Crom Faeyr and the Flail of Ages to someone with both dual-wielding and weapon-specific proficiencies while Carsomyr goes to either Keldorn or a Paladin PC.
2. That guy was a pushover.
3. True
4. Staff of the magi is completely and utterly worthless in the hands of a mage, it has absolutely NOTHING useful to a mage. It is one of the best melee weapons in the game though... However it is limited such that only a mage can equip it. Luckily fighter/mages count as well. As can an epic theif (hopefuly fighter/theif).
As for its rarity... I might have confused a few "reduce magic resistance" or "add spell failure to target" weapons with it.
5. I really hate the proficiency system... it makes sense in pnp because there you have weapons custom made for you and then upgrade them. But in D&D CRPGs you always get custom designed epic weapons which means that the only way to not be totally screwed is to read some spoilers ahead of time.
Having done my research before playing on which proficiencies to pick REALLY paid off. Also a mod to make BG2 use BG1 proficiency system, and making sure PC is at least part fighter. Combine that with all the "X of giant Y" items and my entire party is melee worthy
The Flasher Launcher with its Flasher Master Bruiser Mates will soon be Blackguard only.
The Holy Avenger: Carsomyr +6
1d12+6, +6 to CE = 12.5, 18.5 vsCE.
if you look through the craftable items only (even excluding the items you find already +5) a good number out damage it while being 1 handed. And base damage is diminished by the str bonus and mastery
http://www.planetbaldursgate.com/bg2/walkthrough/recipes/
Storm Star +5
Damage: 1d6+5, + 1d6 electricity damage. = 3.5 + 5 +3.5 = 12 damage per hit, is 1 handed, and has 5% chance to cast chain lightening that deals.... 1d6 per caster level... anyone knows what is the caster level on a spell cast by an item?
Staff of Ram +6
Damage: 1d6+12 crushing, +1d4 piercing. = 3.5 + 12 +2.5 = 18
2 handed
Spectral Brand +5
Damage: 1d8+5, +1d6 cold damage. = 4.5 + 5 + 3.5 = 13
note sure if 1 or 2 handed, i think 1.
Short Sword of the Mask +5
Damage: 1d6+5 = 3.5 + 5 = 8.5
1 handed
Runehammer +5
Damage: 2d4+5 = 2.5 + 2.5 + 5 = 10, double vs undead (which also doubles your str bonus and mastery bonus)
1 handed
Ravager +6
1d10 + 6 = 5.5 + 6 = 11.5
plus 3-18 poison damage per hit (aka 3d6) = 3 * 3.5 = 10.5
Total damage is thus 22 per hit, before factoring in str and proficiency bonuses.
Purifier +5
Damage: 2d4+5, +4 v CE = 10, 14 v CE
1 handed
Ixil's Spike +6
Damage: 1d6+6 = 9.5
plus save or take additiona 1d6+5 = 8.5 for 3 rounds
2 handed
Gram the Sword of Grief +5
Damage: 1d10+5 = 10.5
10% chance of 2d12 poison damage with each hit = 0.1 * 2 * 6.5 = 1.3 damage per hit on average.
save v death or level drain 1 level.
I think it might have been one handed
Foebane +5
Damage: 2d4+5; +6 vs. undead, shapeshifters, and extra-planar creatures (demons, planetars, etc.)
= 10, 16 vs others.
1 handed.
Flail of Ages +5
Damage: 1d6+6, +2 fire damage, +2 cold damage, +2 acid damage, +2 electric damage, +2 poison damage.
= 19.5
1 handed
Dagger of the Star +5
Damage: 1d4+5 = 7.5
5% chance of dealing an additional 1d8 fire and 1d8 electric damage to the target.
= 0.05 * 2 * 4.5 = +0.45 damage total on average
1 handed
Club of Detonation +5
Damage: 1d6+5, +5 extra fire damage. = 13.5
30% chance of dealing an extra 10 fire damage with each hit = 0.3 * 10 = +3
5% chance of Fireball centered on target with each successful hit = ??? what caster level?
1 handed
Axe of Unyielding +5
1 handed
Angurvadal +5: Flame Tongue
Damage: 1d8+5 = 9.5
increases str to 22... AWESOME offhanded weapon as the str bonuses are massive!
1 Handed
So the answer it seems is "no", Blackguard are just Paladins without access to the one thing that makes paladins good in BG2. If this were NWN 2 then I would have a different opinion entirely though.