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Post your favorite screenshot!

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  • elminsterelminster Member, Developer Posts: 16,317
    luskan said:

    Dee said:

    Or, target has items but your Pick Pocket score isn't high enough to attempt to steal them.

    (Did someone say, New Feature???)

    That's what I was trying to say. :)
    elminster said:

    @luskan you need 50 now to have a chance at succeeding in that particular case.

    Good to know. I pickpocket a lot so figuring out the new requirements will be fun. I'm assuming the stats gained by potions count towards these new limits. Maybe I'll go visit Drizzt next... ;)

    You can use potions yes.


    In the case of Drizzt I believe his weapons are technically in his hands, even if its not what he attacks with, you'll need an 85 to pick pocket off him now.
  • Awong124Awong124 Member Posts: 2,642
    Dee said:

    Or, target has items but your Pick Pocket score isn't high enough to attempt to steal them.

    (Did someone say, New Feature???)

    That's kind of good. It would decrease the chance of turning people hostile if the NPC knows they have no chance at all of succeeding so they don't even try.
  • JimstromJimstrom Member Posts: 99
    I love cosmetic changes, it makes the game feel more alive, however, i wonder what colors they picked for the priests and the bards, and each races, anyone who could get some screens of that please?
  • scriverscriver Member Posts: 2,072
    Coulf some very nice and loveable person post an image of Imoen's new colours?
  • Aliard1806Aliard1806 Member Posts: 144
    mmm how can i download beta????i buyed BGEE from beamdog but i can't see the download!
  • alnairalnair Member Posts: 561
    @Aliard1806 You will be able to download it as soon as the Phase III of The Road to v1.2 begins :)
  • Aliard1806Aliard1806 Member Posts: 144
    @alnair ty but why someone have it jet?
  • alnairalnair Member Posts: 561
    @Aliard1806 That's part of specific hardware tests. Check out the "Phase II" announcement in the forum section I linked before.
  • EffinyEffiny Member Posts: 378
    edited October 2013
    Please, can anyone post new Imoen's clothes (colours)? Thank you! :-)
  • EffinyEffiny Member Posts: 378
    cryocore said:

    Effiny said:

    Please, can anyone post new Imoen's clothes (colours)? Thank you! :-)

    Thank you so much, Cryocore!! She looks awesome.
  • iKrivetkoiKrivetko Member Posts: 934
    I never understood why a thief would want to wear pink and purple clothes.
  • EffinyEffiny Member Posts: 378
    edited October 2013
    iKrivetko said:

    I never understood why a thief would want to wear pink and purple clothes.

    She's a lady! :-P I want to steal her colours for my CHARNAME...
    Post edited by Effiny on
  • elminsterelminster Member, Developer Posts: 16,317
    edited October 2013
    iKrivetko said:

    I never understood why a thief would want to wear pink and purple clothes.

    Beats bright yellow :D

    Maybe she was trying to look less like a thief (dressed in black) and more like a random adventurer (be less conspicuous).
  • SerpionSerpion Member Posts: 67
    edited October 2013
    Messi said:


    I don't know why, but out of all the UI changes so far I like the new loot window the best!

    image

    I DON'T like this :( If be more precise... I don't like that bag is placed right and looted item/corpse is places to left. In original UI it placed vice versa. It will be confusing a lot first time.

    Could you please make that like in original UI?

    UPD. My bad.... it like in original UI. My memory was wrong O_o
    Post edited by Serpion on
  • PeccaPecca Member Posts: 2,218
    edited October 2013
    deleted
  • DeeDee Member Posts: 10,447
    @Serpion
    It's no different from how it was in BGII.
  • SouthpawSouthpaw Member Posts: 2,026
    ...I don't think it was reversed.
  • Awong124Awong124 Member Posts: 2,642
    Can the opacity of the bottom pane be adjusted?
  • wednesdaywednesday Member Posts: 61
    Awong124 said:

    Can the opacity of the bottom pane be adjusted?

    no, not that I can see.

  • wednesdaywednesday Member Posts: 61
    In love with the new interface. I'm running the game at 1920x1080 without UI scaling and the interface is small, unobtrusive, and never feels like it is hiding your main screen. It just feels so much more open!
  • DinoDino Member Posts: 291
    Come on people, post more screenshots!

    Is the spellbook/scroll also windowed with transparancy?
    What are the kit colors for the other Wizard Slayer and Bounty Hunter?

    And so forth...

    Thanks!
  • PeccaPecca Member Posts: 2,218
    Dino said:

    Come on people, post more screenshots!

    Is the spellbook/scroll also windowed with transparancy?

    Yes.

    image
  • psyactpsyact Member Posts: 81
    I don't know how much people are going to be able to tweak the UI, but I think you could even introduce transparency around the party members, space their portraits out a tiny bit, and add a defining border so they don't blend with the game world. Honestly, I usually hide the left menu, but I like to have the information from the portraits.
  • JaesaJaesa Member Posts: 26
    edited October 2013
    Dino said:


    What are the kit colors for the other Wizard Slayer and Bounty Hunter?

  • agrisagris Member Posts: 581
    Are the spell book icons fixed? In 1.014 they were very blocky, but you could pick up a spell scroll and see the equivalent icon without all the blockyness.
  • DinoDino Member Posts: 291
    Very nice indeed mhm, mhm :)
  • wednesdaywednesday Member Posts: 61
    This is what the scaled UI looks like. It doesn't scale well. But it doesn't matter, because unscaled is so pretty. I just wish scaling wasn't still the default!
    image

    here's the same scene, unscaled.


    image

    and a better shot of spell icons in inventory
    image

    and in the spellbook they look like this:

    image
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