@agris If you mean the spells that have been written into the spell book, then no, they look the same to me. I'm not sure if that's what you meant, though, since the spell book doesn't really look blocky to me at all. Regardless, beyond the way that weapons look in your inventory, I don't think any icons are different in-game. I can post specific comparisons if you'd like, to confirm that. Can you put up a screenshot of what you mean?
@cmk24 It's at times like this I remember my most successful strategy from my original Baldur's Gate runs back in the 90's: Run for the map border and hope it de-spawns when you transition.
@cmk24 It's at times like this I remember my most successful strategy from my original Baldur's Gate runs back in the 90's: Run for the map border and hope it de-spawns when you transition.
In my experience, whenever surprised by an overpowering enemy I usually manage to beat him with the sheer power of determination. Somehow panicking combined with spontaneously employing the best of my personal tactics works out better than anything else.
On the other hand, a squad of Hobgoblin Elites effortlessly beats me to a pulp any day.
@wednesday I'm talking about the spell icons in the spell book specifically.
The icons in the spell book are more blocky than those overlaid onto the parchment graphic, and presented as spell scrolls. It looks as if the icons used for the spell book are 32x32, while for scrolls are 64x64 (this is a guess as to the absolute pixel density, I don't actually know).
I wish Beamdog would take the spell icons used for spell scrolls, and use those same icons for the spell book. Especially since, for scrolls, the spell icon is a discrete asset from the parchment graphic! They've already got a higher resolution version of the icon in the game assets, rendered without a defined background (This is what enabled Erephine to write up the "consistent spell scroll icons" component of 1pp v4.1.0- the spell icon itself is a discrete entity from the parchment background).
Ah, okay. I never wander over to that side of the map. I meant different as in not usual, interesting, or weird. All of those would have been a better choice now that I look at it.
Haven't seen anyone mention this yet, and I just stumbled on it myself: If you press the tab key to highlight containers and doors while the "Thievery" button is active on a character with Open Locks, locked containers will be highlighted in green instead of blue, making it easy to see where your thief is needed. This doesn't work with doors, just containers.
Haven't seen anyone mention this yet, and I just stumbled on it myself: If you press the tab key to highlight containers and doors while the "Thievery" button is active on a character with Open Locks, locked containers will be highlighted in green instead of blue, making it easy to see where your thief is needed. This doesn't work with doors, just containers.
Very nice! that will come in handy... Also I see you Quick Save almost as much as I do
I really like the new clothing colors for each of the Specialist Wizards. I went with the human female paperdoll just to be consistent, although I did choose different hair colors, since brown is the default (more like I thought some hair colors better complemented the clothing colors).
Haven't seen anyone mention this yet, and I just stumbled on it myself: If you press the tab key to highlight containers and doors while the "Thievery" button is active on a character with Open Locks, locked containers will be highlighted in green instead of blue, making it easy to see where your thief is needed. This doesn't work with doors, just containers.
I've noticed it before, but it's inconsistent. That green highlighting doesn't always show up on locked containers, on pre-1.2 at least.
Hmm. I'm thinking of making a feature request that asks for locked containers to show up as green when TAB-highlighted as a default, instead of just when thievery skills are active. Would anyone else want this feature?
*Edit* Now posted on the feature requests section.
Comments
Neera - Wild Surge: Oops, a gate... Is that a pit fiend?!?!
On the other hand, a squad of Hobgoblin Elites effortlessly beats me to a pulp any day.
The icons in the spell book are more blocky than those overlaid onto the parchment graphic, and presented as spell scrolls. It looks as if the icons used for the spell book are 32x32, while for scrolls are 64x64 (this is a guess as to the absolute pixel density, I don't actually know).
I wish Beamdog would take the spell icons used for spell scrolls, and use those same icons for the spell book. Especially since, for scrolls, the spell icon is a discrete asset from the parchment graphic! They've already got a higher resolution version of the icon in the game assets, rendered without a defined background (This is what enabled Erephine to write up the "consistent spell scroll icons" component of 1pp v4.1.0- the spell icon itself is a discrete entity from the parchment background).
@CamDawg cuz.
Post your favorite screenshots here!
If you want to discuss something in greater detail, I encourage you to start a new thread.@Dino I'm not sure but is this what you were looking for? (this is the left bottom corner of the FAI map).
Abjurer
Conjurer
Diviner
Enchanter
Illusionist
Invoker
Necromancer
Transmuter
And last, in custom colors, yours truly:
*Edit* Now posted on the feature requests section.
It's a well-kept secret that studying magic makes your boobs grow if you're female.