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Hello, everyone.
I'm planning in advance for my full BGEE and BG2EE runs, so I can experience all the new content and stuff I have never seen before in BG1/2.

In BG1, I have played a single class Fighter and a half-elf Cleric/Ranger. In BGEE, I have a complete game with a half-elf Blade. I have used the new NPCs, but couldn't get Rasaad's quest to trigger.
in BG2, I've played as a Swashbuckler (several times), as a half-elf Cleric/Ranger (imported from BG1) and I playe some as a Blade and as Kensai. I've seen all three romances, though I never got Viconia to become good aligned in ToB.

So, I'm considering a new BGEE run (as soon as the patch comes out, probably) using all the new characters, Imoen and a main character yet to be determined. I heard there is a female-female romance, so I guess I could make her female (specially since I have yet to see Rasaad's romance in BGEE). I have no idea which class I should use (I will be using Imoen + new characters in BGEE, remember; in BG2EE, I'm not sure yet if I'll keep Imoen).

I want to check more strongholds (I've only seen Fighter, Thief, Ranger and Bard strongholds), evil options (not on my first playthrough, though) and all romances.

How should I build my main characters to achieve this in two runs?
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Comments

  • MalicronMalicron Member Posts: 629
    Unless you use mods that allow you to run multiple Strongholds and Romances, there is no way you can see all of the content in only two runs.
  • true_shinkentrue_shinken Member Posts: 84
    I know you can't run multiple strongholds, but I was able to run more than one romance in BG2 every time. You just can't do both at the same time.
  • MalicronMalicron Member Posts: 629
    Yes, but you won't be able to do that in Throne of Bhaal.
  • lunarlunar Member Posts: 3,460
    edited October 2013
    There is no female-female romance in BG:EE, Neera is wild, sure, but not in that way. (which is a shame, I think it would make perfect sense! ^^) There is possible male-male interaction, however.

    If you have bg2 tweaks, and get 'remove romance requirements' 'concurrent romances-nothing can kill romance' components, you can create any character and can romance all four npcs in bg2 concurrently. So you will have Aerie, Jaheira, Viconia and even Anomen. The ladies will come to a cat fight and will force you to make a choice, but if you have 'nothing kills romance' component, even after you choose one over the another, both romances will continue. Note that if you have a romance active and is 'serious', if you pick a new romancable npc she will not hit on you, since game will know you have an active, serious relationship. If you get all three early you can have all three, and even add Anomen as a bonus. Wow, four partners, and all has healing powers, that charname will be one lucky fellow.

    For strongholds, if you have a carefully planned dual class character you can get two strongholds, I think. Get fighter stronghold, dual to mage/thief or cleric and get the other. Or you can get 'multiple strongholds' component.
  • SionIVSionIV Member Posts: 2,689
    Would just like to point out that there are some really good and fun strongholds, and then there are the frustratingly bad ones.

    [Good]

    Bard (Best IMO)
    Fighter
    Mage
    Paladin

    [Mediocre]

    Cleric

    [Bad]

    Druid
    Ranger
    Thief

    I don't even bother playing the last 3 mentioned.
  • WilburWilbur Member Posts: 1,173
    SionIV said:


    [Bad]

    Druid
    Ranger
    Thief

    I don't even bother playing the last 3 mentioned.

    Could you elaborate on the bad? I don't think I've played any of those (at least the stronghold parts).

  • SionIVSionIV Member Posts: 2,689
    The druid and ranger stronghold have 2 short quests and then it's done.

    The thief stronghold got ONE silly quest, and that's about it.

  • DurenasDurenas Member Posts: 508
    I wild surged during an encounter in a wild magic zone in Watcher's Keep and turned female. I was in a romance with Jahiera at the time. I regret reloading now.
  • BaldursCatBaldursCat Member Posts: 432
    SionIV said:

    Would just like to point out that there are some really good and fun strongholds, and then there are the frustratingly bad ones.

    [Good]

    Bard (Best IMO)
    Fighter
    Mage
    Paladin

    [Mediocre]

    Cleric

    [Bad]

    Druid
    Ranger
    Thief

    I don't even bother playing the last 3 mentioned.

    I'd go along with this. I'm currently on my first run-through with a Bard and the stronghold is great fun and runs right through SoA.

  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    SionIV said:

    Would just like to point out that there are some really good and fun strongholds, and then there are the frustratingly bad ones.

    [Good]

    Bard (Best IMO)
    Fighter
    Mage
    Paladin

    [Mediocre]

    Cleric

    [Bad]

    Druid
    Ranger
    Thief

    I don't even bother playing the last 3 mentioned.

    Is the paladin stronghold good? I thought it was just a room in the Church. And when I played it I couldn't even work out which room was supposed to be mine.
  • ShinShin Member Posts: 2,344
    I'd agree the paladin stronghold is lacking in that you don't get any discernable "stronghold" from it that you can't hang out in anyway, nor much in the way of good gear that you don't also get anyway. But of course RP-wise it might be rewarding and make you feel like a paladin. Still, I wouldn't call it better in this regard than the ranger or thief ones.
  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    The paladin stronghold is great from an RP flavor. You got your own room at the radiant heart and they send you out on quests. The quests are very nice and paladin flavored, and they send you outside the city (Umar hills) and it actually feels like something a paladin would do.

    While the ranger is just two silly quests that can be glitchy, has almost nothing to do with rangers and the Witch of Umar hills is such a pun of a movie, not to mention it's a letdown when you get there and fight her.

    The rogue one isn't even a quest it's more like "Go over here" and then you'll have to fight for 30 seconds and it's over. You get to run the thiefs guild yourself, but the charm kind of runs out when you have to go and collect / pay money every week and it's the same thing over and over again.

    [Edited] :

    Would also like to mention that the paladin stronghold almost deserves to be on top of the list, just because there is a quest where you actually have to use the know alignment spell, and depending on that spell you'll either make it or fail it.
  • CorvinoCorvino Member Posts: 2,269
    The Paladin stronghold is more like a class questline than a stronghold though. For every other class you have a place of your own, what's more it can be a castle or plane-travelling Mage stronghold! Paladins get a few quests but ultimately get a spare room.

    Add in that you cannot kill Firkraag when you first meet him or the quests won't trigger and it's a bit of a pain. It irritates me that of all the classes, only Paladins are forced to slink away from Firkraag instead of confronting him as their knightly honor should demand.
  • SionIVSionIV Member Posts: 2,689
    Corvino said:

    The Paladin stronghold is more like a class questline than a stronghold though. For every other class you have a place of your own, what's more it can be a castle or plane-travelling Mage stronghold! Paladins get a few quests but ultimately get a spare room.

    Add in that you cannot kill Firkraag when you first meet him or the quests won't trigger and it's a bit of a pain. It irritates me that of all the classes, only Paladins are forced to slink away from Firkraag instead of confronting him as their knightly honor should demand.

    Would like to mention that i don't think you were even ment to kill Firkraag at that moment in the game. Just like they gave you a way to get past the Shadow dragon, the game developers probably ment for you to come back later. The paladin questline kind of FORCED you to kill Firkraag while other characters could just ignore him for the rest of the game.

    But yes you'll fail your stronghold if you kill Firkraag the moment you see him.

    The whole house isn't worth it's time at all, it sounds neat and stuff but it really isn't.

    1.) Ranger house in Umar hills. Absolutely nothing to do there, it's just a house with no uses that you can rest inside.

    2.) You got your own thief guild to run, but it gets more annoying than anything after you have tried it out. It's fun and charming that you can order your thiefs around, but after trying it out the first time it kind of loses it's charm.

    Not to mention the thief stronghold is the easiest one to end up losing, just because if you don't come back to pay Renald you will end up losing it. And you will have to do this just about EVERY WEEK with the exception of the underdark. Really annoying to have to move away from a quest just to pay someone 500 gold and then return.

    Most of the houses you get aren't that special, and except Planar Sphere and De'arnise there is just about nothing you can do. In the bard stronghold you'll most probably end up selling the place when you're done with the last quest.

  • ShinShin Member Posts: 2,344
    On the other hand, slinking away from Firkraag when you first meet him could be called RP-appropriate, especially if you're of limited level and didn't expect a dragon.

    Anyway, paladin quests being better RP-wise than ranger ones, say, is just a matter of perspective. The ranger quests are imo thematically suitable as well in that you are called on by a village you've agreed to protect. They don't give you glorious quests with a lot of pomp and fanfare, but then they're just villagers who need help. Though I do agree it's a nice touch that the paladin quests are often more about sorting out situations trying to determine what's right rather than using violence.
  • SouthpawSouthpaw Member Posts: 2,026
    ...as far as I know, the Thief Stronghold gives you most money.
  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    Shin said:

    On the other hand, slinking away from Firkraag when you first meet him could be called RP-appropriate, especially if you're of limited level and didn't expect a dragon.

    Anyway, paladin quests being better RP-wise than ranger ones, say, is just a matter of perspective. The ranger quests are imo thematically suitable as well in that you are called on by a village you've agreed to protect. They don't give you glorious quests with a lot of pomp and fanfare, but then they're just villagers who need help. Though I do agree it's a nice touch that the paladin quests are often more about sorting out situations trying to determine what's right rather than using violence.

    [SPOILERS!][SPOILERS][SPOILERS!][SPOILERS!][SPOILERS!][SPOILERS!][SPOILERS!][SPOILERS!][SPOILERS!]

    [Ranger Stronghold]

    1.) The soldiers in the forest.

    Some stupid fools are running around in the Temple forest trying to find a treasure for Lord Igen Tomblethen that his ancestors had hidden there. You have to either kill him in cold blood or run around like an errand boy and find this trinket.

    2.) The Orcs.

    You'll have to go to the mimic cave and fight some ogres.

    3.) The Umar Witch.

    It's so obviously taken from a movie and you have to go to the Temple Ruins to find her. There are some undead and a demon inside the temple, but the witch herself is a lousy low level mage that you could kill even with your starter party from Irenicus Dungeon.

    [Paladin Stronghold]

    1.) The paladin Orc attack.

    It's pretty much the same as the Ranger one, it's even at the same place infront of the mimic cave. There is just one huge difference. In the ranger one you're only fighting ogrons and orcs, while in the paladin one you're actually fighting alongside other paladins of the radiant heart. You'll try to keep the other paladins alive while you're clearing out the enemies and there are : Orcs, Ogre mages and even two ETTINS. The huge guys that got a big club and will give you around 4 000 - 5 000 experience a drop. This battle is much more epic than the ranger one.

    2.) The baron.

    You're sent to umar hills again to help the local baron settle a dispute with the peasents there. But if you actually take your time to talk with everyone there including the peasents, you'll find out that the Baron has been up to something foul and it's not the way you think it is. You have the option to either side with the Baron or if you go deeper into the dialogues figure out that he is the enemy and follow true justice. A wonderful quest that show that you're there to help the innocent and weak. Once you return to the Radiant Order your superior will be shocked, but he'll stand by your descision when it comes up to the higher ups.

    3.) Tyrianna the Annoying.

    You have to guard one of the most annoying NPC's in the game. There are assassins after her and you'll have to guard her at a house in the docks. You'll end up talking with her a bit and then sending her upstairs. The assassins will come and you'll have to fight them, after that the person who will escort her comes aswell. This is an amazing part of the quest and makes it one of the most interesting strongholds. You'll have to use know alignment on him to see if he is the real guard to escort her, or an imposter. If he is an imposter you'll have to kill him, if he is the real deal you'll tell her to go with him.

    If you didn't use know alignment on him there is a chance that after you sent Tyrianna with him, when you get back to hand in the quest your superior will say that it was an imposter and they found Tyrianna dead.

    Warning : SCS fucked up this quest pretty much by giving the assassins here stealth, you'll have to reload about 5-10 times with true sight to prevent Tyrianna from getting chunked in one backstab.

    4.) Firkraag

    They send you out to kill Firkraag and get Carsomyr, the holy sword.

    ----------------------------------------------------------------------------

    As you see the difference between the ranger and paladin stronghold is immense. It's like they first did the paladin one, and then quickly threw together the ranger one and even made the orc attack take place at the exact same place as the paladins, just less epic and boooring.
  • ShinShin Member Posts: 2,344
    Seems like a rather personal-opinion coloured review to me though, everything can be made to sound boring if you don't have an RP investment in it:
    SionIV said:


    [Ranger Stronghold]

    1.) The soldiers in the forest.

    Some stupid fools are running around in the Temple forest trying to find a treasure for Lord Igen Tomblethen that his ancestors had hidden there. You have to either kill him in cold blood or run around like an errand boy and find this trinket.

    Not as different from the paladin baron quest as you'd make it out to be. It's not like this one is blunt and hamfisted while the paladin quest requires careful examination of the facts and skillful dialogue tree maneuvering - another way to view it would be that it's pretty obvious that the baron is up to no good within five seconds of arriving, the rest is just wading through the dialogues.
    SionIV said:


    2.) The Orcs.

    You'll have to go to the mimic cave and fight some ogres.

    It also helps to strengthen your ties RP-wise with Madulf and his band, and shows them making good on their promise to help the village out.
    SionIV said:


    3.) The Umar Witch.

    It's so obviously taken from a movie and you have to go to the Temple Ruins to find her. There are some undead and a demon inside the temple, but the witch herself is a lousy low level mage that you could kill even with your starter party from Irenicus Dungeon.

    I'll agree this one isn't a very exciting final quest. On the other hand it gets you a very ranger-themed item that you wouldn't be able to get otherwise. The final paladin quest is of course more epic, but also in essence available to every class regardless, with the exception of the exp. And other classes get to choose whether to engage Firkraag directly, or come back later.
    SionIV said:


    3.) Tyrianna the Annoying.

    This one is indeed well designed, it's too bad they didn't implement more class-specific ability usage in other strongholds.

  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    1.) The soldiers in the forest.

    The difference is when you're doing the ranger quest, you only talk to the Lord and then you either kill him or walk 2 meters to the east and loot the trinket.

    While the paladin quest you'll have to talk with atleast 3 different peoples to get the best ending, and then you'll have to pick the right descisions when you talk to the baron.

    The ranger quest you walk into with knowing they are bad people, and destroying the forest. You're right they are bad people and you don't have to kill them but then they will force you to run around the forest like some little kid (It's right next to them aswell, the trinket)

    The paladin quest sends you there to HELP the baron, and only if you talk with everyone you'll notice that the baron is actually the enemy.

    2.) It's not Madulf and his band, it's only Madulf and other than the dialogue with him it doesn't help much. Oh the major is rather happy about him. The point still remains, we're talking about a few low level orcs and ogrons. And then on the paladin side you got ETTINS, there are only so many ettins you fight in the game, and having TWO of them at one place, amazing.

    Not to mention Madulf doesn't actually help you fight, he just stands there and protects the kids. While the paladins of the radiant order can actually do your whole quest for you with a little luck on rolls.

  • ShinShin Member Posts: 2,344
    SionIV said:

    1.) The soldiers in the forest.

    The difference is when you're doing the ranger quest, you only talk to the Lord and then you either kill him or walk 2 meters to the east and loot the trinket.

    While the paladin quest you'll have to talk with atleast 3 different peoples to get the best ending, and then you'll have to pick the right descisions when you talk to the baron.

    The ranger quest you walk into with knowing they are bad people, and destroying the forest. You're right they are bad people and you don't have to kill them but then they will force you to run around the forest like some little kid (It's right next to them aswell, the trinket)

    Except that Tombelthen isn't all evil. Sure, he isn't a nice guy, but from his perspective he's got every right to be there. If you solve the matter peacefully he upholds his end of the deal honourably and pays you for your find.
    SionIV said:

    2.) It's not Madulf and his band, it's only Madulf and other than the dialogue with him it doesn't help much. Oh the major is rather happy about him.

    Well, the RP is all in the dialogue, but it's still nice to see something come out of brokering an agreement between them and the village. It also goes to show that helping the village cooperate with its surroundings is an important part of the ranger's tasks.
    SionIV said:

    The point still remains, we're talking about a few low level orcs and ogrons. And then on the paladin side you got ETTINS, there are only so many ettins you fight in the game, and having TWO of them at one place, amazing.

    Rangers and paladins are thematically somehat different there though - slaying large monsters in glorious quests is a stereotypical paladin undertaking, whereas performing more mundane tasks for common people often falls to rangers. And Imnesvale is a small village in the middle of nowhere - orcs and ogrons make sense from an RP perspective, whereas it would be pretty bizarre to have a bunch of ettins, giants and dragons descend upon it out of the blue.
    SionIV said:

    Not to mention Madulf doesn't actually help you fight, he just stands there and protects the kids. While the paladins of the radiant order can actually do your whole quest for you with a little luck on rolls.

    I don't necessarily see that as an advantage, though it's nice that the outcome is slightly different depending on how many paladins you keep alive.
  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    Tombelthen

    Tearing apart the forest - Check!
    After gold and valuable treasure? - Check!
    Doesn't care about CHARNAME? - Check!
    Will fight and kill CHARNAME if he will stand in the way of getting the treasure? - Check!
    Is very rude and pompous? - Check!
    Will send CHARNAME of to find the treasure for him? - Check!
    Is only satisfied when he got what he came for, or find out that it isn't there? - Check!

    If that guy isn't evil, well Xzar is probably a saint.

    And they just put more effort into the paladin one, i normally decline the ranger one even if i'm playing a pure ranger. Not worth the rewards and not worth the time. Well aleast the ranger one is better than the rogue stronghold (Original, no mods).

    Made another thread so we don't go too much of-topic here. You can talk strongholds in http://forum.baldursgate.com/discussion/21906/strongholds?new=1.

    I also made a list where i rate the strongholds and explain my rating.

  • ShinShin Member Posts: 2,344
    edited October 2013
    SionIV said:

    Tombelthen

    Tearing apart the forest - Check!
    After gold and valuable treasure? - Check!
    Doesn't care about CHARNAME? - Check!
    Will fight and kill CHARNAME if he will stand in the way of getting the treasure? - Check!
    Is very rude and pompous? - Check!
    Will send CHARNAME of to find the treasure for him? - Check!
    Is only satisfied when he got what he came for, or find out that it isn't there? - Check!

    If that guy isn't evil, well Xzar is probably a saint.

    Don't agree at all. Like I said, it's not like he's a nice guy, but he also isn't any different from how most nobles are portrayed in the game - haughty and arrogant and regarding commoners as being beneath him. The forest belongs to him, and he doesn't think much about tearing it apart - it's not like everyone in the FR believes in (or ends up contacted by) forest spirits. For him it's probably just another forest, much like forest patches on Earth get cleared when people intend to build there.

    From his point of view, you're asking him to stop what he has every right to do - the land is his, the mithral he's looking for is the property of his family, he's put a lot of money into it, and you're pretty much a nobody who shows up and tells him to cease and desist. Still he doesn't fight you unless you leave him no other options. Heck, if you had been a paladin, attacking Tombelthen would probably lead to expulsion from the order.
    And if you do help him, as stated he rewards you fairly handsomely even though he ends up disappointed. All in all, definitely not what I would call evil behaviour by D&D standards, but very much neutral.

  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    We just look differently at things then, just based on the fact that he will outright kill you and it doesn't require much from you for him to do so, puts him up there for me.

    And i can't remember, where exactly was it stated that that part of the forest belonged to him and was his property?
  • EudaemoniumEudaemonium Member Posts: 3,199
    Can I just ask a quick stronghold query? If you dual class before doing the stronghold quest, are you forced to get the stronghold of the class your dualled into, or is it possible to get the one for your earlier class instead?
  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    .

    Can I just ask a quick stronghold query? If you dual class before doing the stronghold quest, are you forced to get the stronghold of the class your dualled into, or is it possible to get the one for your earlier class instead?

    Multi class -> You can pick the one you want.

    Dual class -> You get the one that belongs to the class you have active at that moment. So if you're a F/M and you get to De'arnise after you dual classed, you won't be able to get it. But it is possible to do that stronghold first, and then dual class and be able to do the mage stronghold after. So dual classing actually lets you take two strongholds.

  • redlineredline Member Posts: 296
    Corvino said:

    But yes you'll fail your stronghold if you kill Firkraag the moment you see him.

    This isn't true. If you kill Firkraag initially as a paladin, they'll give you some token congratulations up front, and then the final "deal with Firkraag" quest just won't be given. You're thanked for your service and sent on your way.

    It's a bit anticlimactic, but you don't fail anything.
  • SionIVSionIV Member Posts: 2,689
    Not being able to complete the last quest of a stronghold is pretty much the same as failing.

    But yes you're able to do all quests up until that point.
  • SionIV said:

    Dual class -> You get the one that belongs to the class you have active at that moment. So if you're a F/M and you get to De'arnise after you dual classed, you won't be able to get it. But it is possible to do that stronghold first, and then dual class and be able to do the mage stronghold after. So dual classing actually lets you take two strongholds.

    I saw a post from one of the devs mentioning that this loophole is being closed in BG2EE.

  • SionIVSionIV Member Posts: 2,689
    edited October 2013
    Kaigen said:

    SionIV said:

    Dual class -> You get the one that belongs to the class you have active at that moment. So if you're a F/M and you get to De'arnise after you dual classed, you won't be able to get it. But it is possible to do that stronghold first, and then dual class and be able to do the mage stronghold after. So dual classing actually lets you take two strongholds.

    I saw a post from one of the devs mentioning that this loophole is being closed in BG2EE.

    Wouldn't suprise me if they did that. I just hope that they can work it out to be like the Multi-Class one where you have a choice.
  • ShinShin Member Posts: 2,344
    SionIV said:

    And i can't remember, where exactly was it stated that that part of the forest belonged to him and was his property?

    He mentions that if you question him - first that much of the land there is technically owned by his family, and then again if you push him that it's his land and that he can do what he wants with it.

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