Is it possible for a Thief character in This Edition of D and D to beat a fighter?
DKnight
Member Posts: 307
This is a stupid question but aside from backstab, isn't there any way the thief can take down a medicre fighter/ranger or paladin IN A SOMEWHAT FAIR FIGHT. Ive always wondered that as it was one thing I contemplated and wished could happen. In ice wind dale 1 you can get items that add to health but in baldurs gate thats not possible at least in the first game.
Planescape has tattoos but they only make fighters better in the long run. You can only get the best tattoos for fighters and thief's just get locks and stuff that help.
Planescape has tattoos but they only make fighters better in the long run. You can only get the best tattoos for fighters and thief's just get locks and stuff that help.
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The fighter would have better THAC0, weapons (assuming the theif doesn't have Use Any Items) and armour. The thief would have nothing.
However, Swashbucklers could make that different, due to getting levels faster and those levels giving AC bonuses.
In a straight fight? Only if they're very lucky, and it depends on the equipment. All things equal, the fighter would generally win simply due to be being better in every way that counts. Especially if the characters are power-game built. Random rolls, it could go either way, though the fighter would still have an advantage, even with lower stats.
Thieves however are NOT meant for combat, direct or otherwise...their sole purpose for existence is the non-spell based utility they bring to a group. Their Backstab and traps (and if BG hadn't nerfed it, their specialization at dual-wielding) is just throwing them a bone so they aren't completely useless in combat situations.
Though if vanilla thieves got their lvl 10 scroll use ability like they're supposed to, they'd be better off, sooner.
Now the kits on the other hand are generally more offensively minded in some fashion or another (though the lack of the vanilla thief's scroll use makes it largely inferior to any of it's kits and removes it's one unique element of versatility).
If the fighter isn't immune to poison, the assassin would destroy them. And depending on level, the swashy could out damage/tank them. The Bounty hunter though would be no stronger then a normal thief (unless it's the PnP BH, which would kick the fighter's ass as well, due to ALSO being a poison specialist, just focusing on disabling instead of lethal ones).
If the thief is allowed to use his skills fully, he can be a formidable opponent. Set traps, backstabs, hit/run and hide tactics, plus assasin's poison can turn the tables. A single dart hit from assasin's poison can wreck a lvl 1 fighter, then again that fighter can easily take down the lvl 1 assasin with a critical hit from a specialised composite long bow shot.
And what's a "fair fight", anyways? If you gave them both swords and had them duel, who's to stop the Thief from trying to plant the crossguard of its sword into the Fighter's helmet?
Or who's to stop either of the combatants from sweeping at ankles, and pommel-bashing the other combatant's sinus cavity in.
People might argue that those are unfair tactics, but they're tried and true!
Sounds fair to me.
However, if they ran away, set a few traps, sneaked back and backstabbed the fighter with a slowing/poisoning weapon and then led them towards said traps while attempting to re-stealth for another backstab. Well that's another matter.
Now, let's pretend a Thief has agreed to a duel with a Fighter, tomorrow at sunrise...
The Thief would slip a nauseating poison into the Fighter's meal the evening before, place several convenient traps around the duel place, strike a deal with two guys with crossbows to fire them at the Fighter during the fight, cast some mirror image on himself and show up in front of the (puking) Fighter with a poisoned weapon and a flask of burning...
At sneaking? But ofcourse!
Landing hits is NOT a thief's problem...it's lack of bonus attacks (especially after BG nerfed their ability to dual-wield) and Ex fighter str that hold them back.
Depending on the poison used, 1 hit could be game winning.
Would you prefer that the thief be an even match and still have all of these bonuses? (;
You also say "aside from backstab," yet backstab can instantly win the fight for the thief. ^_^
But I also think the fact that they play so differently is good, since you can get a very different experience from playing each. Sort of like in Planescape Torment, wherein you basically can only play as either one of fighter, mage, or thief at any time with the main character, creating the potential for radically different playthroughs.
There are some interesting differences between the editions though.
For instance, in 3rd edition, the thief (rogue) gets a 50% boost to thaco (called base attack bonus in 3rd) and will have at least 3 attacks per round by level 20, while the mage gets the progression that the thief had in 2nd edition (I think a 100% increase in thaco lol) and gets 2 attacks per round by level 20.
That alone changes a lot, considering multiple attacks were a defining feature of the fighter and fighter-themed classes (paladin, ranger, multiclasses, etc.) in 2nd edition.
medium level: fighter affords better armor to utilize his class, has better thaco, the fighter would pretty much win without the use of thief abilities
high level: while fighter has gained more thaco, ac, attacks per round, the thief has the best hla: use any item. magic, all the best gear, everything is available for the thief and he would win.
The only way a thief could defeat a fighter in "fair fight" is if the fighter had terrible stats and the thief had great ones. Say an elven swash with 18 str, 19 dex, 16 con using short swords vs. a human fighter with 13 str 14 dex 12 con.
Just to test this, I took Dorn who has 19 strength, decent dexterity and 15 constitution (from tome) against my swashbuckler with dagger +2. My swashbuckler had the same 19 strength and a few less hp. He won without Dorn reaching my character's half health. It was a no contest. That's just a lvl 10 vs. 8. Think of a lvl 40 Swash vs that same blackguard or fighter.
Swashbucklers are like the kensai version for the thief and are one of my favorite classes. I only wish the assassin and regular thief had something that makes them different. Poison is all the assassin has and the regular thief is just versatile but that's it. Bounty hunter is very good although melee is not worthwhile.
Shadowdancer is the best backstabber due to the bug present in game. I killed Sarevok in 15 seconds with 3 back to back backstabs while Imoen played monopoly in the corner.