@Basillicum@Messi I think the stats are taking into account the base bonus of the shield and magical effects. So base 1 AC + 1 for magical bonus +4 for the "against missiles" bonus.
Or if the +4 vs. missiles is supposed to be in place of the normal +1, it should just say "+2, +5 vs. missile attacks." How much of a modifier against missiles does it give in the character record screen when in use?
Edit: Had a saved game where Kagain is using it: Character record shows a -5 vs. missiles when the shield is in use. Which kind of makes sense, the shield provides +2 AC, with "an extra +5 against missiles." I don't know if we got mixed up because the wording was confusing, or if we were only expected a +4 specifically against missiles.
Or if the +4 vs. missiles is supposed to be in place of the normal +1, it should just say "+2, +5 vs. missile attacks." How much of a modifier against missiles does it give in the character record screen when in use?
7 (under Armor Class modifiers). That is actually 7 in addition to +2 from the shield, isn't it? This is way off.
I don't know if we got mixed up because the wording was confusing, or if we were only expected a +4 specifically against missiles.
I'm quite sure the shield gave a grand total of +6 against missiles in vanilla, but that might just be what I remember from its probably incorrect description back then (which might be corrected in EE by stating "an extra +5").
It's a really nice shield, especially along with Sword and Shield Style.
@Dee very minor thing about the people kidnapping ogre mage in the sewers. In the past you needed to take a ruby ring found nearby back to Scar for extra reward, but seems like you guys added specific item for this called Sashenstar's Ruby ring. The thing is that old plain ruby ring is still there too, so now you get two ruby rings for the price of one.
Actually, he doesn't. He has a chance to randomly drop various items and the ruby ring is in that selection. You just got lucky Try again and I'm pretty sure you won't get it again.
I've done a whole playthrough from start to finish completing about 80% of the things on the checklist and the only minor bug I've encountered so far was the journal acting abit weird in chapter 6 (which I wasnt even able to reproduce).
The only thing I had to complain about was how weak the Shadowdancer was, but after @Dee 's fix to the backstab multiplier was applied, that was remedied
We've added 45 new items to the form to cover the "premium" content (Neera, Dorn, Rasaad, and Black Pits). If you do a Ctrl-F search for [Dorn], [Neera], and [Rasaad], you'll find their respective tasks; Black Pits is at the very bottom.
@Basillicum That's the SoA ending and is only visible in BGEE if you use console, so not really a bug or missing content. They will add the StrRef when BG2EE is released
@Basillicum That's the SoA ending and is only visible in BGEE if you use console, so not really a bug or missing content. They will add the StrRef when BG2EE is released
Like @Eudaemonium said, the bug is that it pops up when I press CTRL+C.
I seem to be having an issue downloading the latest update (on Mac). The game downloads at around 200 kbps until about 2 minutes left and then just stops. I've deleted the game completely twice and it has happened every time I tried to reinstall. Any advice?
Little offtopic, I have question. Is it possible in BG to be killed by someone who uses only bare fist(not including monk), because I encountered situation when Priest of Oghma did 15 damage to me (I had 14 hp) and I was still alive even if he did more damage than I had hp. I attached two screen shots. Sorry if I put this post in wrong topic.
@sabacs90 Fists do subdual damage when used by non-monks. Taking someone down to 0 HP with your fists just knocks out your opponent instead of killing them.
@Dee I found a problem with Black Pits. At the end of the first tier of battles you receive a reward from Baeloth and the new group of adventurers spawns in the second cell. The problem, as you can see in the screen shot, is that the group you previously killed in the arena is still there.
Comments
In total the shield should give 6 AC against missiles. According to the description in @Messi's screenshot it gets 7.
Edit: Had a saved game where Kagain is using it: Character record shows a -5 vs. missiles when the shield is in use. Which kind of makes sense, the shield provides +2 AC, with "an extra +5 against missiles." I don't know if we got mixed up because the wording was confusing, or if we were only expected a +4 specifically against missiles.
EDIT: Sorry, forgot I had Sword and Shield Style.
It's a really nice shield, especially along with Sword and Shield Style.
The only thing I had to complain about was how weak the Shadowdancer was, but after @Dee 's fix to the backstab multiplier was applied, that was remedied
Looking good so far people!
I have purchased the game directly through Beamdog for Windows 64bits English
Bad Request
Error 400
So I'm now officially giving up this step ^^
I noticed the numbers haven't gone up that much since my full playthrough, have you guys seen that post?
I'm having to redownload the beta, so I can't test right now. Also on a Mac, so might not work anyway.
If so, does it still pop up if it you haven't activated DebugMode
Fists do subdual damage when used by non-monks. Taking someone down to 0 HP with your fists just knocks out your opponent instead of killing them.