This was a bug with the Shadowdancer that has been fixed in the latest patch (in beta, soon to be out of beta).
Also, I hate to burst your bubble, but I'm pretty sure Thieves don't start getting HLAs until they're in the early-mid 20s level-wise (I believe its level 24 they get their first one), so you won't be getting UAI at 17.
And now that you mention it level 17 do seem a bit early. I dont know where I get that number from. But nevertheless I think it would be cool. Dual-class to fighter, get grandmaster greatswords and use carsomyr with backstab
And now that you mention it level 17 do seem a bit early. I dont know where I get that number from. But nevertheless I think it would be cool. Dual-class to fighter, get grandmaster greatswords and use carsomyr with backstab
You can only backstab with weapons a thief can naturally wield. So Use Any Item HLA doesn't allow you to backstab with Carsomyr.
I honestly wish the assassin was more useful in ToB. I appreciate some of these proposed changes for the early game but its the late game that makes this class absolutely useless. I mentioned a change a while back that would allow the assassin to be the only thief class that can backstab opponents that are immune to it. Now being able to backstab repeatedly would be overpowered but allowing only one backstab against the opponent or reducing backstab damage against those opponents in some way would go a long way towards make this kit useful throughout the whole game. The assassin would then be the true backstab specialist.
My problem with single and kitted thieves have always been that the dual and multiclass version is far superior. Lets face it , Baldurs gate is a combat focused game and the thiefs PnP strenghts are not handled well by the engine.
Personally i like the assassin changes in aVENGERs rogue rebalancing mod, but class will still have the inherent problem with dealing with backstab immunitity.
I'd just like to flag up a bug with this, specifically regarding the Assassin's starting with x3 multiplier, though it might also apply to other kits or maybe even the basic Thief.
Basically, if at any point you dual-class out of Assassin into Fighter, Cleric, or Mage, the character's backstab multiplier reduces to x1! This might also apply with the other kits, but I was testing it out with Assassin.
(Also for 'Keeper users (I don't expect Dee to address this). If you dual into a Thief and then change your class to Assassin, you will use the Thief backstab progression still rather than the Assassin one, though your backstab will still (as far as I can tell) increase at the set Assassin levels. This seems to cap you at x6 rather than x7, however.)
Is there a fix for BG1 for the shadowdancer to work like the BG2 version? We're trying to get a multiplayer going and one of the players wants to be a shadowdancer ala BG2 version. I guess the fix Dee posted earlier would work, but it also changes around some other stuff.
I tweaked the thac0 table to give my Shadowdancer better progression since she was gimped in all other thief-y aspects (skill points, backstab modifier, traps).
I also messed around with the weapon proficiency 2da and allowed her to get up to 3 pips in short swords and daggers. My game experience with her went from frustration to fun in the span of 2 minutes.
However, I feel I must do penance for defiling the sacrilege of the holy Tables!
What do you guys suggest? Maybe taking Anomen along for the ride?
I feel like the x4 at 13 is very natural, and doesn't unbalance things.. though there's the problem of waiting out a lot until you get to the HLAs. Sure, you have some shadow walks along the way, but the maze thing could have been a normal ability that you get earlier (like lvl 16-18?), since it doesn't seem to be that powerful compared to other HLAs anyway.
I tweaked the thac0 table to give my Shadowdancer better progression since she was gimped in all other thief-y aspects (skill points, backstab modifier, traps).
I also messed around with the weapon proficiency 2da and allowed her to get up to 3 pips in short swords and daggers. My game experience with her went from frustration to fun in the span of 2 minutes.
However, I feel I must do penance for defiling the sacrilege of the holy Tables!
What do you guys suggest? Maybe taking Anomen along for the ride?
You could dual her from a fighter with shadowkeeper. Instead of being bound to fighter > thief you can dual from fighter to SD - Eudaemonium mentioned this as perfectly legal in PnP but the game restricts you from dualing TO a kit as opposed FROM a kit.
On the surface the assassins poison ability may sound awesome, but it's really not 12hp loss may sound good but by the end of bg even sins have a lot more hp, and your thaco still sucks so the odds of a bs is low. In bg2 ee a little easier to do assassin when you get celestial fury you have bs+ poison and stun potential.
I'm planning on doing an assassin mage dual or multi run in the near future, so will adding the files to the override folder break mods if done first? I've always been a fan of the rogue re-balancing mod but have never liked the change to the poison in the revised kit and would prefer the scaled poison ability already in the game but not functioning so i was only going to add the dual wielding and items from that mod unless the rogue gods ever smile and that gets added to RR. I'm always a little worried about doing anything without weidu install
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Also, I hate to burst your bubble, but I'm pretty sure Thieves don't start getting HLAs until they're in the early-mid 20s level-wise (I believe its level 24 they get their first one), so you won't be getting UAI at 17.
And now that you mention it level 17 do seem a bit early.
I dont know where I get that number from. But nevertheless I think it would be cool.
Dual-class to fighter, get grandmaster greatswords and use carsomyr with backstab
SD 24/Fighter 27 at TOB
Best backstabbing item other than staff of the ram is staff of striking +3... 210 damage on critical hit!
Personally i like the assassin changes in aVENGERs rogue rebalancing mod, but class will still have the inherent problem with dealing with backstab immunitity.
Level 1-4: x1 (no multiplier)
Level 5-8: x2
Level 9-12: x3
Level 13+: x4
That said, the same files should work with BGII:EE, but I haven't tested them.
Basically, if at any point you dual-class out of Assassin into Fighter, Cleric, or Mage, the character's backstab multiplier reduces to x1! This might also apply with the other kits, but I was testing it out with Assassin.
(Also for 'Keeper users (I don't expect Dee to address this). If you dual into a Thief and then change your class to Assassin, you will use the Thief backstab progression still rather than the Assassin one, though your backstab will still (as far as I can tell) increase at the set Assassin levels. This seems to cap you at x6 rather than x7, however.)
Amazing cheese you created with this @Dee!
I tweaked the thac0 table to give my Shadowdancer better progression since she was gimped in all other thief-y aspects (skill points, backstab modifier, traps).
I also messed around with the weapon proficiency 2da and allowed her to get up to 3 pips in short swords and daggers. My game experience with her went from frustration to fun in the span of 2 minutes.
However, I feel I must do penance for defiling the sacrilege of the holy Tables!
What do you guys suggest? Maybe taking Anomen along for the ride?
You could dual her from a fighter with shadowkeeper. Instead of being bound to fighter > thief you can dual from fighter to SD - Eudaemonium mentioned this as perfectly legal in PnP but the game restricts you from dualing TO a kit as opposed FROM a kit.