Should BG3 be as big as games like Skyrim
wariisop
Member Posts: 163
Content wise, I know BG has more than skyrim, especially when it comes to unique items and character designs, but with the new age of HD programming can it be done again? Do you want a game bigger than Skyrim for BG3, bigger than BG2? I ask this as obviously these remasters are just the beginning of a new BG Saga that will have a whole new story and maybe even locations.
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I disagree that Baldur's Gate has the content of Skyrim. Skyrim is pretty damn big. But there's a difference between quantity and quality, and you simply can't do both. Not out of developer laziness or lack of imagination, but because if you filled a game as big as Skyrim with content as dense as BGs, it would feel too artificial. In a world with 500 dungeons, it would start to feel a bit contrived and just plain silly if every single one of them was firmly linked to a unique quest with a well-written story-line and interesting NPCs. In a world with 5 dungeons, it wouldn't. If your primary purpose is to tell a story, you shouldn't dilute it with a massive, endless world. If you want people to enjoy a massive, endless world, don't distract them with too much story.
(Incidentally: I love both games!)
I would prefer it to be more like dragon age 1. DA1 captured the spirit of the icometric games better than most modern RPGs.
Edit: not literally, but spiritually
If the OP is asking if we need to have a 3D engine for BG3, I'd vote NO! Keep the game more or less in the form that it's predecessors are in. No need to change that. I'd also vote that the rules system remain the same. A paint job would be nice, but really more content including a whole new story line, new NPCs, magic items and all of that would be perfect in my mind.
No need to reinvent the game simply to pander to the current generation of casual gamers. That becomes more effort than necessary and would probably result in a less satisfying game for the core audience. All in my opinion.
It seems so far away at this point though.
No one wants BG3 to be more like Pong?
I just don't know what you people want anymore...
Mind = Blown
Have each chapter its own mini world or city that the PC explores. Start off in the sword coast, head to Chult or the Dales, then to Calimport and then back to the Sword's Coast for a grand finale. Have each "chapter" and level teaming with stories and quests with a XP cap per area to prevent low level farming.
I think this thread kind of highlights the major difference between Bethesda and Bioware's RPGs. Bioware's tend to be much more focused on characters and dialog, whereas Bethesda's are a bit more actiony, wandering the world type games. I do love both, but it wouldn't be Baldur's gate if it didn't have the great characters, banter and story. There is a degree of all those traits in both their games, it's just they have greater focus in different areas. Plus, Bethesda games feel like you're being talked at, rather than talking with the NPCs.
I actually find neither BG game to have a heavy emphasis on story. Both games have simple and straightforward plots, with only one major reveal taking place in each game. In spite of this lack of complexity, both stories were highly effective. And I think the reason why is obvious: both storylines were driven by awesome and unforgettable NPCs.
That said, I think the most important thing about BG3 would be to create a lot of dynamic, attractive and thought-provoking characters with which fans can interact. To me, a world populated by interesting characters is a lot more fun to explore....even if it is a little smaller.
Why do i not want the camera to move? Because the isometric angle being fixed means the drawing has only to be done once, the battles dont have to be thought from the point of view of what angle is less confusing. And i like to look at bg2 more than i like to look at DA. I think a good drawing doesnt get old through the years the same way polygons do (because polygons will keep getting better and better).
The fact that you can create scenarios in such a way makes the creating time focussed on content and not on looks... im all about that, and i think thats the reason its BG that is being enhanced and not other games.
From skyrim: I would copy the npcs moving and going around depending on the time of the day. I would not copy the whole enchanting, smithing, tanning. Cool magic items must be found, not made imho.
Lastly and just to be annoying with programmers: Environment can be destroyed!
But it wouldn't be BG. In the end, I find I love games for the story and the characters, and that's what I associate with the BG series, and what I'd want them to continue as.
Baldur's Gate 3: Please insert coin