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[BUG 1.2 V] When a familiar dies, a CHARNAME dies as well

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
Finally I've found a bug - it's my first report ever.

In my current playthrough a CHARNAME lawful evil sorcerer has an imp familiar. Right now he's 4th level and has more than 20 HP. When an enemy kills my familiar the CHARNAME dies simultaneously even if he has full health. It's an obvious bug.

The playthrough has started in the 2014 version and now continues. It's a party of 6 generated characters (I started a multiplayer game in the the 2014 version, made a save, moved it to single saves folder and continued to play in a singleplayer - it all was prior to the 1.2 version).

@Itomon here has mentioned the same bug.

Comments

  • ItomonItomon Member Posts: 187
    edited November 2013
    @mlnevese can you please put this bug it in the list thread? -> http://forum.baldursgate.com/discussion/13071/read-before-posting-list-of-known-bugs-and-issues/p1

    Current Behavior: When familiar dies, charname instantly dies.

    Expected Behavior: When familiar dies, charname should lose 1 point of Constitution permanently (and maybe take damage equal 1/level, not sure); he still may die because of Constitution loss (reaching 0 or becoming 0HP).

    Extra info: familiars are still buggy. Specifically the Beastmaster's Find Familiar Special Ability: a beastmaster can cast Find Familiar even not being the CHARNAME. As a non-CHARNAME, the beastmaster can cast it more than one time and he will benefit from extra HP everytime he does (didnt test single-player though). Also, the familiar will (as usual) only reckon CHARNAME as his master, and CHARNAME can speak to beastmaster's familiar as his own, put in backpack, etc. If CHARNAME also has his own Find Familiar ability, then he can cast it as well, and each character will have your own familiar's control until next load. When game is loaded, any familiars in the field will become CHARNAME's control as a summoned creature. If any familiar dies, CHARNAME dies instantly (as stated above).
  • SouthpawSouthpaw Member Posts: 2,026
    ...maybe the devs have implemented a "Death by sorrow" ?
  • sunset00sunset00 Member Posts: 310
    Hey, well observed!
    Though i just tested it on mine, in v1.2 from a v2014 save too (_neutral good_ from a bard blade, lv11 - yes, with remove xp cap, but irrelevant for here / familiar created much earlier too) .. removed it from the inventory (at the end of Durlag.. i preferred to let him in the inventory yes *) .. the new 1.2 scaled little red dragon icon in the inventory is much more detailed/bigger btw..that bigger icon is nice; we see better that's a dragon now) - not all 'bigger' icons in v1.2 are better though), then party killed it (or from an ennemy); i lost 1 CONSTITUTION point (ok), but the good news was was still alive all the same*). Maybe only _some_ alignments are affected then -? *)
  • ItomonItomon Member Posts: 187
    edited November 2013
    Maybe a previous constructed character. I confess my Beastmaster was rolled before patch, so that may be as well the reason you couldn't reproduce it. I can't test it right now (at work), but my beastmaster was chaotic good and it was a fairy dragon, so I don't think its about alignment, but pre-patch constructed chars. (which is weird, since spells are not tied to character creation, i wonder?)
    EDIT: important to mention i was in a multiplayer game, maybe it's something specific to MP games?
  • MortiannaMortianna Member Posts: 1,356
    I experienced this with my Imp as well, but your PC shouldn't be dying with over 20 HP, even after a point of CON loss.

    On the game text screen, it should tell you how much damage you've taken in yellow (it said 9 hp on mine when after I tested it). This is bugged because, as the spell description says, when your families dies, you're supposed to lose the extra HP you gained (4), along with HALF of the familiar's HP as damage (another 4, since it has 9). However, in v1.2, you lose your extra HP (4) and your Imp's FULL HP (9) as damage.
  • sunset00sunset00 Member Posts: 310
    OK.. reading back, pb is not instant death in itself, but too big HP loss, so.. k. ; i did again the test, definitively smthg 'fishy' & samy - actually as summed up by @Mortianna too : the precise reported loss on screen for me was 18HP all the same (f.HP+50%, indeed:bug)..and again after the initial -50% removed! (at lv11, 12HP pseudo dragon, passage from CONST17->16, so no loss from that too, here - always bonus+2/lvls) ;

    initial HP (with familiar) = 81/81
    loss=-18
    final HP (after familiar death) : 57/75

    Soo.. to loose the initial 6HP bonus (81-->75) : ok!
    ..but to loose again, after that, 18hp (with no CONST. special new malus/lvl) !..
    kinda weird too, k ))
    ..as if there was AGAIN applied a 12HP+50% (indeed)=18HP (!)

    .... so i guess that was a little the same for a lv4 char..even with only a HP9 familiar initially.. :
    if HP20 was _with_ the familiar.. AND if lost a CONST=1HP/lv=4HP from the CONST-1.. ;
    20-4(loss familiar 1)=16-4(/-1CONST)=12... PLUS AGAIN full familiar HP(bug)+50%... dead indeed! O_o
    And if initially HP>21 should not be possible too (should keep at least 1HP.. OR the imp was miscalculated AGAIN with a standard 12HP at the end (-18 too), so could explain the death again O_o ).

    any ways..not normal, yes.. so )
  • RazaDelromRazaDelrom Member Posts: 149
    At least you got the HP for your familiar, my ferret on a pre patch savegame seems to have no positive effect regarding extra HP, even though it should supply +6 HP. And also there is still the question how it can cast the blur (or is that a wrong description?). Only thing I can confirm: In my inventory my familiar is getting the bigger picture as well.
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