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Ranged Kensai: Elf or Dwarf?

I'm thinking making a ranged Kensai using throwing axes and daggers. I find it interesting since it's a different take, and it also offsets the Kensai's bad AC. One thing I'm having trouble deciding though is the race.

Elf: Better thac0 due to 19 dex. Virtually immune to charm. More romance options.

Dwarf: Better fit for the throwing axe concept. Better saving throws.

The higher constitution of dwarves will not be a factor since I'll be purposely setting the con low (to about 10). That is so that I'll be less tempted to simply start chunking things in melee, and also it just makes sense for a more fragile fighter to fight from a distance.
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  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I'm not so sure, but wasn't there a throwing hammer that can only be used by dwarves? Dwarven Thrower, I think? I don't quite remember how good it was compared to the others, but it might be a consideration.
  • deltagodeltago Member Posts: 7,811
    huh.
    That's a nice little loop hole you found. Just tested it and you can use both throwing daggers and axes even though kensai's are not allowed to use missile weapons. Careful though, they may close this loop hole in the future.

    I'd do Elf with axes as there because of the magical returning one.
  • SchneidendSchneidend Member Posts: 3,190
    I think the Dwarven Thrower is just MADE by dwarves. It can be used by anybody.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Just checked, and the Dwarven Thrower cannot be used by non-dwarves. It's a pretty good throwing weapon with 2d4+3, the bonus to giants/ogres isn't even needed. Don't know how it competes with others, but it looks pretty great and is available early.
  • PugPugPugPug Member Posts: 560
    If you are using missile weapons, I would definitely go with elf for the THAC0.

    I would discourage you from gimping your Constitution. You will already take a +4 AC penalty for using a ranged weapon in melee range. At least I think that's the penalty.
  • elminsterelminster Member, Developer Posts: 16,317
    Since you would be setting the dwarf constitution low I'd go with the Elf.
  • MutantPlatypusMutantPlatypus Member Posts: 12
    edited November 2013
    I'm doing this for a Kensai / Mage. I would do an Archer / Mage, but Ranger / Mage isn't a valid dual class...

    Anyway, I picked axes (and single-weapon style) simply because they do more damage than daggers, and in BG2 (vanilla, even!) there are 3 returning axes, and just one returning dagger. Keep in mind that throwing axes are incredibly heavy at 5 lbs each. I've only just started this build, so I'm not sure if it will become an issue (and I managed to roll an 18/00 in about secs of rerolling!). I expect to be doing at least some melee until I dual class it or get returning axes. (Note, also, there are no returning daggers, axes, or hammers in BGI)

    I hope they implement dual-wielding throwing weapons... but that might be game-breakingly powerful.

    If I was doing pure Kensai, I would actually choose Dwarf for the constitution and flexibility to enter melee when needed. Otherwise, you just have a faster-leveling Archer that uses really expensive (and heavy) ammo.
  • nanonano Member Posts: 1,632
    Hmm... I want to try a hammer throwing fighter/cleric now. Hammers and axes get strength bonuses, right? And daggers do not, but have more attacks by default?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Afaik all throwing weapons have the same APR and do get STR bonuses, but I might be wrong. I've never really bothered with them...
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013

    Afaik all throwing weapons have the same APR and do get STR bonuses, but I might be wrong. I've never really bothered with them...

    The basic APR amounts for thrown weapons (without involving proficiencies, spells, or items).

    Throwing Dagger = 2 APR, Throwing Axe = 1APR, Dart =3 APR. Darts don't get a strength bonus but the other two do.
  • MutantPlatypusMutantPlatypus Member Posts: 12
    elminster said:

    Afaik all throwing weapons have the same APR and do get STR bonuses, but I might be wrong. I've never really bothered with them...

    The basic APR amounts for thrown weapons (without involving proficiencies, spells, or items).

    Throwing Dagger = 2 APR, Throwing Axe = 1APR, Dart =3 APR. Darts don't get a strength bonus but the other two do.
    Oh hmm, I've been operating on the assumption all weapons had the same APR except the enchanted ones that specify a certain APR or APR bonus. I've been so wrong... I need to reread the manual.

    Anyway, that would put daggers ahead of axes as my weapon of choice. Eventually you'll get enough weapon proficiency points that you can switch between the two, anwyay.
  • SchneidendSchneidend Member Posts: 3,190
    It's a shame that Single Weapon Style doesn't apply to thrown melee weapons. The Dwarven Thrower sounds like it'd be monstrous with more crits.
  • Throwing Hammer is also 1 APR (and gets the strength bonus). In Vanilla BG2 throwing daggers did not get the strength bonus, but that may well change given that they do in BGEE. There's only one +4 throwing weapon and that's an axe, so that combined with getting the strength bonus has traditionally given axes the nod when you need a hurled weapon.

    If you decide to go the Hammer route, you may want to pick up TeamBG's weapon pack mod so that there will actually be a throwing hammer in BGEE for you to use. Because in vanilla the one Dwarven Thrower is the only throwing hammer that exists in either game.
  • nanonano Member Posts: 1,632
    That's for EE, right? My BG2 doesn't give throwing daggers strength bonuses. With BG2EE on the horizon it's worth taking into account... but then again there might be some awesome throwing axes or hammers. I can't decide!

    While looking this up I noticed the Dwarven Thrower doesn't count as crushing but as generic missile damage with all the disadvantages that brings. After thinking about it, throwing doesn't have much to recommend it besides the range and it's only in BG1 that being ranged is really killer. Maybe someone wants to convince me otherwise?
  • rathe101rathe101 Member Posts: 61
    There is 1 returning throwing axe in BG1, but you get it very close to the end of the Saga (well, close to the end of the main story at least.) I'm pretty sure there isn't a returning Dagger though, in BG1
  • SchneidendSchneidend Member Posts: 3,190
    Seems like the prudent thing to do would be for a dwarf to start the game with Axe or Dagger ** and Hammer **, then focus on Axe/Dagger in BGEE before switching over to Hammer for BG2EE.
  • [Deleted User][Deleted User] Posts: 0
    edited November 2013
    nano said:

    While looking this up I noticed the Dwarven Thrower doesn't count as crushing but as generic missile damage with all the disadvantages that brings. After thinking about it, throwing doesn't have much to recommend it besides the range and it's only in BG1 that being ranged is really killer. Maybe someone wants to convince me otherwise?

    Ranged is certainly not as dominant in BG2 as in BG1, but it still has a few uses, mainly in that your attacker doesn't have to close the distance with their opponent, allowing for potentially faster interruption, striking from outside disabling AoE's etc. But you're right in that you can easily do without a ranged specialist in BG2.

    That being said, if you do decide you want a ranged specialist, a throwing kensai can rival or even exceed an Archer in that role due to a variety of factors:

    A) Bow/Crossbow damage takes a dive in BG2 because you generally can't get launchers with good damage bonuses and the elemental ammunition is nerfed, while thrown axes get a strength bonus.
    B) More bonus attacks from high levels and grand mastery reduces the proportional advantage from APR that launchers get over thrown axes.
    C) Kensai level faster than Archers and don't suffer a slow down in the rate at which they get their hit/damage bonuses.
    D) The utility role a (Cross)bow wielder can gain over a hurler is reduced because utility ammo is less common and enemy saves are better.
    E) If you're fighting something you just can't handle with ranged weapons thanks to immunities, the Kensai is going to be a lot more capable in melee than the Archer is likely to be.
  • nanonano Member Posts: 1,632
    @Kaigen Thanks, those are some interesting points. Are any of the non-Kensai options worth considering, or are they just too far behind?

    On the subject of interruption, I've noticed the Firetooth dagger travels quite slowly and a quick character can actually outrun it :)
  • @nano Archer is right up there with Kensai; the difference between the two in damage output is pretty slim and depends a bit on how much strength the Kensai can stack (and also depends on whether the Archer is taking advantage of the ammunition stacking glitch). A ranged specialist who's not a Kensai or Archer, though, is going to have difficulty doing enough damage to keep up at all with a melee warrior.
  • QuartzQuartz Member Posts: 3,853
    Dwarf because that sounds freaking epic hahaha
  • ElendarElendar Member Posts: 831
    edited November 2013
    Isn't there a very nice throwing dagger in BG2? :P
  • SedSed Member Posts: 790

    I'm doing this for a Kensai / Mage. I would do an Archer / Mage, but Ranger / Mage isn't a valid dual class...

    Anyway, I picked axes (and single-weapon style) simply because they do more damage than daggers, and in BG2 (vanilla, even!) there are 3 returning axes, and just one returning dagger. Keep in mind that throwing axes are incredibly heavy at 5 lbs each. I've only just started this build, so I'm not sure if it will become an issue (and I managed to roll an 18/00 in about secs of rerolling!). I expect to be doing at least some melee until I dual class it or get returning axes. (Note, also, there are no returning daggers, axes, or hammers in BGI)

    I hope they implement dual-wielding throwing weapons... but that might be game-breakingly powerful.

    If I was doing pure Kensai, I would actually choose Dwarf for the constitution and flexibility to enter melee when needed. Otherwise, you just have a faster-leveling Archer that uses really expensive (and heavy) ammo.

    You do know that only humans can dual class?
  • nanonano Member Posts: 1,632
    Elendar said:

    Isn't there a very nice throwing dagger in BG2? :P

    Yep, Firetooth. It's very nice as far as thrown weapons go but mostly due to the limited competition.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Derp guys, the guy discussing dual classing isn't the OP.

    Anyway, given that you wouldn't be using the dwarf's CON bonus but you would use the elf's DEX bonus, there really is no question...
  • mylegbigmylegbig Member Posts: 292
    Yea, I think I'm just going to go with elf. The dwarf consideration was mostly an RP thing, although in truth I'm not much of a role player at all. I'm more into character concepts. It's just more expected for a dwarf to be using an axe than an elf. Then again, if I end up going with daggers in BG2 for the extra apr, elf makes more sense.
  • VarwulfVarwulf Member Posts: 564
    Sed said:


    You do know that only humans can dual class?

    I wish they didn't xD I'm always trying to experiment with cool new dual class options and a frequent one I keep coming up with is Dwarven Defender/Barbarian. I get all excited, but then the realization kicks in and I go, "Aww..." :P
  • HuntHunt Member Posts: 27
    From a power gaming standpoint, the dex thac0 bonus of the elf will not mean much long term, as Kensai's gain a bonus every 3 levels. And it's only a 1 or 2 bonus to begin with.

    One nice thing about the dwarven thrower is it seems to do crushing damage (according to item description) whether in melee or ranged. Unlike every other ranged/melee weapon which do missile(pierce) damage. Though I've never played one, I'm guessing it would eat iron/adm golems/giants up.

    Also, makes crom faeyr a lovely melee weapon for you as you would have the specialization with no means to get your str that high due to class.
  • SouthpawSouthpaw Member Posts: 2,026
    nano said:

    Hmm... I want to try a hammer throwing fighter/cleric now. Hammers and axes get strength bonuses, right? And daggers do not, but have more attacks by default?

    But you must EEkeeper him a blonde human and call him Thor
  • Hunt said:

    One nice thing about the dwarven thrower is it seems to do crushing damage (according to item description) whether in melee or ranged. Unlike every other ranged/melee weapon which do missile(pierce) damage. Though I've never played one, I'm guessing it would eat iron/adm golems/giants up.

    The Dwarven Thrower does crushing damage in melee, but when used as a thrown weapon, it does "Missile" damage instead, like every other ranged weapon. Not sure if this is a hardcoded thing or not.

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