Internal mod manager
mlnevese
Member, Moderator Posts: 10,214
For years Weidu has been an invaluable tool in modding... Actually I don`t think the modding scene would have been so sophisticated or even exist without it.
But now that EE is coming out isn`t it time for an internal tool to manage mods in general? Something less intimidating for a newbie?
If anyone thinks Weidu mods are simple to install, actually I do think they are quite simple, remember that there are those less technically minded who do not know how to use a command line tool. Visit the forums in Spellhold Studios or The Gibberlings Three and see for yourselves.
An internal mod manager should deal with all the file modifications and keep a list of installed mods as well as deal with automatic backup of critical files when installing or uninstalling a mod.
It should be completely GUI controlled with no command line required, maybe we could have an optional command line control.
But now that EE is coming out isn`t it time for an internal tool to manage mods in general? Something less intimidating for a newbie?
If anyone thinks Weidu mods are simple to install, actually I do think they are quite simple, remember that there are those less technically minded who do not know how to use a command line tool. Visit the forums in Spellhold Studios or The Gibberlings Three and see for yourselves.
An internal mod manager should deal with all the file modifications and keep a list of installed mods as well as deal with automatic backup of critical files when installing or uninstalling a mod.
It should be completely GUI controlled with no command line required, maybe we could have an optional command line control.
Post edited by mlnevese on
1
Comments
My idea is that an internal mod manager would deal with all the work that Weidu currently does, such as appending/editing tlk files, editing/creating 2da files, copying files to override, etc.
If we do not have an internal tool, one will have to be developed for every platform.
I can`t really see mods being installed on iOS without an internal tool in the game or jailbreaking the device for direct filesystem access. To the other OS's, it would be a matter of developing a system specific weidu-like application.
All this could be simplified if the game had an internal tool to do all the changes the mod require.
Actually I have doubts if the IPad version would be able to modify itself, as I don`t know if an iOs application can receive permission to modify files of its own package. The existence of NPC in app purchase seens to tincate it`s possible though.
So what I'm proposing is a GUI-driven internal mod manager compatible with Weidu, to keep mod compatibility.