ETA on BG2EE memory leak fix? (or first patch..)
Khoryace
Member Posts: 79
I crashed during a quicksave and everything "soft" reset.
I will not be starting another game until this memory leak is fixed.
There are some bugs that can be tolerable and even understandable but this one, is not.
I will not be starting another game until this memory leak is fixed.
There are some bugs that can be tolerable and even understandable but this one, is not.
Post edited by Khoryace on
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All i saw was some memory leak, but it didn't cause any corrupted saves.
I think there would be more info in the end of monday. The bug definitely exists and high priority, so I'm pretty sure the fix will be in the first patch too.
I noticed that a majority reporting this issue is using Win 7 64 as I do.
There is no corruption problems per say. The main problems is the memory leaking which leads to others problems.
The game will suddenly get pretty laggy, and crash. I can then reload the previous save just fine (never tried to save when the game was laggy due to fear of having that "crash while saving" bug that f*cks up your game
I'm on Win 7 / 64 bits, using Beamdog version.
I do, however, not need to alt + tab much since I have 4 other machines running simultaneously and have my keyboard and mouse outputting to all of them over my home network.
I had to spread my people out to ensure the rooms wouldn't reset when I would quick-save. That seemed to work, after I did that, I didn't get anymore soft resets.
Had to do the first part of it 3 or 4 times before I figured that out.
Win 7, 64bit.
I alt-tab a lot, and crashes have happened after maximizing the game and when doing inventory management (moving items around) and switching between menus (inventory, character, journal) using the mouse.
Hope this helps! Not a huge deal for me personally tbh (I have a thorough redundant save system), I really appreciate all the work you've all put in.
Cheers