Shadowdancer Dual Question.
Ascerion
Member Posts: 271
Hey guys, quick question about dual-classing. I wasn't sure if the weapon proficiencies for dualling were still required to be the same for both classes, or not. For example:
I want to start my dual class as a level 9 Shadowdancer, with pips in either clubs, or quarterstaves. The idea is to get the x2 backstab multiplyer, and dual to either fighter or cleric to self-buff the damage to a higher amount.
I really want to make a *different* dual-class, something that hasn't been done, or documented, regardless if it works well, haha.
My question is, if I dual to cleric, does that open up flails and warhammers and such? Or do I have to stick with clubs and staves? Same with fighter, since I could then use scimitars, long swords, and short swords.
Since I could backstab more often, albeit for a lower amount, I was hoping to come up with something that synergizes well. I've run a "Backstaffer" before, and it's kind-of boring, though.
Thanks!
*Note* The Play-it-Hardcore pages are a God-send. However, this passage under Thief/Cleric confused me.
"If you plan to utilize backstabbing, quarterstaves are your best bet. Slings are your only option for ranged weaponry so invest. If you are going the swashbuckler route, Flails are my personal favorite as they have a wide variety of useful off-hand weapons should you chose to dual-wield."
This does not pertain to backstabbing, I know.
So, after dualling, and you regain your thief levels, do you get to keep Long Sword/Scimitar...etc?
Thanks again, everyone.
~Ascerion
I want to start my dual class as a level 9 Shadowdancer, with pips in either clubs, or quarterstaves. The idea is to get the x2 backstab multiplyer, and dual to either fighter or cleric to self-buff the damage to a higher amount.
I really want to make a *different* dual-class, something that hasn't been done, or documented, regardless if it works well, haha.
My question is, if I dual to cleric, does that open up flails and warhammers and such? Or do I have to stick with clubs and staves? Same with fighter, since I could then use scimitars, long swords, and short swords.
Since I could backstab more often, albeit for a lower amount, I was hoping to come up with something that synergizes well. I've run a "Backstaffer" before, and it's kind-of boring, though.
Thanks!
*Note* The Play-it-Hardcore pages are a God-send. However, this passage under Thief/Cleric confused me.
"If you plan to utilize backstabbing, quarterstaves are your best bet. Slings are your only option for ranged weaponry so invest. If you are going the swashbuckler route, Flails are my personal favorite as they have a wide variety of useful off-hand weapons should you chose to dual-wield."
This does not pertain to backstabbing, I know.
So, after dualling, and you regain your thief levels, do you get to keep Long Sword/Scimitar...etc?
Thanks again, everyone.
~Ascerion
0
Comments
I wish Thieves could backstab with a mace right about now, heh. Especially with The Stupifier. Looks like if I go the Cleric route, I have to use staves to be anywhere around decent.
"FMT is a really great backstabbing option because they can use Mislead (and Improved Haste) to do 10 backstabs in a single round. Use warrior HLAs to improve the damage further if you really need to, I myself tend to run out of enemies after a couple of seconds."
Old 3 year old post, but I'm sure the mechanics are still solid. I wonder if I could dual to mage, and get improved invisibility as a contingency and backstab over and over...but then I'd have to use daggers or staves...hmmm.
God this game has amazing re-play value. So many possibilities!
I'm not sure on the usefulness of shadowdancer ->mage. In my mind the biggest perk of shadowdancer is HiPS (at least until HLAs kick in); a wizard dual has a number of invisibility tricks that make the shadowdancer's main strength seem less useful. Put another way, from a pure power perspective, it seems like you're giving useful things away- thief points and a larger backstab- for redundant abilities.
Obviously, go SD->Mage if you like, but I think a SD->fighter or cleric gains more from the combination.
You do get a couple of weaker time stops thrown in, but you cant attack anything with those, and HIPS isn't a great choice compared to shadow door and mislead.
Pure thief, or swashbuckler if you don't bother with backstabs are better for dualing to mages, Shadowdancer should be kept pure, or if you want to dual then go with fighter.
Tenser's Transformation, the level 6 spell, also helps with another problem the class combo has: thac0. If you want to go this route for dual-classing, I'd advise dualling either at 8 or 9, though dualling at 8 means you get that last proficiency point before it's ideal to dual over, whereas waiting until level 9 means you get a x3 Backstab multiplier.
I wanna say right now that this isn't really a good option for backstabbing. If you want a healthy backstabber with tools to hide easier, go Mage/Thief multi-class instead with casts of invisibility. That way you get more levels to thief and get a higher backstab multiplier, as well as Thief HLAs.
The main reason for this option at all will be HiPS, which unless you are willing to just make a "quick hide" mage, really has no great features to it, since your thieving skills will be dedicated mostly towards Move Silently or Hide in Shadows (or both, though Move Silently is ideal).
Also if you do this go Quarterstaff for that sweet Staff of the Magi (Staff of Magi backstabs!)
The true value of Hide in Plain Sight is the ability to escape danger. A mage can always cast Invisibility, and anyone can drink a Potion of Invisibility if they want to get out of a bad situation. But not if their aura is clouded. A Shadowdancer can use a spell or potion and disappear in the same round. It's extremely difficult to kill a dual-classed Shadowdancer, because if they get hurt, they can vanish instantly, even if their aura is clouded for the next 6 seconds and they're boxed in from all sides.
One of my no-reload runs had a Shadowdancer/Cleric Charname. Even when things were at their worst, she was always able to stay safe.