BGII:EE 1.2.2030 (11-20-2013)
Dee
Member Posts: 10,447
There's an update for Baldur's Gate II: Enhanced Edition for Windows and Mac. As with any update, expect the download speed to be a little slow for a bit while it uploads to our servers.
The big "headliners" here are the memory leaks people reported that caused corruption of saved games, and creature spawns being lost during reload. A full list is below:
The big "headliners" here are the memory leaks people reported that caused corruption of saved games, and creature spawns being lost during reload. A full list is below:
Patch 1.2.2030
Performance Improvements
#7036: Memory leaks with ground piles no longer an issue
#6994: Saving the game from the “Quit Game” menu now generates a proper screenshot and portraits for the Load Game screen
#6902: The game UI no longer flashes on screen before starting the game (Black Pits II).
#7047: Pressing the up or down arrows on the Record screen no longer crashes the game.General Enhancements
#7010: Action icons are now much more clearly active or inactive (active buttons are no longer gray-scaled).
#7011: Multi-class kit names now display correctly in the statistics panel of the Record screen (Jaheira’s classes, for example, now list “Fighter” and “Druid” instead of “Fighter/Druid” and “Fighter/Druid”).
#4605: Creature spawns no longer disappear when loading a saved game.
#6942: Speaking characters now display the white feedback circle under their avatars regardless of the setting in Options > Gameplay > Feedback.
#6991: The Options screen from the main menu now displays the game logo correctly.
#7026: Neera now waits near the entrance to the Hidden Refuge if you refuse to let her join the party in the Wild Forest.
#7032: Neera's "Wooden Horse Necklace" is now properly treated as a magical protection item.
#7048: The blindness effect during the Blinding Sun trial now correctly offers a saving throw.
#7040: The collarbell's deafness effect now wears off properly after resting.
#7046: NPC dialogue loop with Hexxat, Dorn, and Rasaad closed in the Underdark.
#7014: Timmoth's dialogue no longer forms an infinite loop (Black Pits II).
#6955: Bards with the Set Spiked Trap high-level ability may now correctly set the trap. (Requires a new game to take effect if your bard is already at least level 24.)
#7008: Timmoth's dialogue no longer displays "no valid replies or links" after talking about a confrontation with the Winged (Black Pits II)
#7027: Hexxat no longer talks to herself while talking to Haer'Dalis.
#7053: Dorn's patron is no longer mentioned during Bodhi's scene if Dorn has no patron at that point.
#7059: Hexxat no longer teleports away during the Bodhi "kidnapping" sequence.
#7061: Dragomir no longer disappears after resting in another area.
#7062: Dorn no longer repeats his post-sparring romance talk after the player rejects his advances.
#7068: Stannel no longer gives away the ending like a jerk (Black Pits II).
#7071: Hexxat no longer bugs the player to hurry up and get to Dragomir's Tomb...if the player is already there.
#7072: The new (EE) NPCs no longer appear as options in Phaere's dialogue if they are not currently in the party.
#7087: WIlson's claws are now flagged as magical weapons.
#7088: Dennaton no longer transports into the arena by the effects of Striv's Wrangler (Black Pits II).
#6165: Slings and throwing daggers no longer grant a THAC0 bonus from Strength.
#7076: Weapon Mastery (as well as High Mastery and Grand Mastery) now grants the correct (as advertised) bonuses to THAC0, Damage, and APR.
#7097: Fallen Rangers and Dragon Disciples now list their correct class names on the Record screen and in their Kit Descriptions.
Post edited by Dee on
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Comments
Patch is LIVE!
We're uploading the patch to our servers right now, for Mac and Windows. It may take a bit for it to be fully available, so if you see fluctuating download speeds, that's why.Steam will be updated shortly. Thank you all for your patience!
Question: is this the full list for fixes, or are these just the more important ones headlined with other minor ones included? For example, were issues 6125 and 7087 possibly addressed? If so that would be sweet.
I know this is a BGII topic but this bug happens to me in BG:EE
Is there a link to a fix?
Anyway, thanks for patch! At least I could start playing in BG II: EE!
For those of you using Steam, the update will be available there shortly.
I just exited the dungeon and have only done the gnome illusionist quest. So it wouldn't be too bad to start over.
There are some exceptions (the memory leak is fixed for existing saves, for example), but that's a good "rule of thumb".
I don't see any mention of multiplayer in the fixes, does that mean the Black Pits are still unplayable?
Can we expect the multiplayer patch within the next two weeks?