Melf's Minute Meteors spell bug
Aramintai
Member Posts: 232
In vanilla BGII this spell used only your main hand and after all meteors were used both offhand and main weapon were in your hands. In BGII:EE this spell uses BOTH hands and offhand weapon does not return to your hand after all meteors were used, you have to reequip it.
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After throwing the last of the meteors my main character goes to fighting barehanded instead of the sling+2.
It seems to be equipped still, but why won't it automatically go to the equipped weapon?
However, I do not think that it is possible for spell created weapons like MMM to not deactivate the other weapons that were equipped (in other words it will not be possible to cast MMM and keep your extra spell slots from Dak'Kon's Zerth Blade, for instance). This is to prevent bugs such as the vorpal MMMs caused by the Axe of the Unyielding in the offhand; as mentioned earlier. Think of it this way: If you have The Zerth Blade and a different weapon in your primary hand quick slots, then you would not expect to keep the bonus spell slots when you switch from the Zerth Blade to the other weapon. It should work exactly the same way when you create a weapon like MMM.
As to the issue with the off hand weapon needing to be re-equipped: I noticed that once the MMMs (or whatever) run out the character does have their off hand weapon still equipped but it appears as though only the primary hand weapon is equipped. Despite this I did notice that some of the effects of the off hand weapon do not function unless it is re-equipped. This will likely be reported (once I figure it out).