#7267 [CORE] - Leaving Brynnlaw by boat
Elfsplat
Member Posts: 8
So.. before entering the Asylum I had words with the pirate lord who told me no, naturally I killed him and moved on.
After clearing the Asylum and retriving the horn the disembodied voice of the pirate lord confronted Saemon Havarian and now Saemon wont leave the Vulgur Monkey.
Does anyone know a work-around? I don't want to use the portal.
After clearing the Asylum and retriving the horn the disembodied voice of the pirate lord confronted Saemon Havarian and now Saemon wont leave the Vulgur Monkey.
Does anyone know a work-around? I don't want to use the portal.
Post edited by Illydth on
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Go to the spot in front of the Pirate Lord's ship (it is guarded by one pirate).
Activate the console.
Type this in the console:
CLUAConsole:SetGlobal("StealShip","GLOBAL",1)
If Saemon doesn't appear after this, then issue this command:
CLUAConsole:CreateCreature("PPSAEM3")
I didn't have to do the first part, just spawning him on the ship made it continue like it should
Strange killing the pirate lord twice though
But nope! The screen comes back, we're still at the inn, yet the pirate lord/saemon dialogue happens anyway....and then nothing. No pirates, everyone at the inn is cool with hearing this disembodied voice, and going outside to check at the ship does nothing. Tried closing/reloading to no avail.
Sooooo....a bug. Anyone else manage to get to the Sahaugin city? I could likely still take the portal to the underdark but I'd rather do this instead.
I managed to use the console to get out of Brynnlaw.
Edit: CLUAConsole:CreateCreature("PPSAEM3") fixed the problem. CLUAConsole:SetGlobal("StealShip","GLOBAL",1) was not necessary (in this particular case).
At this point, I honestly don't recall whether he left the VM or stayed. I assume he stayed, since he was there later. It it possible that he might have been trying to leave and been blocked by my people also trying to leave; I honestly wasn't paying him any attention.
After getting the horn I look around on the docks and didn't see him. I was confronted by the Pirate Lord, we fought, and I defeated his forces. I think the Pirate Lord was among the casualties, but I'm not certain. The fight wasn't really a challenge, so to be honest I sort of zoned out while my people auto-killed all the red stuff. There was a corpse with +1 leather armor and a magic sword of some kind, which I assume the Pirate Lord dropped.
When Saemon could not be found on the docks I started searching the rest of the town, and when I popped into the VM he was there.
Placing him outside fixed the problem, so my guess would be that the fix is to make sure that after his conversation where he sends the party to go get the horn he is removed from the Vulgar Monkey and placed by the Pirate Lord's ship.
To experience the correct behavior: Load the save, enter the Vulgar Monkey, speak to Saemon. After the conversation, wait until you see him move to the door and disappear, then exit the Vulgar Monkey. Saemon will now be waiting by the Pirate Lord's ship as expected.
To experience the bug: Load the save, enter the Vulgar Monkey, approach Saemon only with the main character (Sinjin, who is wearing boots of speed in this save to make the bug easier to demonstrate), speak to Saemon. After the conversation, quickly exit the Vulgar Monkey before Saemon. If you check the Pirate Lord's ship, Saemon will not be there. If you return to the Vulgar Monkey, Saemon will be standing wherever he was at the instant you exited.
-**Edit**-
Got it fixed. If the horn disappears from your inventory, use the CLUAConsole and put in: CLUAConsole:CreateItem("MISC9G") to get the horn back in your inventory.