Durlag's Tower Level 2 (spoilers?)
Khal
Member Posts: 53
Hey guys,
I am not sure if this is in the right place, since as you see I am brand new to the forum.
Anyway, I am stuck at level two of Durlag's Tower. I've read walk throws, I've watched walk throws, I've contemplated throwing my computer out the window... but neither of that has helped.
What happens is that I get down to level two
Get into the room with all the statues, get the stuff, twist what needs to be twisted, get into the second room. (bedroom). There I pick up the first rock thingy and get the doppelgänger when the secret passage opens. After that you are supposed to pick up two more stone thingies and get the second secret passage to open (the one that leads into the room with the dummies). Instead the main door to the room with the dummies opens.
I figured okay, fine. That's exp I will not get, but whatever, I will survive. Go to the dummies, get the stuff from the dummies. Put the rock thingies into the proper dummies (have shuffled them around too with no effect). At this point the walk through shows that another door is supposed to open. However, it does not.
I have no idea what to do next.
I have been past this around 10 times. At this point it takes me 15min to get to the point where I am stupidly staring at the screen.
The sound of locked doors is haunting me.
I know I can turn around and leave, but at this point it's a point of pride to get this thing open!!!
This came out kind of lengthy... but someone PLEASE HELP!!!
I am not sure if this is in the right place, since as you see I am brand new to the forum.
Anyway, I am stuck at level two of Durlag's Tower. I've read walk throws, I've watched walk throws, I've contemplated throwing my computer out the window... but neither of that has helped.
What happens is that I get down to level two
Get into the room with all the statues, get the stuff, twist what needs to be twisted, get into the second room. (bedroom). There I pick up the first rock thingy and get the doppelgänger when the secret passage opens. After that you are supposed to pick up two more stone thingies and get the second secret passage to open (the one that leads into the room with the dummies). Instead the main door to the room with the dummies opens.
I figured okay, fine. That's exp I will not get, but whatever, I will survive. Go to the dummies, get the stuff from the dummies. Put the rock thingies into the proper dummies (have shuffled them around too with no effect). At this point the walk through shows that another door is supposed to open. However, it does not.
I have no idea what to do next.
I have been past this around 10 times. At this point it takes me 15min to get to the point where I am stupidly staring at the screen.
The sound of locked doors is haunting me.
I know I can turn around and leave, but at this point it's a point of pride to get this thing open!!!
This came out kind of lengthy... but someone PLEASE HELP!!!
0
Comments
I've been trying different combinations of spells and stuff, but it's not working out too well.
Any suggestions?
I am talking about the room that is right after (or before depending on which way you go) the room with the fake stairs and the door to the next level (presumably, I haven't been their get). These guys don't cast anything. They just kill you.
Some advice I got previously was to get them out of the room one at a time and deal with them that way. But because I've already seen them all, they attack me all at once.
If you really need to kill them, I advise standing at one end of the room. Send in one of your team buffed up against fire. (A couple of fire resistance potions should do) and then layabout them like a mad man.
I liked to send in my main character with the ring of fire resistance and the gift of peace helmet plus a glug of fire resistance potion, then repeatedly smashed them with hold person spells and fireballs. I glitterdusted them as well just to make them a little easier to hit...
They died. I then equipped the flail and promptly went beserk and killed my entire party... but hey thats how life goes down at the bottom of Durlags...
Didn't need to kill them after all.
But the air guys seemed to have multiplied. Or at least there were varied number of them depending on the try (took me several times). Think that will be a problem?
How do you know that you can't move on? Or rather when do you know this?
CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1)
It fixes the bug with the fission slime but I'm pretty sure you need to use it prior to clearing the last room or it won't work. Was just at this point myself and had to scour the interwebs to find the fix but it worked like a charm for me.
There is some other (locked) thread about it here https://forums.beamdog.com/discussion/231/bugfix-durlags-tower-level-3-no-teleportation-to-chess-room
I killed all in this level twice over but I still won't get teleported...
Only command above did fix it for me (upon re-entering any chamber).