#7623 [RASAAD, ToB] - Viconia is talking about leaving prematurely.
Aranthys
Member Posts: 722
She told me :
"We've come a long way together, CHARNAME but the path you're on - I cannot walk it any further." (and so on) right as I entered into the room with spiders.
"We've come a long way together, CHARNAME but the path you're on - I cannot walk it any further." (and so on) right as I entered into the room with spiders.
Post edited by Troodon80 on
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Comments
What is the problem you're experiencing? Should this dialog have happened somewhere else? Is there a trigger missing or incorrect?
What's the issue with Viconia giving that line?
I believe it's her dialog when she leaves you due too high of a reputation (Absolutely not sure, since she shouldn't have said that there in any way)
I have a LOT of mods installed, so I don't know how useful my save game would be, but I've identified the trigger as being in VICON25J.dlg. The condition seems to be Global("ohr_viconia_leaves","locals",0). I can't find anywhere that's set in the .dlg files using Infinity Xplorer ignoring my overrides other than on lines further in dialogue tree, so it seems like any time anybody talks to Viconia in ToB, she's going to get mad and leave. Unless there's something I'm misunderstanding about how these triggers work or if the flag is getting set somewhere else....
I guess i could live with it and keep playing, if it weren't for the disturbing fact that she now keep tring to initiate dialog (as per EE style: she keeps walking towards CHARNAME in order to initiate it), and, since i have the flirt pack installed, this keeps forcing a dialogue every 4 seconds!
i will uninstall a few mods, and see which one seems to be responsible for this.
I hope this solves the problem for others... though i'm not sure what could trigger that dialog in other cases.
*EDIT*
Oops, allow me to rectify my post: though she does not trigger the dialog by herself anymore, it seems that 'talking' to her still causes that dialog to appear. bummer, but i guess it's not so bad, as long as i avoid initiating the dialogue with her.
maybe the flirt pack is the one responsible?
*EDIT*
Yes, it seems the flirt pack was responsible -- or at least, partially responsible -- for the bug. After uninstalling it, the dialog no longer seemed to pop up. i will keep testing, and send further updates later.
Attached is a quick-fix. It is also a standard file, so it will overwrite any dialogue file with the same name. If you wish to re-install the flirt pack it should update appropriately.