In order to be able to install it in BG2:EE you'll have to update its Weidu installer first with the last version. Just take the WeiDU from another updated mod and that will do.
I should probably tag @Miloch here about this mod since he made it. I tried it out last night and whenever I was hasted, I couldn't apply any buffs to myself. I tried Death Ward, Armor of Faith, Protection from Fire (mage), Chaotic Commands... I could cast them just fine but their effects weren't being applied while hasted. So I had to uninstall that.
I've got several mods installed but everything works fine even when hasted so it must be something is wrong with this mod in particular or the way it interacts with the others.
@Flashburn, strange that... I'm using the freeact mod since the start of this playthrough with no problems on my side. I'm just using the Tweak Pack, Amber and Pnp Free Action in this run.
When you say 'hasted' you mean the boots, the spell or a potion? I guess that all should be the same, but in my case, I rarely use the spell so maybe I didn't saw the problem yet.
I have the boots always on, and sometimes I make my fighters chug a speed potion too. And all buffs always work, before haste and after haste with this mod on. I'm specially sure about Chaos Commands, Death Ward, Armor of Faith and Chant + Bless... since that are the ones I most use.
EDIT: BTW, sorry I completely forgot to reply to this thread after I posted before. @DinsdalePiranha, to update any WeiDU installer just download an updated mod (or the standalone WeiDU.exe from weidu.org, v236 atm and copy it to the game folder) and then run 'WeiDU.exe --update-all' from the command prompt while standing in that directory (Run CMD as admin, if applicable!).
I really dislike free action, flail of ages is amazing and it's absolutely the highest damage weapon in the game, but losing out on haste... ugh. It makes flail go from epic damage to just a high damage weapon. However, I guess free action does make you feel like a strong unstoppable juggernaut, since nothing can stop you but death
@leeux I'm referring to the spell version of Haste. I like to use it after conjuring up summons before a big fight. Buffs that I tried to apply after being hasted didn't work.
@Cyteen Having a quick look at EEKeeper entries there appear to be several versions of a RoFA. Not sure which one is actually used and which are just dupes.
@Flashburn, Ahh... Ok, I'll experiment with it then... perhaps is a hidden problem and I didn't see it happen yet. I'll get back after I test it with something...
@Cyteen Having a quick look at EEKeeper entries there appear to be several versions of a RoFA. Not sure which one is actually used and which are just dupes.
I saw that; I messed around and modified different ones until I had the 'right' one that actually had an effect in-game. The file I modified should be the right one.
@Cyteen Having a quick look at EEKeeper entries there appear to be several versions of a RoFA. Not sure which one is actually used and which are just dupes.
Many enemies have undroppable rings that give them their various immunities and abilities; most of them were copied from the RoFA and still have the old name assigned. If it's not RINGxx.itm (ring09 IIRC) it's not the one available for the player.
Many enemies have undroppable rings that give them their various immunities and abilities; most of them were copied from the RoFA and still have the old name assigned. If it's not RINGxx.itm (ring09 IIRC) it's not the one available for the player.
Yep, that's the one I modified. RING09.itm for the RoFA, BLUN30.itm for the FoA+5, and SPER12.itm for Ixil's Spike +6.
"The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes haste and slow spells." .... that could be a kind of very unique item, in a way (not to be modified so..ok for that one...OR an error in the description^..).. NOW.. later came patchers, especially the ones from gibberlings3 ( the famous and otherwise excellent G3 fixpack http://www.gibberlings3.net/bg2fixpack/docs.php ) that decided, to 'harmonize things', aka (here^) generalize the ring behaviour to ALL FA things (at the contrary to other initial fixes, like Baldurash for exemple, that were much less draconians with that kind of FA 'ring' generalization... even if, then, they could also NOT not noticed that would totally screw too inner speed boosts from special chars -and so was not possible as such- (ex:monks)..so they introduced special counter measures for monks and so, for those ones not to be affected by the anti movement boost thing...generalized now otherwise (with that way to 'harmonize' things of course; logical in its way..but already with those caveats so..)!^
Free action (spell or item) was a GD mess, to the point where it was one of things we ended up annoying Gaider repeatedly with questions. What you see in Fixpack (and by extension EE) is based on his responses. As for the rest of the wall of text, it's not entirely an accurate picture--haste and speed boosts were always disallowed by FA, whether mentioned in the description or not, there were just a brazilion exploits around it (e.g. equipping order). The monk speed bug was present in the default game, not something introduced (and then re-fixed) by Fixpack.
Yes? i think i saw recently the name CamDawg attached with the gibberlings3 thing : your answer and view doesn't surprise me so... Free Action is always a 'GD mess' as such, right now, as you say, FYI.. that's just what i wanted to signify with my 'wall of text' (as you say again)..with some exemples about 'why'... For exemple, that is totally ridiculous to block/destroy the blades DS if FA is activated.. you can just let FA cumulated with DS and simply don't remove the DS movement lock (even me found how in looking a little with what was done under DLTCEP..the remedy is really not hard to do)... the original game unlocked the DS innate movement lock ..i can eventually agree that was too much and irrelevant ; simply allowing FA+Ds with no lock removing is the good compromise here, nothing else... you don't need to totally waste and block the limited numbers of DS of a bard blade with that newly very badly implemented restriction so.. can be done better. And that is especially important, because that is also totally removing to blades the usage of weapons with auto FA (if they don't want to waste all their DS with it) ; do you understand the nuance or that's too subtle ?.... Hmm ?...
.. As for the original game real mechanisms, with all those changes, those pre-patchers and now some EE very specific new modifications (UIA..that..and others..not working correctly too yet -bard HLA flutes srewed too, new inconsistencies with throwing weapons STR bonuses on thac0 and/or damages, always weird Druid HLA transforms etc...)... we NO MORE know what is what it seems, with some...
So i decided to reinstall my antic BG2... so ironic after all those years.. just to be sure what was the initial behaviours that have been modified like that, now..potentially changing totally some gameplay of course.. like that FA total block on blade DS, etc.. you say 'everything is great and the best like that' ? Okkk.. personally, i think that FA implementation /DS is exemplarily dumb as such, as for me.. but that can be changed very easily, that's the good part though.. at worst, we can be forced to do personal mods to reinject some common sense too, but that would be really the supreme irony in all that (with an 'EE'^)... i hope will not be necessary though... and common sense will prevail on basic things like that. i also realize how indeed the original coding from Gaider&co was totally buggy and incoherent on many items effects..on the other way their work was so immense on other areas that well, we can understand and be indulgent i guess.. but that's even more obvious when we look carefully now with current tools..very easy to see the incoherences that were already there initally..so, that he did not really remember (or don't simply want to or simply..know lol), i can understand too... whatever the respect i can always have for people like him and the initial game realases as such already epic...but truth is..many incoherences in some commandlines and little things..the 'use first that, remove that first, put that back' sort of things.. pity all that always not perfectly polished/solved almost 14/15 years later so.. say a lot so.. i just hoped maybe a little too quickly that would be the case..my bad, k.. i see that today..details, details of course..but sure always there so.. ^ *\\
& greetings, of course^
PS; there *are* always a 'brazillion exploits' right now..adding even more to the confusion now.. normal to have to launch DS before FA to get both effects (but totally screwed the other way around?)?, normal to have to click/change the Ring of FA/Fa armors/FA weapons to be able to launch first Haste spells and get FA later (if not, idem, wasted/haste spells screwed)?... same with Blades Offensive Spins -my main interest here, to be honest..were already tricky enough to play before that- and speed potion orders ; if really you don't want to have a OS+speed combo, then apply it ALSO to the oil of speed potions (an old 'exploit' too, always there..) ...not to have to 'force drinking' the speed potions first (for the player attentive enough that noticed that obviously..the others..rolleyes..).. etc, etc. those games of 'i remove that item and put i back later to get that effect (or not) is just stupid and should not be... too. If you want to be serious too with new homogeneous behaviours.. with every items (same with the bracers of I.haste, that short sword with haste charge; all those ones can be used in the right order with OS etc..normal? no for me too (or that's allowed - whatever the order-, or that's not allowed -whatever the order-, and end on that (and if you are not happy with that, well..you just do a mod to have the reversed action allowed..everytime too, and basta too^) .. etc, etc; a question of coherence so. a lot of work to do always, it seems, so....
update! i reinstalled the original BG2/ToB (+last official patch v2.6.4.9.8) so....
and guess what?!... the original Keldorn FA armor....has absolutely no limitations on his H/IH !!.. sounded weird to me too that.. ^^ You COULD improve his speed with H/IH so.. ^^
NOW.. the FA also did have ANY effects on Bard Blades OS too.. no movement reductions, etc..total mix possible too^.
NOW (so).. the Keldorn armor FA... DID HAVE NO EFFECT on H/IH (not wasted H/IH) NOW.. the FA potions... DID HAVE NO EFFECT on H/IH (not wasted H/IH)
NOW.. the (cleric) FA spell.. DID HAVE an effect on H/IH (wasting H/IH too..).. [+effect on OS mvt boost _only_] NOW.. the FA ring.. DID HAVE an effect on H/IH (wasting H/IH too..).. [+effect on OS mvt boost _only_]
Sooo... YES.. clearly, was already a mess in the original BG2... and i could even add btw.. the FA effect in BG1 on the famous dual handed sword /spiders.. DID HAVE NO EFFECT on H/IH (not wasted H/IH) too..^^
..But i clearly notice that there were a difference, according to the nature of the FA source.. the ring, for exemple, had ALREADy the description with an 'affect slow and haste'..so perfectly normal that one was 'dual edge, and was annoying the H/IH so (was correct then^)...For the cleric spell, less clear why the same effect than the ring... but NOT the potion/keldorn armor/BG1sword/etc... At least, that was a semi annoyance then.. only, once acquired, the ring, had to be used carefully so.. ^
NOW.. x years later, the problem has been amplified so (apart for the ones NOT using FA and giving no sh*t to the problem of course lol -and that can't be Bard Blades all about speeds effects too anyway..^^)..... everything acting as the ring now.. and even the bard blade DS block and wasted 'as such' (even there..the original FA not only allowed the DS..but also unlocked the freeze...now, the whole DS is wasted lol)....
Soooo.. yes, definitively, something very fishy there for that spell (FA)... from the start.. but one exemple where the 'cures' revealed definitively worst for the gameplay then initially.. but the good news is that can be easily finetuned, if really wished so (even the Blade DS mix possible -no waste- but not unlock freeze too..if wished^) .. good.. and of course, the real problem, even for no Blades, is with items like FOA+5 and/or Keldorn armor; those ones are immediately changed..and gameplay totally chenged and forced too, if 'ring corrections' applied to them.. and btw, now, even if the 'correction' is said 'correct'... that would NOT explain why you can drink your potion/etc and THEN put your armor/etc, and THEn use both also (apart a bad coding in ALL the item too..not adding the blocking line everywhere, aka not in potions/etc..) ... hm //
what do you mean @tennisgolfboll by that, not sure i get it ^^ // ..anyway, yes, may seem ridiculous at a casual level, but those multiple spells with different implementations (original bgs, fixpacks, EEs), tend to make me *ù*ùù* lol.. anyway, easily fixable at an individual level...i will certainly do that with DLTCEP for myself. But that is just a pain in the ***, seriously (a thing that i thought would be definitively fixed coherently with the EE..^)... with the multiple items/spells (with multiple lines for multiple lvls not to forget too - especially with FA and/or H/IH..on the spell sides) etc.. to correct and uniformize (in a way or another) if we want to be really precise and consistent, and have no more possible 'exploits' (drink, launch, use first, then put back and all those bs..that should not be^) .. i can understand beamdog mates had had not the time to really bother more on that yet, but well.. a little (huge^) bothering all the same if you ever fancy to play using all the possible ways, if you wish^.. and yes, was already a little like that(incoherent) in the originals so.. just a little less annoying for the fun/gameplay the way the original was broken though, it seems^.. 'lol' / ^^
For the bard blades, when you carefully look again in the spells/items commandlines, i like the way the EEs implemented an immediate NEW possible instant switch between OS and DS btw (for a positive note), on the other hand, for exemple..when in the original you had to totally wait the OS/DS finish to be able to switch between them (was often lethal with the original DS..if things were turning badly; really locked 4 rounds without FA ring..^)..again a little 'detail', but that's changing the fun/gameplay a lot too.. on the other hand, the original implemented much better the FA and DS (DS _not_ waisted), same with OS and haste (no wastes too,just the effects superposed, only the +ATT H/IH multiples removed when OS activated, kinda logical too..but the bonus from H/IH able to go on when the OS ended after 4 rounds..with the EE, that is one or the other, no possible I/IH continuation..changing a lot the gameplay too, but in a bad way too there, etc^).
well well.. for the rest, the EE improvements with the GUI and graphisms are so obvious, now i could compare both again, side by side...i could not play again the originals (even with widescreen, contrarily to what some people are saying, the difference and clearness of the UI/maps is just enormous..can just no more play long with the original looks now..^)..just good the EE can be fixed / new versions of DLTCEP/NI then..^^
oh but i got it goldboll!^^.. you ARE an hilarious dude that thinks he is a good appreciated Cowled Wizard polizei, dumbo... */
Now, i will modify the problematic files for my games (and could even share the results with the visibly few aware or even interested; ok, np too..).. but you..you are so happy with your game that you can't understand it..and even don't give a sh*t to that visibly.. np, be happy dumbo.. and enjoy the inconsistencies and bugs the way they are then..goldboll, the ideal customer..just regreating vehemently not to be able to romance a female vampire too with his male charname...'not notmallllllll!'...'scandalouuus that'... lol.. idiocraty?... yes, full gears it seems..^^
Usually, in the top floor in a Spellhold-like you have the directors..and/or kapos. (a joke too here).. and that seems to be confirmed so many times nowadays..
BTW.. to come back to that thread and the @CamDawg affirmation (obviously defending the gibber.fixpack thing..and its portage to the EE..) "haste and speed boosts were always disallowed by FA"... well, my 2 december post (from the original BG2 quick tests), just totally contradicted that statement...
..among other things 'introduced' too with the EE/fixpack 'changes'... and not either exempt (at all) of a "brazilion exploits around it (e.g. equipping order)"... here again, i just pointed out where and why those kind of exploits could be always there.. just sometimes even different and not present in the original.. kinda extremely ironical too.. ^^
Nota; i was talking here mainly about FA (subject of the OP thread)..and by extension, also on the effects for the very specific class Bard Blades and their defensive spins (EE changed too..and NOT, there, for the best too..), but also the effects of Haste/improved haste (same..on blade OS too..), and their 'gazillions' items that always may have different way to react too...some H/IH can even always work with OS so.."according to their 'equipping order' too...
NOW.. i don't criticize (at all) the gibber.fixpack (and EE other brilliant little or even big additions) on a whole..they fixed so many other things that that would be unfair/ridiculous to say that (same /Gaider initial work).. and was not my intention at all. Just talking /FA&H/IH by extension here always kinda weird behaviours (and so not totally fixed)..in the EE.. that is totally different from lacking respect to CamDawg/Gaider&co.. obviously too. Seeing the nuance? Oki? Thx for understanding the nuance so.. i loooved the golfboll reaction though.. and silence of the others of course, logic too.. but ok, fair game too... ^^ /
I should probably tag Miloch here about this mod since he made it. I tried it out last night and whenever I was hasted, I couldn't apply any buffs to myself. I tried Death Ward, Armor of Faith, Protection from Fire (mage), Chaotic Commands... I could cast them just fine but their effects weren't being applied while hasted. So I had to uninstall that.
@Flashburn - if it's a real bug, please post it on the mod's support thread at http://www.shsforums.net/topic/44317-pnp-free-action-v2/ (though at least someone else has posted it's working for them). The reason for posting there is that I don't get around to updating my mods frequently, but when I do, I gather all the known bugs from the mod's forum or thread (if posted elsewhere, it's likely I'll miss or forget them). Also, post your full WeiDU.log in spoiler tags there rather than just the mods you've installed. Sometimes there are mod install order issues, and you haven't indicated where you've installed the mod in your order. Having said that, I haven't updated the mod for BG(2)EE compatibility yet, though it should work in theory with most vanilla spells/items etc.
And having said *that*, I've also argued for an "official" version of "PnP" (i.e. rational) Free Action to be core EE, though it's fallen upon a mixture of deaf, indifferent and supportive ears, so I'm not sure how likely that will be. Maybe a user poll or something to that effect would drum up more support (or not, as the case may be).
I myself was really disapointed when I saw that Free Action and Haste were not cumulative. I love and used both during my playthroughs. I will try and install Miloch mod. If I had to choose, I guess it would depend on my mood. Free Action is the more defensive option and does wonders with Web. Haste really eases travels and shortens less challenging encounters.
Edit: I downloaded and installed Miloch mod and doing a quick test with Keldorn's armor, it seems to work just fine! As suggested above, you should move the contents of the .rar file to your C:\Program Files (x86)\Baldur's Gate II Enhanced Edition\Data\00783 folder and change the setup.exe file with the one of a BG2EE working mod (I used Unfinished Business) keeping its setup-freeact.exe name.
@Cyteen thanks for the file! I was attempting this same thing, editing the file with Infinity Engine Pro and it was getting very tedious, first looking up each spell reference and deciding if it was bad or good. I gave up and eventually found this thread instead. Thanks
@GamingFreak agree whole-heartily, the wall of text really hurts the thread unfortunately. I found this thread from some googling and it was hard to navigate to find the relevant and useful bits
apparently, in miloch's mod (which is awesome and a must have) free action protects from stun via celestial fury. does it also protect against psionic blasts? it shouldn't
edit: what's the difference between paralysis and stun if they both manifest themselves in the same way and are removed in the exact same way (remove paralysis)?
enqenq you can get a cloak that confers free action iirc in chapter 2. in waukeens promenade go kill that group of adventurers in the second floor of the inn north of the chateau irenicus exit
So, the mod doesn't seem to work flawlessly with the EE now. I did a dirty edit of the ring and the Priest spell. As always, place files in your override folder.
Comments
I've got several mods installed but everything works fine even when hasted so it must be something is wrong with this mod in particular or the way it interacts with the others.
2) Coran
3) Dungeon-Be-Gone
4) BG2 Tweak Pack
5) Rogue Rebalancing
6) Wizard Slayer Rebalancing
7) aTweaks
I'm just using the Tweak Pack, Amber and Pnp Free Action in this run.
When you say 'hasted' you mean the boots, the spell or a potion? I guess that all should be the same, but in my case, I rarely use the spell so maybe I didn't saw the problem yet.
I have the boots always on, and sometimes I make my fighters chug a speed potion too. And all buffs always work, before haste and after haste with this mod on. I'm specially sure about Chaos Commands, Death Ward, Armor of Faith and Chant + Bless... since that are the ones I most use.
EDIT: BTW, sorry I completely forgot to reply to this thread after I posted before.
@DinsdalePiranha, to update any WeiDU installer just download an updated mod (or the standalone WeiDU.exe from weidu.org, v236 atm and copy it to the game folder) and then run 'WeiDU.exe --update-all' from the command prompt while standing in that directory (Run CMD as admin, if applicable!).
"Free Action, motherf****r, do you use it!?'
I'm referring to the spell version of Haste. I like to use it after conjuring up summons before a big fight. Buffs that I tried to apply after being hasted didn't work.
Free Action is always a 'GD mess' as such, right now, as you say, FYI.. that's just what i wanted to signify with my 'wall of text' (as you say again)..with some exemples about 'why'...
For exemple, that is totally ridiculous to block/destroy the blades DS if FA is activated.. you can just let FA cumulated with DS and simply don't remove the DS movement lock (even me found how in looking a little with what was done under DLTCEP..the remedy is really not hard to do)... the original game unlocked the DS innate movement lock ..i can eventually agree that was too much and irrelevant ; simply allowing FA+Ds with no lock removing is the good compromise here, nothing else... you don't need to totally waste and block the limited numbers of DS of a bard blade with that newly very badly implemented restriction so.. can be done better. And that is especially important, because that is also totally removing to blades the usage of weapons with auto FA (if they don't want to waste all their DS with it) ; do you understand the nuance or that's too subtle ?.... Hmm ?...
.. As for the original game real mechanisms, with all those changes, those pre-patchers and now some EE very specific new modifications (UIA..that..and others..not working correctly too yet -bard HLA flutes srewed too, new inconsistencies with throwing weapons STR bonuses on thac0 and/or damages, always weird Druid HLA transforms etc...)... we NO MORE know what is what it seems, with some...
So i decided to reinstall my antic BG2... so ironic after all those years.. just to be sure what was the initial behaviours that have been modified like that, now..potentially changing totally some gameplay of course.. like that FA total block on blade DS, etc.. you say 'everything is great and the best like that' ? Okkk.. personally, i think that FA implementation /DS is exemplarily dumb as such, as for me.. but that can be changed very easily, that's the good part though.. at worst, we can be forced to do personal mods to reinject some common sense too, but that would be really the supreme irony in all that (with an 'EE'^)... i hope will not be necessary though... and common sense will prevail on basic things like that.
i also realize how indeed the original coding from Gaider&co was totally buggy and incoherent on many items effects..on the other way their work was so immense on other areas that well, we can understand and be indulgent i guess.. but that's even more obvious when we look carefully now with current tools..very easy to see the incoherences that were already there initally..so, that he did not really remember (or don't simply want to or simply..know lol), i can understand too... whatever the respect i can always have for people like him and the initial game realases as such already epic...but truth is..many incoherences in some commandlines and little things..the 'use first that, remove that first, put that back' sort of things.. pity all that always not perfectly polished/solved almost 14/15 years later so.. say a lot so.. i just hoped maybe a little too quickly that would be the case..my bad, k.. i see that today..details, details of course..but sure always there so.. ^ *\\
& greetings, of course^
PS;
there *are* always a 'brazillion exploits' right now..adding even more to the confusion now.. normal to have to launch DS before FA to get both effects (but totally screwed the other way around?)?, normal to have to click/change the Ring of FA/Fa armors/FA weapons to be able to launch first Haste spells and get FA later (if not, idem, wasted/haste spells screwed)?... same with Blades Offensive Spins -my main interest here, to be honest..were already tricky enough to play before that- and speed potion orders ; if really you don't want to have a OS+speed combo, then apply it ALSO to the oil of speed potions (an old 'exploit' too, always there..) ...not to have to 'force drinking' the speed potions first (for the player attentive enough that noticed that obviously..the others..rolleyes..).. etc, etc. those games of 'i remove that item and put i back later to get that effect (or not) is just stupid and should not be... too. If you want to be serious too with new homogeneous behaviours.. with every items (same with the bracers of I.haste, that short sword with haste charge; all those ones can be used in the right order with OS etc..normal? no for me too (or that's allowed - whatever the order-, or that's not allowed -whatever the order-, and end on that (and if you are not happy with that, well..you just do a mod to have the reversed action allowed..everytime too, and basta too^) .. etc, etc; a question of coherence so. a lot of work to do always, it seems, so....
i reinstalled the original BG2/ToB (+last official patch v2.6.4.9.8) so....
and guess what?!...
the original Keldorn FA armor....has absolutely no limitations on his H/IH !!.. sounded weird to me too that.. ^^
You COULD improve his speed with H/IH so.. ^^
NOW.. the FA also did have ANY effects on Bard Blades OS too.. no movement reductions, etc..total mix possible too^.
NOW (so).. the Keldorn armor FA... DID HAVE NO EFFECT on H/IH (not wasted H/IH)
NOW.. the FA potions... DID HAVE NO EFFECT on H/IH (not wasted H/IH)
NOW.. the (cleric) FA spell.. DID HAVE an effect on H/IH (wasting H/IH too..).. [+effect on OS mvt boost _only_]
NOW.. the FA ring.. DID HAVE an effect on H/IH (wasting H/IH too..).. [+effect on OS mvt boost _only_]
Sooo... YES.. clearly, was already a mess in the original BG2... and i could even add btw.. the FA effect in BG1 on the famous dual handed sword /spiders.. DID HAVE NO EFFECT on H/IH (not wasted H/IH) too..^^
..But i clearly notice that there were a difference, according to the nature of the FA source.. the ring, for exemple, had ALREADy the description with an 'affect slow and haste'..so perfectly normal that one was 'dual edge, and was annoying the H/IH so (was correct then^)...For the cleric spell, less clear why the same effect than the ring... but NOT the potion/keldorn armor/BG1sword/etc... At least, that was a semi annoyance then.. only, once acquired, the ring, had to be used carefully so.. ^
NOW.. x years later, the problem has been amplified so (apart for the ones NOT using FA and giving no sh*t to the problem of course lol -and that can't be Bard Blades all about speeds effects too anyway..^^)..... everything acting as the ring now.. and even the bard blade DS block and wasted 'as such' (even there..the original FA not only allowed the DS..but also unlocked the freeze...now, the whole DS is wasted lol)....
Soooo.. yes, definitively, something very fishy there for that spell (FA)... from the start.. but one exemple where the 'cures' revealed definitively worst for the gameplay then initially.. but the good news is that can be easily finetuned, if really wished so (even the Blade DS mix possible -no waste- but not unlock freeze too..if wished^) .. good.. and of course, the real problem, even for no Blades, is with items like FOA+5 and/or Keldorn armor; those ones are immediately changed..and gameplay totally chenged and forced too, if 'ring corrections' applied to them.. and btw, now, even if the 'correction' is said 'correct'... that would NOT explain why you can drink your potion/etc and THEN put your armor/etc, and THEn use both also (apart a bad coding in ALL the item too..not adding the blocking line everywhere, aka not in potions/etc..) ... hm //
ok, later..
..anyway, yes, may seem ridiculous at a casual level, but those multiple spells with different implementations (original bgs, fixpacks, EEs), tend to make me *ù*ùù* lol..
anyway, easily fixable at an individual level...i will certainly do that with DLTCEP for myself. But that is just a pain in the ***, seriously (a thing that i thought would be definitively fixed coherently with the EE..^)... with the multiple items/spells (with multiple lines for multiple lvls not to forget too - especially with FA and/or H/IH..on the spell sides) etc.. to correct and uniformize (in a way or another) if we want to be really precise and consistent, and have no more possible 'exploits' (drink, launch, use first, then put back and all those bs..that should not be^) .. i can understand beamdog mates had had not the time to really bother more on that yet, but well.. a little (huge^) bothering all the same if you ever fancy to play using all the possible ways, if you wish^.. and yes, was already a little like that(incoherent) in the originals so.. just a little less annoying for the fun/gameplay the way the original was broken though, it seems^.. 'lol' / ^^
For the bard blades, when you carefully look again in the spells/items commandlines, i like the way the EEs implemented an immediate NEW possible instant switch between OS and DS btw (for a positive note), on the other hand, for exemple..when in the original you had to totally wait the OS/DS finish to be able to switch between them (was often lethal with the original DS..if things were turning badly; really locked 4 rounds without FA ring..^)..again a little 'detail', but that's changing the fun/gameplay a lot too.. on the other hand, the original implemented much better the FA and DS (DS _not_ waisted), same with OS and haste (no wastes too,just the effects superposed, only the +ATT H/IH multiples removed when OS activated, kinda logical too..but the bonus from H/IH able to go on when the OS ended after 4 rounds..with the EE, that is one or the other, no possible I/IH continuation..changing a lot the gameplay too, but in a bad way too there, etc^).
well well..
for the rest, the EE improvements with the GUI and graphisms are so obvious, now i could compare both again, side by side...i could not play again the originals (even with widescreen, contrarily to what some people are saying, the difference and clearness of the UI/maps is just enormous..can just no more play long with the original looks now..^)..just good the EE can be fixed / new versions of DLTCEP/NI then..^^
Now, i will modify the problematic files for my games (and could even share the results with the visibly few aware or even interested; ok, np too..).. but you..you are so happy with your game that you can't understand it..and even don't give a sh*t to that visibly.. np, be happy dumbo.. and enjoy the inconsistencies and bugs the way they are then..goldboll, the ideal customer..just regreating vehemently not to be able to romance a female vampire too with his male charname...'not notmallllllll!'...'scandalouuus that'... lol.. idiocraty?... yes, full gears it seems..^^
Usually, in the top floor in a Spellhold-like you have the directors..and/or kapos. (a joke too here).. and that seems to be confirmed so many times nowadays..
well, my 2 december post (from the original BG2 quick tests), just totally contradicted that statement...
..among other things 'introduced' too with the EE/fixpack 'changes'... and not either exempt (at all) of a "brazilion exploits around it (e.g. equipping order)"... here again, i just pointed out where and why those kind of exploits could be always there.. just sometimes even different and not present in the original.. kinda extremely ironical too.. ^^
Nota;
i was talking here mainly about FA (subject of the OP thread)..and by extension, also on the effects for the very specific class Bard Blades and their defensive spins (EE changed too..and NOT, there, for the best too..), but also the effects of Haste/improved haste (same..on blade OS too..), and their 'gazillions' items that always may have different way to react too...some H/IH can even always work with OS so.."according to their 'equipping order' too...
NOW.. i don't criticize (at all) the gibber.fixpack (and EE other brilliant little or even big additions) on a whole..they fixed so many other things that that would be unfair/ridiculous to say that (same /Gaider initial work).. and was not my intention at all. Just talking /FA&H/IH by extension here always kinda weird behaviours (and so not totally fixed)..in the EE.. that is totally different from lacking respect to CamDawg/Gaider&co.. obviously too. Seeing the nuance? Oki?
Thx for understanding the nuance so.. i loooved the golfboll reaction though.. and silence of the others of course, logic too.. but ok, fair game too... ^^ /
And having said *that*, I've also argued for an "official" version of "PnP" (i.e. rational) Free Action to be core EE, though it's fallen upon a mixture of deaf, indifferent and supportive ears, so I'm not sure how likely that will be. Maybe a user poll or something to that effect would drum up more support (or not, as the case may be).
Edit: I downloaded and installed Miloch mod and doing a quick test with Keldorn's armor, it seems to work just fine! As suggested above, you should move the contents of the .rar file to your C:\Program Files (x86)\Baldur's Gate II Enhanced Edition\Data\00783 folder and change the setup.exe file with the one of a BG2EE working mod (I used Unfinished Business) keeping its setup-freeact.exe name.
@GamingFreak agree whole-heartily, the wall of text really hurts the thread unfortunately. I found this thread from some googling and it was hard to navigate to find the relevant and useful bits
edit: what's the difference between paralysis and stun if they both manifest themselves in the same way and are removed in the exact same way (remove paralysis)?