Free Action - Do You Use It?
[Deleted User]
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I've seen a few bug threads regarding various things cropping up with Free Action, and it really startled me because I never use Free Action. My reasoning is that the drawbacks (can't use movement speed increase from Boots of Speed, and the inability to be Improved Hasted) mean Free Action is never a good option. I've actually avoided upgrading certain weapons to their fullest extent, despite the awesome abilities they get, because they come with always-on Free Action.
But, seeing that other people use it got me to wondering if I was missing something. So, do you use Free Action? If so, why and in what situations?
But, seeing that other people use it got me to wondering if I was missing something. So, do you use Free Action? If so, why and in what situations?
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If you want to use both together, you can micromanage and just unequip the item (as long as it isn't armor) when you want to use the boots.
(or can I?)
However, my experience is that the folks who would benefit most from Free Action - front-liners like fighters, paladins, etc - are also the ones losing the most from it. Spoiler example:
Any additional thoughts would be appreciated!
Instead of getting free action, aim to find items that grant you immunity to hold and stun. Having 100% MR also work (except the fight w/ demogorgon).
In order to be able to install it in BG2:EE you'll have to update its Weidu installer first with the last version. Just take the WeiDU from another updated mod and that will do.
Other items are just useless without the micro inventory management, which is unfortunate.
Easiest way (judged by me) would be to download any mod that is up-to-date, follow the instructions up to a point where you have to start "setup-SOMETHING.exe" (which you don't do unless you want that mod installed too). You do the same with your outdated mod.
That file is the up-to-date installer, and how it works is determined by it's name - so you rename it to how pnp free action installer should be named (replacing it's old installer) and run it.
So yeah, I'm a cheater.
I just haven't bothered to check if she was still getting webbed but only on a critical fail or if the effect doesn't actually work.
Now, came a guy that found all that always weird too.. read back all the original descriptions, and came back exactly as i am right now too (not even only me btw^).... and noticed the FA effect never had to really destroy the speed bonuses... or that was a bogus RoFA description (that happens relatively often alas in BGs it seems..^), or the generalized late 'fixed' behaviour was wrong.. so he made his mod (correcting one by one every items dealing with FA!)..the way he read the original descriptions worked and was meant too (yes, me too, when i read back in original FAQ/manuals 'hinder' or 'impend' i don't generalize to all speed boost, à priori^) !
http://www.shsforums.net/files/file/888-pnp-free-action-v2/ was born indeed, apparently... and the best thing is even in the fixpack forums, in the end, no one could argue that was 'not right' too..so, in fine, letting everyone decide if they wanted to stick to the fixpack generalized 'fixed' changes [the way we know it nowadays too with the EE again apparently^].. (so refusing to change their interpretation too of course)...or use the mod for the others. ^
Honestly, when i read back the original descriptions, i can only agree with the mod interpretation (except maybe for the unique ring that might have been created as..beeing unique 'double edge sword' effect or smthg (to compensate the fact the ring is the most easy AND immediate way to use&switch at will the FA benefices..so a little too 'overpowerful' as such..certainly true too^)..or just plain error on its original description - k^) ;
"This component ensures Free Action does not cancel or prevent movement bonuses - it only negates penalties such as Hold, Web, Entangle, Grease, stunning, etc. Among other things, this means you can now equip Boots of Speed and the Ring of Free Action to gain the benefits of both, as per PnP descriptions. It also fixes various bugs and inconsistencies related to Free Action, Haste and Slow in both unmodded and modded resources (creatures, items and spells)."
...the problem becomes even crazier when you play a bard blade, btw, when you see that FA is blocking and even WASTING your innate defensive spins charges (if used first..aka very easy to forget to remove ESPECIALLY the ring, for ex..or if you drank a potion 1h sooner^..you are *ùù* with its effects too then..the full 2h long^) as such -!... And of course, you can no more use FA+DS, and have your native DS lock movement removed (as that was the case in the originals too)...with the only way you can always get both effects together, aka, here again, using an 'exploit' (if we follow that 'logic'!^), aka launching the DS first and then using your FA gear/etc.. you have both effects, but the DS movement lock is not removed too (and IF i hear that is 'normal' because your defensive spin lock is 'not magical'..then i reply; 'ah yeah?..so , then why are haste/improved haste not allowed with offensive spins, EXCEPT for the speed potions when drank first only (before OS..again that magical 'exploit' argument here!)... when we know offensive spin is natural too, and not magical too' lol..eternal cycling arguments) ).. -!
...so, well, the good thing is to know that changing that IS possible.. thx to a mod like that for the ones not knowing how to use NI/DLTCEP...or directly and manually 'hand fixed' for the ones knowing NI/DLTCEP... and good for me, as i could find also the trick to fix the FA problem with DS spins interraction problem too (and always thinking and or meditating what to do for OS and haste spells too..could be very easily fixed too..if the DS 'natural lock' is considered normal and not to be changed by FA - i found a way to remove that -or not- too..if wished btw-..then, obviously the limitation of OS with haste/improved haste is null too., as OS IS natural too^. Personally, i would tend to think the 'natural thesis' is indeed the good one too, both for DS and OS..though now, i have difficulties to imagine how the hell the blade dude can launch spells and use range weapons when using DS if all his attention is concentrated on his defensive movements lol.. but that's another thing too i imagine^^.. weird interractions too with speed/OS btw, another item seems to show it too, like the bracers with one charge of improved haste..that can, again, inconsistently work with OS IF the charged is launched first...another 'exploit' that should not be so, if we follow the current 'canon post G3 fixes logics'^), etc, etc).
I initially hoped the EE would have clarified that old thing.. but apparently, they will not really so (they might polish the 'exploits' though, imo..to stay coherent with that way to see things)... i immediately noticed that in BG1EE but did not insist too much (as there were so many other more important things to fix first..lol..and that FA was much less usable with multiple items/spells lvls/durations too..except the famous dual handed sword..that ironically could be used initially with speed bonuses too..but that's another trouble too i guess lol -etc)..but for BG2EE, obviously with such items as FOA+5/Keldorn armor and others, and much more occasions to use FA (with looong durations)..well.. i hoped a fix for that too.. but nope, apparently, will be the fixpack3 and end too (whatever the multiple 'just use the exploits' using first , remove the second, put it back, etc..blas or not, etc, according to the situation and..voilà, 'normal' apparently too as such?..^)).. ^^ oki doki.. so conclusion; good such mods exist of course imo (and/or NI/DLTCEP so!... //
(EDIT) Oh and... if you remove also the line 'Spell: Protection from Spell SPCL522' ... you can ALSO make them compatible* with Bard blade Defensive Spins (DS - aka not permanently wasting your DS too with those ones equiped &/or others with similar FA effects^^) (*though not removing just yet the DS mvt lock..another line to add for that one to be removed too..^).
As for the rest of the wall of text, it's not entirely an accurate picture--haste and speed boosts were always disallowed by FA, whether mentioned in the description or not, there were just a brazilion exploits around it (e.g. equipping order). The monk speed bug was present in the default game, not something introduced (and then re-fixed) by Fixpack.