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Spell Sequencer Bug.

The spell sequencer in special abilities bar, once used, reappear after rest, altough it is "empty" (it casts no spell, and it disappears until I rest again). And it stacks on numbers. (as in, I have 2 empty spell sequencers now)

Comments

  • MikaelMikael Member Posts: 33
    edited December 2013
    Well, I loaded an earlier save (one in which I didn't have the spell memorized yet) and stripped myself of all the items (the only fishy item I used was edwin's amulet) and I can't recreate the bug...

    In my current save it only bugs if I use skull traps in it...

    (the spell is the level 7 one, Spell Sequencer)

    Edit: I found a way to fix it. I just loaded another spell sequencer with 3 skull traps and then I saved the game and removed the sequencer (all 3 of them) with EEkeeper. And the thing is now it works just fine, even if I load skull traps in it.
  • TressetTresset Member, Moderator Posts: 8,268
    I remember something like this happened to Aerie (not Jan oddly enough though) during the transition from SoA to Tob in vBG2... I kinda doubt it but I would be curious to know if this is the same thing.
  • ryuken87ryuken87 Member Posts: 563
    Experiencing this too.
  • franknozlyfranknozly Member Posts: 4
    I have the same problem, should I attach my character file or saved game?

    I have 4 spell sequencers that do nothing. Once I use them it disappears, but when I rest again it comes back. If I cast spell sequencer and save 3 spells, sometimes it adds a separate icon that doesn't go on the stack of 4, sometimes it adds it to the stack and increases it to a stack of 5. Only the first usage of spell sequencer in the innate abilities menu works. After it is used once, the rest of them are useless again.

  • IllydthIllydth Member, Developer Posts: 1,641
    @franknozly, @ryuken87: Does the spell sequencer actually fire the memorized spells on the first invocation?

    Go ahead and read Gate70's post above and upload/attach any/all of the saves/information he's got there for assistance.

    Then @ him and Tresset to see if they can figure out what the heck is going on. :)
  • MathsorcererMathsorcerer Member Posts: 3,042
    Ideally, you should cast Spell Sequencer and load the spells, which will then create the spwi710d innate ability; using the innate ability removes itself from your character. It sounds like the spwi710d innate ability is not being removed although how this happened I do not know.

    Perhaps if you were to attach a save game file containing the seemingly-broken sequencer we could look into it.
  • TressetTresset Member, Moderator Posts: 8,268
    edited February 2014
    Don't ask me. I get this bug too and I am just as confused by it... I suppose I should look into it to see if I can figure it out...

    Edit: It appears that the empty extras of this spell are being restored by a rest. No idea how they got there in the first place though. Although... If memory serves I first noticed the empty extras while I was in the underdark in SoA. It would not surprise me if this had something to do with drow form or possibly something else that happens down there.
    Post edited by Tresset on
  • TressetTresset Member, Moderator Posts: 8,268
    @ryuken87 Do you ever use a wild mage? I am asking you because you seem to be the most active person other than me who has noticed this issue.

    I ask this because I noticed that when my sequencer has a wild surge it seems to be replaced with a second sequencer upon rest without me actually re-loading and preparing another one. This may actually be a separate issue since the sequencer that appears after rest is fully loaded and will function as expected once used.
  • ryuken87ryuken87 Member Posts: 563
    @Tresset I've experienced the bug mostly with my sorcerers during BP (since that's where I've mostly used sequencers).
  • TressetTresset Member, Moderator Posts: 8,268
    @Gate70 I believe that the issue I found with surging sequencers is actually unrelated to the empty sequencer issue. I have two saves in my wild mage run; one from before I noticed the issue and one from when I first noticed the issue. The save from before I had the issue is immediately prior to my first chat with Adalon. The one where I noticed the issue is after completing the drow city and when I was about ready to make way to the surface. I will upload them in case anyone thinks they can figure out what went wrong. In my case I am only noticing the issue with the 7th level Spell Sequencer.

    "Comet test" is the one from before noticing the issue and "Stark" is from after noticing the issue.
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