You have been waylaid by the same dumb enemies
GamingFreak
Member Posts: 639
who drop the same useless crap, give you no experience worth the hassle, and are rather boring to steam-roll.
Bandits: "You have been waylaid by annoyed player mashing control + Y"
Bandits: "You have been waylaid by annoyed player mashing control + Y"
1
Comments
(but really, it's not that bad)
It makes sense for a bunch of bandits to waylay a group of adventurers fresh out of Candlekeep or Irenicus' Dungeon, wielding a wooden stick and wearing a set of cheap leather armor. But bandits ought to know better than to try and rob you when you're wielding a sword that glows in the dark and you're wearing a set of armor made out of the scales of a dragon you killed yourself, and your five companions are dressed in similar style.
At this point, I usually drown them in cheese for the lulz! ;-)
http://www.youtube.com/watch?v=5NV6Rdv1a3I
Waylay low-level party:
Party has valuables worth, say, 1,000 GP.
Chance of success: 50%.
Average loot: 500 GP.
Waylay high-level party:
Party has valuables worth 100,000 GP.
Chance of success: 1%.
Average loot: 1,000 GP.
Conclusion: You've got a point - from a statistical point of view you gain more loot from robbing high-level parties. The downside is, your cleric has to drag 50 times as many corpses to the temple, and pay 50 times the fees for having his hapless companions raised.
:-)
That said, it is also very unrealistic that low level bandits and thugs think it is a good idea to attack a party of adventurers of some renowned, armed to the teeth in enchanted weapons and armour. In Avernum low level wandering bands of monsters actually run away from you once you get stronger.
That would be quite the con, actually... join bandit parties, send them into deadly encounters with the promise that you'll raise them after, hold onto their loot for safekeeping and abscond once they're busy