Misconceptions You Had
Mitchfork
Member Posts: 390
When you first started playing these games what were some of the misconceptions you had about game rules, tactics, or lore?
1. When I first got the game I would always make a Half-Elf Fighter/Mage... and then immediately buy Splint Mail because that's the best you can afford. I would only take it off to use Identify.
2. I always thought Necromancers were the best Mages because magic that dealt with death had to be the best magic.
3. In BG1 there's a cave on the map with the Xvart Cow encounter with a lone Ettercap in it. There's a Web trap on the entrance that is pretty much guaranteed to go off unless you know it's there- the first time I went in the cave Charname got beat up and killed while being held by the web. I didn't notice that it was a trap, though... I thought Ettercaps were just really dangerous. If I ever rolled a Ranger I would always pick Ettercap as the racial enemy.
4. I thought that "1d8" meant "from 1 to 8" and "6d6" meant "from 6 to 6." I always wondered why Fireball only did 6 damage and why they made the number confusing to read.
5. I thought the Flaming Fist helmets must be better than the regular helmets since they looked different. I would always try to pick a fight with a lone Flaming Fist mercenary in the Friendly Arm Inn to get one (and his plate mail).
6. I would always try to fight Thalantyr in High Hedge because his Flesh Golems are hostile. Plus he seemed pretty evil.
1. When I first got the game I would always make a Half-Elf Fighter/Mage... and then immediately buy Splint Mail because that's the best you can afford. I would only take it off to use Identify.
2. I always thought Necromancers were the best Mages because magic that dealt with death had to be the best magic.
3. In BG1 there's a cave on the map with the Xvart Cow encounter with a lone Ettercap in it. There's a Web trap on the entrance that is pretty much guaranteed to go off unless you know it's there- the first time I went in the cave Charname got beat up and killed while being held by the web. I didn't notice that it was a trap, though... I thought Ettercaps were just really dangerous. If I ever rolled a Ranger I would always pick Ettercap as the racial enemy.
4. I thought that "1d8" meant "from 1 to 8" and "6d6" meant "from 6 to 6." I always wondered why Fireball only did 6 damage and why they made the number confusing to read.
5. I thought the Flaming Fist helmets must be better than the regular helmets since they looked different. I would always try to pick a fight with a lone Flaming Fist mercenary in the Friendly Arm Inn to get one (and his plate mail).
6. I would always try to fight Thalantyr in High Hedge because his Flesh Golems are hostile. Plus he seemed pretty evil.
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Comments
Oh wow, I remember my noobish days all too well.
I never played D&D IRL, so the BG series was quite the cold shower for me...
x) I played my first couple of games without a cleric, because who needs a gimped warrior, right? (><)
x) with no access to mind-fortifying buffs (due to the above), I developed a seething hatred toward Fear
x) took me a while to figure out that the # of attack animations doesn't correspond to the # of attacks
x) took me a while to figure out that it's a REALLY GOOD IDEA to have a proficient thief in the party!
x) Armor Class is better the higher it goes, right? (cue naked mages and leather-wearing fighters)
x) thac0? what's that? and how come everybody on my team can't hit the broad side of a barn?
x) saving throws... oh dear lord, saving throws...
x) I kept giving CHARNAME a high WIS score because you gotta have a wise leader, amirite?
x) wondering why it takes the party literally WEEKS to heal during sleep! (again, no cleric, trololololol)
x) picking up Aerie at the very start of the game, and figuring out she has Cleric spells at the end of ToB
x) wondering why Aerie's spell progression was so 'slow' while Edwin blazed ahead in #yoloswag fashion
x) Imprisonment... goodbye, Nalia, you will be remembered, even though no one knows where you went
x) Petrification... specifically, that trap just before the underground Amaunator temple... GG Minsc ;(
x) party-unfriendly fireballs? what are those? oh, you mean I'm supposed to not hit my own characters?!
x) having no clue about clerics or temples, one of my early parties went 2/3 of the game with level drain
x) I kept hoarding all the potions, fearing they were some sort of uber item I'd need for the end boss
x) Quicksave? this game has that? cool, it's not like I beat it ~20 times before I found that out
x) hey, wouldn't it be awesome if you could somehow map spells to different keys? (-.-)''
x) drow (hang on a sec, WHY do you guys have magic-dodging powers?!)
x) trolls (Y U NO DIE!?!??! PLOX DIE ALREADY PLZ PLZ PLZ PLZ F*CKING DIE)
x) liches (soooo... you're immune to my entire spellbook? *and* weapons?)
x) dragons (WHY ARE YOU CHEATING AGAINST ALL MY SPELLS?!)
x) vampires (wait, what's this little cloud thingy now?)
x) clay golems (WHAT DO YOU MEAN IT'S IMMUNE?!?!?)
x) mind flayers irritated me to no end because they kept nom-noming my frontliners (brain-drain)
x) buying the Shield of Balduran, using it against beholders, then thinking you're uber leet haxxor
x) I raged so hard when it turned out my special little snowflake of a fighter couldn't use Carsomyr
x) I sold the Red Dragon Plate to Ribald because I didn't like the color
x) Skulltrap, and the many, many ways in which it killed my chars...
x) what are contingencies?
x) what are sequencers?
x) what are triggers?
x) Cloak of Cheese... wow, this looks ugly as f*ck! it must suck, let's sell it ASAP! ('nuff said)
x) this 'Dispel' thing is pretty crappy since it strips my party of buffs, so I better not use it... ever
x) says here this thief guy can 'dual-wield'? sweet, let's give him 2x daggers! (*miss* *miss* *miss*)
x) trying to hide in shadows while enemies are about
x) trying to 'disarm' traps by walking over them
x) trying to backstab while you're still visible
x) putting pips into katanas and wondering why there aren't any good ones around
x) thinking the Guarded Compound is a part of some quest, and not mercilessly raiding it
x) hey, what's this 'backpack-y' icon do? wow, items have abilities?! (figured this out in Suldanessellar)
x) hmm, this rogue stone activates a secret door? wonder where it leads... what the- oh shit *shit* SHIT!
x) Kangaxx... sure, little buddy, I'll get you your bones back! *Maze* *Imprison* *ADHW x3* [PW: Reload]
x) WK demilich... hey there little guy, do you have a quest for me like Kangaxx? *Imprison* [PW: Reload]
D&D is by far one of the least noob-friendly systems, and has a hell of a learning curve.
For me, I remember playing the Demo for BG1 at GenCon in Illinois. I was sure that I would not enjoy the game because it was 'Real Time'. I still bought it almost on release and have been playing it ever since.
To make it worse, I did the same thing with Fallout 1 (not the real time, but I didn't think I would like it). more fool me. I count both games as among my all time favorites.
this of course mainly stemmed from the fact i didn't see you could scroll down the thief abilities list when levelling up so i ended up with 200% in find traps (more means you find them quicker!), 200% (in case there's one i can't open with like a +10 fey blade inside it) and 200% stealth (which i never used in ToB anyway!)
and 15% in detect illusions and set traps
Half-Elves are the best race, because they get all the elf multiclassing but *can* be raised from the dead (Eye of the Beholder again).
Pffft. These spells do nothing to the targets on a successful save? They must suck! Fireball always does half damage after all.
What's the point of non-damage spells anyway?
Wow this game is hard!
It's always better to be in a full party...
Ugh! Evil people? Get out of my party before you steal my socks or something.
Pffft. Who would ever single class. Fighter/Mage/Thief is three times as awesome! And I can be a Fighter/Mage/Cleric too! Only a sucker wouldn't do two or three things instead of one.
I never actually outgrew that last one, multiclass forever!
Suddenly after dying 10x I had to look for options. Hmmm entangle looks like it might be handy... web, what does that do? Maybe I should try some of these potions..
Learning was done that day
http://www.wfrp.de/hosted/flw/en/flw0250.html
Lessee, what can I remember for my own noob memories list?
-"Imoen's a thief, so she should wear leather and fight enemies with her shortsword. Now why does she keep dying?" I thought "Oh, I'm so cold..." was her main combat line.
-"Imoen's a thief, so she would go around stealing everything that's not nailed down, even though I'm lawful good. I'll just pretend she's doing it without my knowledge. Huh? What's that, Jaheira? Better leadership? Jaheira, Khalid, wait! Don't leave! Aw, shoot."
-"Archery, schmarchery. Sword fighting is exciting and epic, so that's what we'll do. *My* adventuring party doesn't need to use lame bows and arrows."
-"Plate mail is *so* ugly! We'll all wear leather, because it looks sexy and stylish. How important can armor class really be, anyway? And why wear those ugly helmets? I want to see everyone's pretty hairstyle. What's a critical hit? I guess we'll take a small amount of extra damage during those very rare times when one happens, but it'll be worth it so everybody gets to wear a pretty outfit and show off their hair..." Sure.
-"This is my 12th reload! *Why* can't Imoen and I beat this Tarnesh guy?" Mirror Image, Horror, Magic Missiles, reload. Mirror Image, Horror, Magic Missiles, reload. Mirror Image, Horror, Magic Missiles, reload. So went most of the evening. I think after about an hour, both Imoen and I finally made our saves vs. Horror. Hey, you gotta give me kudos for refusing to give up, right?
-Related to the Tarnesh incident above: "Ewww, these two guys are eeee-viiil! That Xzar has tattoos all over his face, and he looks like the Joker! No way! Get out of my party you two pervs!"
Thinking back, it's a miracle I ever got up to the final battle on my first try with this game. And, I never did beat Sarevok until years later. My first time, I was *still* using leather armor on everyone in the final battle. I was pretty stubborn in my noobishness, and we still couldn't look up info easily on the internet in 1998 and 1999. (Remember dial-up and how it took AOL ten minutes to load a webpage?)
Ah, good times.
Wait... You can scroll down the thief ability table upon leveling up?
Ohhhhhhhh...
(This one was actually... Pretty recent... Hehe...)
"Use Minsc's berserk ability all the time forever. Doesn't matter if he turns on your mage!"
Cthulu saves... In case he is hungry later.
I have so many potions my potion bag is way overflowing and I even filled my bag of holding and I have a scroll case full of combat buffs and debuffs in chapter 2...
As for misconceptions, I can't really think of having any. Besides having played PnP AD&D for a few years before the game came out originally, as well as having played a couple Gold Box engine games, I was very careful about reading game manuals (and readme files). I also make a habit of reading the descriptions of all the items in the game.
While I had no misconceptions that I can recall, I never was able to get through the original BG and TotSC because each time I got to the city of Baldur's Gate, I got lost and couldn't find my way around. The crappy combined journal and quest log didn't help either.
d'oh!
2. I love to hoard potions, scrolls, wands, and expensive weapons.
3. In my first play-through, I thought the Flaming Fist were and instant-death squad. Now I laugh at them as the bodies pile around the CHARNAME at times.
4. On my first playthrough, I read every grave site in Nashkel over multiple sittings. I was rewarded with over 100 Phoenix Guards that crashed my computer.
5. In my first Playthrough, I thought Ogrillons were actually Flesh Golems and I did not find out there were Flesh Golems ingame until my fourth playthrough.
6. I also thought that a Warhammer was the most effective Cleric weapon in my first playthrough. True for BG1, false for BG2.
7. I originally thought the Cleric Spell sanctuary was useless. Now I don't leave home without it.
8. I thought Ogres were invincible killing machines until my second playthrough. Now, I purposefully path towards the Ogre South of the Friendly Arm Inn and kill it at the start of the game.
And the list continues, yet I think I have written enough.
Xzar has 16 Wisdom and is at least savvy enough to send frequent reports back to HQ without you once noticing. Insane he might be, but he seems fairly competent at his job.
The opposite of Edwin who claims to be the greatest mind around, but has 9 wisdom.
Edwin is the type of person who has genius-level intellect but doesn't really have a clue about how the world works. The type of character who constructs elaborate and foolproof plans in his mind that are then foiled by very simple everyday things that any average person would figure out, and then proceeds to blame the fools who fooled up his foolproof plan.