Varshoon
Rajick
Member Posts: 207
I was wondering if this mod works for bg2ee would rather not test it myself and wanted to know if anyone else has used him
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The mod is here if anyone else wants an illithid npc: http://www.shsforums.net/topic/42824-varshoon-an-illithid-npc/
His banter with Korgan is hilarious. Still can't decide if he's powerful or not. One the one hand — lots of kickass resistances. On the other — low hp and only one attack per round. And possibility to upgrade him with items is very limited.
And I know that it may seem strange that he's a fighter, but he's not a true fighter. He has some special innate skills and he's not very strong, thanks to his shard he may attack from a distance...
However, once I wanted to make a component that would let players change him to a psionic if Kwiat's mod is installed. But I just don't have time to do that right now.
Cheers!
1. So far he has fantastic personality — exactly what one would expect from a hyper-intelligent and driven by hunger of knowledge Mind Flayer. As I said, the way he insults Korgan (or even MainChar) is priceless.
2. Kudos for making him speak to you telepathically — that way you avoided one of the biggest drawbacks of many NPC mods: less than ideal voice-over.
3. I absolutely love the music you used/composed when he talks to you. That is SOMETHING — a bit mysterious, scary, creepy at the same time. Exactly what one would expect while confronting an "old magical being" as Irenicus put it.
All things considered — one of the best (if not THE best) mods I've ever installed so far.
You might want to make his attack number progression better, though. All things considered, his best attacks fall a bit behind what an average fighter can do — at least until he gets Whirlwinds. I think being able to reach 2 attacks per round would not be that game breaking (better than a mage, worse than a fighter and might benefit more from haste spells).
EDIT: @Rajick what does it mean "change him into a psionist" and how do you do it in EE Keeper? Does it change his stats or something?
@Lathlaer - the thing is that I heard that he's a bit too strong already... that's why I'm not sure if I should make him even stronger, huh. I don't want him to be like Valen who can alone kill a dragon...
But anyway -- thanks guys for all the compliments. I never thought anyone would like him that much. There are some mods I still work on and I hope you'll enjoy them, too.
I usually test it like that: send a single character solo against a group of enemies and see how long it takes for him to handle them. Obviously the character must survive but there were times when I waited long enough and got impatient and send Korgan to put an end to it In a group fight, when analyzing battle logs, I almost don't see him.
But yes, he is very resilient and good against other Flayers (then again, also everyone with Chaotic Commands and Berserk is just as good :>)
In the end, I don't know what kind of standard the people who said he was too strong were using, but I think they were quite overestimating it
But that was only a suggestion, of course — obviously no more valid and valuable than those you got from those others. If I want something more from him, I can always use the Keeper.
* Unless you want to tell me that you can stun a Dragon with his Psionic Stun :P
As for magic I think illithids tend to detest arcane magic especially necromancy (undead tend to be immune to psionics) also they tend to be too arrogant to worship deities so divine magic is also usually not an option.
All in all IMHO fighter is probably the best class to give to a mind flayer NPC.
Out of topic question: are you planing to port any more of your mods to BG2EE ?
You are right in the arcane magic bit — Illithiliches (Alhoons or Illithid Liches) are creatures detested and feared by normal Flayers since they defied natural psionic cycle of life forced by Elder Brains.
Well I guess the odd illithid magic user is a possibility.
Is there something I can say IN the Illithid colony to change his mind? Or is it too late?
I guess I can summon his ToB version (just have to go through the out of character talk about fighting other Bhaalspawns) but I don't know if it will lead to any bugs or other weird things. I guess I will have to wait until ToB then.
Great job for making him that complex and realistic — even if it pisses me off that after playing with him quite long we had to part ways
Oh, and thanks!
1) My save just before the lair got useless because that was an autosave and I foolishly went back, thus overwriting it. And the one before is in Spellhold and that is way too much to repeat.
2) There is no reason not to go along with it for RP reason. I, as they say, made my own bed. I like it when decisions have consequences, be it positive or negative for me. I shall endure without him until ToB
My VARSHOONDEVOTION parameter has a value 6292484. I have 15 Int and had him relatively long (did Unseeing Eye, de'Arnise, Planar Sphere, Umar Hills, Planar Prison with him). And he STILL leaves. Is this number not high enough or what? Is there another parameter that has to have specific value?
EDIT: ok, nevermind. It's VXCOUNTER. And I had 64, you've got to be kidding me...
You can still change the variable with the console, though
Cheers!