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Poison weapon

I just completed a no-reload solo run in BG1 using an assassin and it was incredibly easy thanks to poison weapon.

Used on a bow, it does amazing damages and prevents spellcaster from doing anything (even applies if they use mirror image)

Once you have access to explosive arrows, it is just crazy, since the poison applies to everyone in the radius of the explosion : just send 2-3 explosive arrows (1 round) and watch everybody dies.

So poison weapon is completely OP in BG1 but how does it fare in BG2?
I suspect its power to disminished quite rapidly. Could anyone give feedback on that?

Thanks in advance

Comments

  • kryptixkryptix Member Posts: 741
    It's still awesome vs mages and backstab for others...
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I so much like the Poison weapon ability. An assassin charname and/or Dorn are essential for my parties, personally.

    Strictly speaking, using nearly any kit in BG1 makes the game easier. For example, Avenger vs vanilla Druid, Blade vs vanilla Bard, Berserker vs vanilla Fighter. So an assassin charname can be described as a very powerful tool to overcome everyone in BG1. But in BG1 he at least has a lot of downsides because of a small amount of thieving skill points. You should choose which ability he should be specialized at, this makes up for the power of the Poison weapon ability.

    In BG2, even still getting less thieving skill points than other thieves, an assassin charname step by step gets enough points to cover everything so that his downsides diminish quickly. Add to that x7 backstab multiplier and you get a beast.

    The Poison weapon ability still stays strong in BG2 and even in ToB. It helps to minimize the harm by enemy mages and clerics if your party manages to finish them while they are poisoned.

    But it is not so powerful as it is in BG1 due to 2 facts:

    1) enemies in BG2 and in ToB have much more HP than their BG1 counterparts so you'll need more uses of this ability or you'll have to act quicker by everyone in your party

    2) enemies in BG2 and in ToB come in much more dangerous parties often containing of several mages and clerics so you likely won't be able to kill everyone with this ability. It will still help you against one foe while other party members will have to fight against other foes.

    So this ability will be much more balanced in BG2 and ToB: a VERY useful tool but not OP.

    Strictly speaking, without difficulty-enhancing mods many abilities, kits and combinations will seem to be easy in BG1 and BG2. If you feel that something is OP, install the famous SCS mod with which the Poison weapon ability won't look as if it's a game-breaker. I do it this way and enjoy both the difficult fights and my Assassin's cool strengths.
  • elminsterelminster Member, Developer Posts: 16,317
    Yea the poison weapon ability is good because its currently lasting a lot longer than its description. The actual ability to poison (not to be confused with the length of the poison itself) is lasting for 5 rounds when the description states it should last for 1 round.
  • RedWizardRedWizard Member Posts: 242
    It's still awesome, it stacks, you can use with ranged weapons, Blackguards get it with extra attacks and fighter THAC0, what's not to love?
    Most parties in BG2 only have one mage with them as the biggest threat, poison him and enjoy all those disrupted spells. It will not go through Protection from Normal/Magical Weapons or Mantles though.
  • mjsmjs Member Posts: 742
    i'm on an assassin playthrough and it's awesome. he has the most kills, but it is a small party with vic, monty and xzar so he's not competing with any really big hitters

    but is there any race better suited to assassin than half-orc? my PC is murderously effective
  • elminsterelminster Member, Developer Posts: 16,317
    RedWizard said:

    It's still awesome, it stacks, you can use with ranged weapons, Blackguards get it with extra attacks and fighter THAC0, what's not to love?
    Most parties in BG2 only have one mage with them as the biggest threat, poison him and enjoy all those disrupted spells. It will not go through Protection from Normal/Magical Weapons or Mantles though.

    Plus apparently it works with Arrows of Detonation.
  • MoonbloodMoonblood Member Posts: 26
    mjs said:

    i'm on an assassin playthrough and it's awesome. he has the most kills, but it is a small party with vic, monty and xzar so he's not competing with any really big hitters

    but is there any race better suited to assassin than half-orc? my PC is murderously effective

    I played Assassin class several times and honestly prefer an elf. Elves get more useful bonus like

    +1 THAC0 with bows, short swords and long swords (probably these are the weapons you'll use, poison arrows, daggers...)
    + 1 to Dextery which is the prime requisite for Assassins and Thieves generally

    An Assassin Elf can begins BG1 with 19 to Dextery and ends with 20. Not bad for the prime requisite, don't you think?

    Poison Weapon is still OP in BG2. Not long ago I uploaded a video beating twisted rune playing solo and was funny, killing Shangalar and Layenne with poisoned arrows and the others with traps.

    Not to mention combining poison weapon with arrows of detonation (for the masses) or arrows of dispelling (for the mages) ....

    Assassin = SLAUGHTER !!!
  • nanonano Member Posts: 1,632
    It's crazy good because it pierces stoneskin now. Before I think you had to land a dispel but now you can use normal arrows and kill a mage through PfMW without breaking his stoneskin.
  • mjsmjs Member Posts: 742
    for the first time ever i combined poison weapon with arrows of detonation for the big fight atop the Iron Throne. It was over in about 3 rounds and i don't think i took any damage. i then did it again for the cloak and helm inn fight with similar results

    crazily awesome
  • GoturalGotural Member Posts: 1,229
    I'm pretty sure Poison Weapon abilities allow for the highest DPS possible in the game.
  • SkaffenSkaffen Member Posts: 709
    No, that's Chain Contingency with triple horrid wiltings :)
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Poison is still incredibly powerful in BG2 - dispelling shit tons of mage protections can be tiresome, Dorn's poison weapon can allow you to nullify a caster for a short while and move to the next immediate threat

    I didn't know it worked with arrows of detonation though, that seems like a broken mechanic lol
  • SchneidendSchneidend Member Posts: 3,190
    elminster said:

    Yea the poison weapon ability is good because its currently lasting a lot longer than its description. The actual ability to poison (not to be confused with the length of the poison itself) is lasting for 5 rounds when the description states it should last for 1 round.

    Only the secondary save effect lasts one round. In total, it's supposed to last 5 rounds if they fail their save.
  • QuartzQuartz Member Posts: 3,853
    edited January 2014
    mumumomo said:

    Once you have access to explosive arrows, it is just crazy, since the poison applies to everyone in the radius of the explosion : just send 2-3 explosive arrows (1 round) and watch everybody dies.

    image
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    mumumomo said:

    I just completed a no-reload solo run in BG1 using an assassin and it was incredibly easy thanks to poison weapon.

    Once you have access to explosive arrows, it is just crazy, since the poison applies to everyone in the radius of the explosion : just send 2-3 explosive arrows (1 round) and watch everybody dies.

    Thanks in advance

    Thank you! That's like...a big ball of deathfire!
  • RedWizardRedWizard Member Posts: 242
    Another reason I always give Dorn points in Longbows.
    The arrows have way better effects like dispel and now poisoned fireballs of doom. Shame he got stuck with Crossbows in BG2, it was so easy to poison Dragons with Heartseeker.
  • elminsterelminster Member, Developer Posts: 16,317

    elminster said:

    Yea the poison weapon ability is good because its currently lasting a lot longer than its description. The actual ability to poison (not to be confused with the length of the poison itself) is lasting for 5 rounds when the description states it should last for 1 round.

    Only the secondary save effect lasts one round. In total, it's supposed to last 5 rounds if they fail their save.
    An enemy failing their save has nothing to do with what I wrote. The description states that when you activate the ability you get one round to poison enemies. Instead the ability is staying active for 5 rounds.
  • mjsmjs Member Posts: 742
    the caveat on that poison weapon + arrows of detonation btw is that you really really

    really

    don't want your party in the crossfire, because they will get hit by friendly poison balls of fire. which interestingly enough means that tactically a cavalier works best with dorn. load up on fire resistance, then have dorn target your cav while he barrels into enemies
  • kryptixkryptix Member Posts: 741
    mjs said:

    the caveat on that poison weapon + arrows of detonation btw is that you really really

    really

    don't want your party in the crossfire, because they will get hit by friendly poison balls of fire. which interestingly enough means that tactically a cavalier works best with dorn. load up on fire resistance, then have dorn target your cav while he barrels into enemies

    I wish there were more than like 2 arrows of detonation for you to pick up in BG2 though...
  • bob_vengbob_veng Member Posts: 2,308
    in vanilla it's op; in scs with enemies' pre-cast combat protections on - it's just right.
  • jankieljankiel Member Posts: 127
    This is new to me. Now I can roll my elven assassin of doom with fireballs of poisonous destruction!
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