Skip to content

Fighter/Cleric vs Fighter -> Cleric Dual Class

AnimusRexAnimusRex Member Posts: 37
So, I'm trying to decide which route would be better to go to dual class Fighter/Cleric.

I can start as a Dwarf Fighter 6 / Cleric 6, or I can start as a Human Fighter, level him up to 9 or 13, and then Dual into Cleric.

Besides the 2nd option stopping Fighter at 9 or 13 and continuing to level Cleric, are there any other differences?

So far the only drawback to starting as a Fighter/Cleric is that I don't get all weapon proficiencies at the start. Will I get as many if I started out as a Fighter and dual into Cleric later on?



Sorry if this is confusing, I am wondering also why it lets a Dwarf start as a Fighter/Cleric, but won't let him start as a Fighter and later dual into Cleric.

Be well Travelers
«1

Comments

  • WebShamanWebShaman Member Posts: 490
    In 2ed rules, only Humans can Dual-Class (not sure about Half-Elves). So that is the reason why your Dwarf cannot be a dual class fighter/cleric.
  • AnimusRexAnimusRex Member Posts: 37
    edited February 2014
    Thank you.

    After thinking about it, I think my main question is this:

    Will I be able to have just as many weapon proficiency points as a Fighter eventually if I start as Fighter/Cleric dual class?

    Starting level 6 Fighter I have up to 6 points, and can put up to 5 into any weapon, and 3 into two weapon style.

    Starting level 6 Fighter/Cleric I'm limited to 4 points, and can only put 2 into any weapon, and 3 into two weapon style.

    So, if I start with Fighter/Cleric, will I be able to eventually put up to 5 points into any weapon?
  • TidusTidus Member Posts: 86
    dual is only possible for humans, multi only for half-elves and, to a more limited extent, other races.
    when you want to combine fighter and cleric - no kits involved - the best way to go is multi: your character progress will feel more natural and you'll be able to select HLA from both classes.
    people choose dual only in they feel that a fighter kit and grand mastery are better, from a rp perspective, than fighter HLA for their character...
  • AnimusRexAnimusRex Member Posts: 37
    Ah, my goal is to reach grand mastery while being able to use clerical spells so I guess I will have to roll a fighter and dual him into a cleric then. I was hoping starting as Fighter/Cleric would enable the same results. Also that's the only way I could pull it off while being a Dwarf because Dwarves are awesome!
  • AnimusRexAnimusRex Member Posts: 37
    Ah I was not aware of that about multiclass. Thanks a lot. Definitely saved me a lot of time :)
  • ifupaulineifupauline Member Posts: 405
    I played a multi fighter/cleric many times, the only advantage with a dual class is grand mastery, but it's not worth losing all those fighter special abilities at high level, you will be a much better fighter and there is not a big loss as a caster since most of your spell will be for self buffing. Multiclass all the way.

    On the other side if you play a fighter/druid I would prefer to dual since they have better offensive spells than cleric and iron skin you will spend more time casting.
  • abacusabacus Member Posts: 1,307
    edited February 2014
    Also, if you do go down the human dual-class route, be wary of how you use your pips... If, for example, you put ** into warhammers as a fighter, and then another as cleric, you will lose the first two when fighter class reactivates. (So you'll have * NOT ***.)

    Edit: It's also worth mentioning that there's a very good fighter-cleric dual class npc that you will meet early on in BG2.
  • kryptixkryptix Member Posts: 741
    Ranger clerics dominate fighter clerics so much anyway that it's better to make a ranger cleric, lose nothing and gain insect spells and iron skins...
  • elminsterelminster Member, Developer Posts: 16,316
    kryptix said:

    Ranger clerics dominate fighter clerics so much anyway that it's better to make a ranger cleric, lose nothing and gain insect spells and iron skins...

    A dwarven fighter cleric can get a +5 bonus to saves vs spells/death/wands (depending upon constitution). As a cleric it will make you much more resilient against being poisoned and against spells that allow saves. Plus you'll level quicker as a fighter. So its not the clear cut case.
  • FinneousPJFinneousPJ Member Posts: 6,455
    I would recommend multiclass fighter/cleric or ranger/cleric.
  • kryptixkryptix Member Posts: 741
    elminster said:

    kryptix said:

    Ranger clerics dominate fighter clerics so much anyway that it's better to make a ranger cleric, lose nothing and gain insect spells and iron skins...

    A dwarven fighter cleric can get a +5 bonus to saves vs spells/death/wands (depending upon constitution). As a cleric it will make you much more resilient against being poisoned and against spells that allow saves. Plus you'll level quicker as a fighter. So its not the clear cut case.
    I love shorty saves too but you can make up for that in gear if you really want to while ranger clerics spells are a big offensive boost vs mages as well as a big defensive boost vs melee... I think they get Druid hlas too right?
  • FinneousPJFinneousPJ Member Posts: 6,455
    @kryptix No, they don't. They're not druids, they just get druid spells due to an exploit.
  • kryptixkryptix Member Posts: 741

    @kryptix No, they don't. They're not druids, they just get druid spells due to an exploit.

    Well still hardiness, armor of faith, defender of east haven and iron skins makes them crazy tanks.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Totally.
  • LathlaerLathlaer Member Posts: 475
    From my experience, dual fighter -> cleric is too boring. There comes a certain moment when you don't even get HLA as you level up. I'm now playing multiclass and the possibility to pick from both fighter AND cleric HLA has much more appeal to me.
  • elminsterelminster Member, Developer Posts: 16,316
    edited February 2014
    kryptix said:

    elminster said:

    kryptix said:

    Ranger clerics dominate fighter clerics so much anyway that it's better to make a ranger cleric, lose nothing and gain insect spells and iron skins...

    A dwarven fighter cleric can get a +5 bonus to saves vs spells/death/wands (depending upon constitution). As a cleric it will make you much more resilient against being poisoned and against spells that allow saves. Plus you'll level quicker as a fighter. So its not the clear cut case.
    I love shorty saves too but you can make up for that in gear if you really want to while ranger clerics spells are a big offensive boost vs mages as well as a big defensive boost vs melee... I think they get Druid hlas too right?
    No you don't get druid HLAs. Also having to use gear to make up for the saving throws is just a waste. At say 3,000,000 total xp your base save vs. spell as a cleric/ranger is going to be 8 and the lowest that gets to be is 6. The hell trials will improve that by 2, but at that point 3/4's of the game is done (also by that point a lot of the spells/abilities you will be facing won't allow for a save).

    Anyways, your point was that cleric/rangers "dominate" fighter/clerics and that they "lose nothing" by going the cleric/ranger route, and I only wanted to point out that that is not entirely the case. They definitely get certain benefits over a fighter/cleric but they also get anything fighter related (other than HLA's) much slower. For instance they'll get their level 13 1/2 attack 500,000 xp after a fighter/cleric. So they both have their own strengths and weaknesses when it comes to their offence/defence (in both games).
  • AnimusRexAnimusRex Member Posts: 37
    Very insightful posts, thank you everyone. I am actually a veteran of BG having played the original, and BGII many years ago. However I usually just go Elven multi Fighter/Thief. I wanted to try something different with good tanking ability and versatility without lacking DPS output.

    So far I am enjoying my Neutral Evil Fighter/Cleric Dwarf immensely. I have planned him to side with Bodhi/Undead which is odd for a Cleric but I usually go with Aran Linvail and Thief guild.

    To explain my character, I put 3 points into two weapon style, and 2 points into Warhammer Specialisation, and 1 point into Flail for when I get Flail of The Ages. One thing I've noticed so far is just starting at level 6 Fighter/Cleric dual wielding Warhammers without any buffs it shows my attacks being 5/2! Does this mean I have 5 and a half attacks, and if so how is this possible?
  • MitchforkMitchfork Member Posts: 390
    edited February 2014
    5/2 = 2.5 attacks. Using improper fractions is kind of odd but it is what it is.

    Also I tend to think that multi is better than dual for F/C or R/C. The HLA's you get as a fighter class are just too good.
  • AnimusRexAnimusRex Member Posts: 37
    Yeah the HLA's are what I was looking forward to. Besides that, and correct me if I'm wrong but I don't think I would continue to gain THACO, +Hit /+ DMG or anymore APR if I went dual into Cleric would I?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited February 2014
    5/2 is not a fraction but an indication that you make 5 attacks every 2 rounds. That means 3 in a round and 2 in the other.
    Post edited by mlnevese on
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    AnimusRex said:

    Yeah the HLA's are what I was looking forward to. Besides that, and correct me if I'm wrong but I don't think I would continue to gain THACO, +Hit /+ DMG or anymore APR if I went dual into Cleric would I?

    I think it depends on at what level you began the dual-class. Warrior classes are the only ones who get improved APR as they level up. However, when you dual-class, you continue to level up as a character of new class, so you would gain whatever melee bonuses your new class would get at each level they achieve.

    For example even the humble Mage gets a new weapon proficiency at lv6, so if I were to dual-class my fighter, he gets a new proficiency point at Mage lv6.

    Say u dual-classed a fighter to cleric at lv9, then his base THAC0 is 12, and when he reaches Cleric lv16, he should benefit from a base THAC0 of 10 courtesy of Cleric level-ups.

    At least this is how I believe it works.
  • Stasis_SwordStasis_Sword Member Posts: 91
    Heindrich said:

    AnimusRex said:

    Yeah the HLA's are what I was looking forward to. Besides that, and correct me if I'm wrong but I don't think I would continue to gain THACO, +Hit /+ DMG or anymore APR if I went dual into Cleric would I?

    I think it depends on at what level you began the dual-class. Warrior classes are the only ones who get improved APR as they level up. However, when you dual-class, you continue to level up as a character of new class, so you would gain whatever melee bonuses your new class would get at each level they achieve.

    For example even the humble Mage gets a new weapon proficiency at lv6, so if I were to dual-class my fighter, he gets a new proficiency point at Mage lv6.

    Say u dual-classed a fighter to cleric at lv9, then his base THAC0 is 12, and when he reaches Cleric lv16, he should benefit from a base THAC0 of 10 courtesy of Cleric level-ups.

    At least this is how I believe it works.
    That's how proficiencies work, but not hp or thaco. If I dual fighter -> mage at level 8, Mage levels 1-8 won't increase hp at all. For thaco I'm pretty sure it's the lower of the base thacos from each class (based on their respective levels). If you dual fighter -> mage with a thaco of 10 it won't go down a point from those next 30 mage levels (since mage maxes at 13 thaco).
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited February 2014
    @Stasis_Sword

    Ah yes I know about hp (I didn't consider that a 'melee bonus'), but for THAC0, is my Fighter=>Cleric dual-class example incorrect? At lv16, a Cleric's THAC0 surpasses that of a lv9 Fighter.
  • FinneousPJFinneousPJ Member Posts: 6,455
    3/2 people have problems with fractions.
  • Stasis_SwordStasis_Sword Member Posts: 91
    edited February 2014
    Heindrich said:

    @Stasis_Sword

    Ah yes I know about hp (I didn't consider that a 'melee bonus'), but for THAC0, is my Fighter=>Cleric dual-class example incorrect? At lv16, a Cleric's THAC0 surpasses that of a lv9 Fighter.

    @Heindrich you're example is correct. I just wanted to clarify the "best" thaco of the two classes is used, as opposed to thaco bonuses being added to the fighter thaco. It's arguably nit picky for a fighter -> cleric, but for a fighter -> mage it explains why your thaco never improves.
  • abacusabacus Member Posts: 1,307
    @karnor00
    Broadly speaking, I'd agree with you. Especially with Watcher's Keep in the mix, and the higher XP Cap.
    Although I do remember Aerie seeming to be a really long way behind Anomen in my pre-ToB days. (Admittedly, this is balanced up by cool arcane-divine synergies...)
    You'll also have to wait much longer for your Holy Symbol.
  • MusignyMusigny Member Posts: 1,027
    @AnimusRex
    Good choice. The multiclass F/C is a combo you can enjoy all game long.
    In dual class mode and in a usual game, the F13/C takes too long to build. Dual classing earlier is nice but your pc essentially remains a cleric.
    As regards the Ranger/Cleric, perhaps this is not the best game to play them : they are stellar in IWD HoF mode where XP/levels abound.
Sign In or Register to comment.